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DomNomNom

Feedback comments for LD31

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TimestampSince previousGameDomNomNom's comment
Dec 11 03:55:00 Attack of the Questionable Snowmen Sound would've improved it a lot. <br/> <br/>After figuring out the strategy for killing the hats the game became quite easy. <br/>In the v1 version, I stopped after 116 kills since it didn't seem to get any harder. <br/> <br/>Well done for making it run in that small of a .exe
Dec 11 04:27:00 32m 00s Junk heap nice sprites. <br/>Sound would've made a big improvement <br/> <br/>Overall the difficulty curve was fairly good except at the end. There is becomes much easier since once you have the sword you can just stand in the corner and wait for the game to end. <br/> <br/> <br/>Some UI feedback: <br/>the shadow of the falling enemies should indicate what enemy is going to fall and also should fade in. <br/>The stats at the bottom need units rather than just the format "number (number)"
Dec 11 06:22:00 1h 55m Beats Me nice interpretation of the theme
Dec 11 06:28:00 6m 00s Crate Commander is a nice effect when the walls break. <br/> <br/>I feel like there should have more game mechanics rather than just the physics simulation. <br/>for instance invaders that you have to chuck out of the cargo lock. <br/>This is because otherwise the only strategy is to clump up the valuables securely and wait. <br/> <br/>Directional lights may work be more suited rather than just point lights.
Dec 11 06:35:00 7m 00s Crowdsourced I find that it is hard to evaluate whether one round of the game was a success or not. I always get lots of stats at the end. The game never tells me what stat I should aim to increase the most (money earned or fight length?) <br/> <br/>some round-to-round progression would also be nice.
Dec 11 06:48:00 13m 00s Brofist Simulator 2014 this seems to require XNA but you don't ship it with your game so it crashes on launch.
Dec 11 06:51:00 3m 00s Army's Tower Defense Getting a 404 error on the page
Dec 11 07:20:00 29m 00s Neon Z City I like that it is possible to infer a story from your game mechanics eventhough everything is very minimalistic
Dec 11 07:26:00 6m 00s Rush The camera angle is good and the abuse of a physics engine works well. <br/>I'd prefer a level-reset that gives a penalty rather than a full game reset. <br/>I feel like the WASD keys may not be the best way of adding momentum to the ball.
Dec 11 10:07:00 2h 41m Sad Little War-Bot I don't like that the explosions get to you and prevent you from firing more bullets when you fire fast. <br/>In the final boss battle there is no way to tell whether you are making progress in killing him. <br/> <br/>Otherwise a solid game
Dec 30 18:32:00 464h 25m birdsong Wow, I can't believe this is not a jam entry. :D <br/> <br/>The quality of the platforming is comparable to Super Meat Boy. <br/>It also has very nice touches like the small random floaty things and the small birds on the left. <br/>Very nice that you dampened the jump sound the pure 8-bit sound would be too sharp. <br/> <br/>The only criticism I have is this: it seems to be required to restart (r) when collecting the reward for the 7th (bottom) trial since it is not possible to get back up normally. I guess this may be fixable by putting one-way floors in above that reward.