Foon → Ludum Dare Explorer → LD34 → Feedback comment stats → denycetm
Feedback comments for LD34
denycetm's games and stats for all events →
| Timestamp | Since previous | Game | denycetm's comment |
|---|---|---|---|
| Dec 15 16:41:00 | Switchies | The music had me bobbing my head. difficulty curve could have been a little less steep on those levels and maybe some sort of purple phase mode would have smoothed out some of the more annoying switches. Good concept made me feel tension at the levels. | |
| Dec 15 18:35:00 | 1h 54m | Eco-gro | The ecosystem management is a good idea. finding eggs was very hard and I feel like you have to do that before any of the planting happens. Good motivation to get the dragon. All the elements balance well. Maybe start off with a single goat egg? |
| Dec 15 18:43:00 | 8m 00s | Canoe A-Go-Go: The Saga of Johmemy | Great control scheme. Good use of the theme. I would like to be able to feather the buttons to get them moving and turning a bit. had some had some hard times when I collected the scrap and then went to collect what I thought was a power up and it turned out to be a bomb. |
| Dec 15 19:27:00 | 44m 00s | Choppy Crop | good use of contextual controls. I would have loved some mechanic to buy bigger watering cans.Hold more feed. etc. Just some way so I could start balancing multiple states for the crops. Also would have liked to see some easing in the transitions between the steps. One really great mechanic is that the dead plants yield seeds which means you have to decide how much of your crop to use for replanting. <br/> <br/>Forgive the pun but this entry has the seeds of a great idea. |
| Dec 15 19:47:00 | 20m 00s | Squirrel Forest | Scroll wheel and pan around is what is needed to find the viking village. Most of the action happened off screen for me. <br/> <br/>I feel like as a player I lacked any agency in what was happening. I lost two trees to vikings before my squirrels confronted them. <br/>It would be nice if there was some mechanic to bring the squirrels over. <br/>just needs alot more for the player to do. <br/> <br/>The graphics had a neat commodore 64 / atari vibe about the, and I dig that. |
| Dec 15 20:50:00 | 1h 03m | B0T-4NY | It felt like a machinarium / wall-e kinda game.It had some really great, satisfying little puzzles. One nice to have is a hover state on interactive items. |
| Dec 15 21:05:00 | 15m 00s | FEED ME! | Feels like a sweet snake clone for a flip phone with a twist. <br/>I would agree with the other posters that your head should kill and the body takes damage. That way there is a risk/reward for breaking the surface. |
| Dec 15 21:16:00 | 11m 00s | The Groth | What if the controls were both thrusters and using both drove you forward but using one turned you around. Very much so like Solar 2 or maybe even katamari damacy. <br/>The music was great. I really liked the character design. it seemed like it was an organic ship that had evolved to travel through space. <br/>Some things to add would be an indicator for how far away the things are that the arrows point to. I travelled very far chasing one and never caught up to it. |
| Dec 16 20:28:00 | 23h 12m | Mike's Garden Simulator 2015 Platinum Edition | A bit repetitive. the music reminded me of the genesis shadowrun game which was great. Sometimes the gaps show up without time to plant a seed and I found that frustrating. Good main character. |
| Dec 17 15:57:00 | 19h 29m | Billy the Winter Pinocchio Elephant | Solid entry. The movement needs a little bit of course correction / fine tuning but when I was able to fling my elephant to the top of the tree it was very satisfying. Loved the hand drawn sprites. |
| Dec 17 16:23:00 | 26m 00s | GrowForce | This could be the next cookie clicker if I could leave it running in the background. |
| Dec 17 16:28:00 | 5m 00s | Robot Boxing | The controls took a minute for me to figure out. At least for the web version I tried right click for the bottom punch and it brought up a context menu. |
| Dec 17 16:58:00 | 30m 00s | Monster Factory | Quite charming. <br/>If I had the ability to turn and move elements already in place I could imagine myself playing this game everyday on my morning commute. |
| Dec 17 17:34:00 | 36m 00s | Sand Storm | Good little game I like the way the plants grow in it. |
| Dec 17 17:41:00 | 7m 00s | Growing weed sim | I love smooth animations over low fi art. That being said its a little thin on mechanics. |
| Dec 17 17:52:00 | 11m 00s | Soulless Dungeon | Combat was very rough for me and the pathfinding for my character was a little wonky But the art looked awesome and the boss character was especially great. |
| Dec 17 18:19:00 | 27m 00s | Spongos : Family Adventure | Got it running locally. <br/>Very political. Truthfully I like the little dudes and they animate well. Just not a whole lot to do. |
| Dec 17 21:38:00 | 3h 19m | zx | Achievements is pretty awesome. I like the idea of super simple waves. |
| Dec 18 15:46:00 | 18h 08m | Damacreat | I think the difficulty curve should be inverted a little as the game got easier and easier as I got larger. Perhaps some way to cash in my size for other options. I liked the look of it though. |
| Dec 18 16:11:00 | 25m 00s | Double Helix | Looks amazing. Good challenge. maybe a little more leniency in the presses. grade them as weak - strong bonds. |
| Dec 18 16:18:00 | 7m 00s | Overgrow | Didn't notice the petal thing until I read the comments. The trajectory of the rockets could be a little more standard I had one rocket get fired at a weird angle and it lingered on screen for a real long time making it unavoidable. I did like the flower protagonist. |
| Dec 18 16:30:00 | 12m 00s | Grow in the Hole! | Solid entry reminds me of desert golfing. I will say on some of the higher par courses the ball gets a bit difficult to see. Also some indicator of when I can again begin my swing would be helpful. near full marks for mood from me as it really made me feel like I was golfing. |
| Dec 18 16:50:00 | 20m 00s | Avalanche | This was an ok entry. Until the snowball broke apart and made a multi ball thing. This made it an awesome entry. I know you were bound by the two button controls but taking control of the individual balls would have been cool. Still such a smooth transition from title screen to gameplay. |
| Dec 18 18:11:00 | 1h 21m | NO HOBO | The music feels weirdly christmasy. Love that you can get criticals <br/>would be nice to get more points if both sides are equal. |
| Dec 18 19:13:00 | 1h 02m | Soylent Greenhouse | Had a hard time with this one. Coulndt get people to grow. |
| Jan 4 18:42:00 | 407h 29m | Lifenodes. | Love the little super meat boy and minecraft creeper in there. <br/>Very simple but very moving surprisingly. |