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Feedback comments for LD34
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| Timestamp | Since previous | Game | ddr2's comment |
|---|---|---|---|
| Dec 13 23:10:00 | Endless Rallye | quite simple but it works well. the sounds are a bit irritating though. I love the fact that you did not completely stop the game when a crash happen and that car behind you can also hit you, creating bigger crashes (could be fun to have a counter of how much of a mess you made by crashing on the road for instance :D ) | |
| Dec 15 00:58:00 | 25h 48m | Snow Growth Island | Love the idea of accepting / declining what the game pushes into the player at first, but it gets old quite fast. <br/> <br/>Graphics are really nice, audio fits well though a bit repetitive. <br/> <br/>Overall, a pretty interesting experience, good job ;) |
| Dec 15 20:48:00 | 19h 50m | Whack-a-Mouse | Extremely hard to play with a Mac trackpad xD (I just could not figure out a way to do both left click and right click at the same time) <br/> <br/>Except from that, obviously I like the concept since our games are somewhat similar and the execution is quite nice, definitely trying it on a smaller grid (3x3) could be interesting (and keep the difficulty by increasing the pace ?) <br/> <br/>Good job |
| Dec 15 22:59:00 | 2h 11m | UpgradeShipWinGame | automagnet++ as well. <br/> <br/>not sure about the horizontal thingies also considering they are impossible to shoot. <br/> <br/>overall, run well and quite enjoyable, good job. |
| Dec 15 23:06:00 | 7m 00s | The Dancing Sunflower | web version worked fine for me on firefox. <br/> <br/>graphics looked cool (though, why that weird blurriness on the tree ?), music as well. <br/> <br/>the only thing that would prevent me from trying to beat my record (46) would be the fact that it's completely random and you end up just doing a left-right and hope that you will find the next zone to grow which seems to be completely random ? |
| Dec 15 23:16:00 | 10m 00s | Laser Jump FTW | Playing with that recoil is just a superb idea. First game that gets me hooked enough in this jam to make me retry and want to get better at it. <br/> <br/>After a couple of games, I am still not completely sold as I would have loved to be able to completely out-brain some of the ennemies just by movement, but they eventually still find you tracker-style which means that any dodging movements is actually useless: you HAVE to kill. <br/> <br/>Anyway, great idea. graphics and audio could use a bit more work but the concept / gameplay just makes it fun so great job guys. |
| Dec 15 23:21:00 | 5m 00s | Hero's War | gets repetitive quite quickly but it's definitely enjoyable for a while. |
| Dec 15 23:27:00 | 6m 00s | Backwards and Bonkers! | graphics are amazing. <br/> <br/>the idea is interesting, of actually "reverse"-ing it. In that type of game, we usually expect objects to come from the top and us controlling a character at the bottom of the screen. Here, constantly seeing what's going to eat you is quite interesting. The downside of it is that you loose visibility when big items appear, which could limit game design if you were to pursue the game further with more levels / more obstacles. <br/> <br/>Oh, and it's definitely too damn short / easy <br/> <br/>I don't want to finish on a bad note, so really ... the graphics are amazing ;) |
| Dec 15 23:34:00 | 7m 00s | Breathe | Controls (both for charge and moving the cursor around) are a bit delayed which makes it quite hard to be efficient. <br/> <br/>I am also not completely sure it's worth meditating to the second bar if you react quickly enough to kill what's surrounding you with the first ? <br/> <br/>Art and audio (my first 5 on audio ;) ) were amazing and very well integrated. <br/> <br/>Great job guys. |
| Dec 16 20:05:00 | 20h 31m | Croc Climber | I loved the menu and that idea of growing a plant to move forward in the level, it makes a quite old and not-so-fresh genre interesting to play. |
| Dec 16 20:19:00 | 14m 00s | Lane King | Interesting to play. I am definitely confused on the whole level-ing part, is there any visual indicator of it ? <br/> <br/>Anyhow, I think I got a pretty good strategy by basically spaming 5-6 units consecutively in each row (which means that they will end up being "clustered" together and one-shot everything at that point, which probably eventually snowball with the leveling thing ?) |
| Dec 16 20:34:00 | 15m 00s | Ball Street Journal | Well, it's quite agar.io-ish (not that it's a bad thing, there is some big gameplay similarities). <br/> <br/>That said, I love the idea of hovering over the city like that and the graphics are gorgeous, lacking a bit of color but that's it. The audio is very well done as well. <br/> <br/>Good job |
| Dec 16 20:44:00 | 10m 00s | Lawn Mower Fight | Seems like the Mac version is broken, I get the error mentioned on this thread when trying it: http://apple.stackexchange.com/questions/181026/lsopenurlswithrole-failed-with-error-10810-cant-open-install-os-x-yosemite |
| Dec 16 20:54:00 | 10m 00s | Line/Dash | I love minimalist graphics. Gameplay is interesting but would deserve a better explanation or a way of more gradually getting used to it ? <br/> <br/>Another issue is the lack of symmetry (the first one will ALWAYS go down and THEN go left) is annoying me (I really don't know why, it's just ... weird I suppose ?) <br/> <br/>Anyway, great game ;) |
| Dec 16 21:12:00 | 18m 00s | Grow with the Flow | As mentioned by nonetheless, the noise of hitting black / not hitting white (e.g: of failing ;) ) are annoying over the music. You could have tried dimming the music volume to indicate a failure maybe ? <br/> <br/>I did try to do some MIR a while back, I would be curious to know what algorithm you ended up using ? |
| Dec 16 21:18:00 | 6m 00s | Easy Job? | That need for pixel perfection is just making it impossible to solo imho. <br/> <br/>That said, it's an interesting concept and brings definitely more challenge than all the cook serve delicious-y games out there ;) |
| Dec 16 21:23:00 | 5m 00s | Two buttons planting game | omg omg omg between the graphics made with Paint and the sound when you loose <3 It's just fantastic ;) <br/> <br/>btw, I ended up stuck in an infinite loop "U loose" > *presses start* > game screen flashes > "U loose" > *presses start*, probably the game figured out I was a looser and made me loose auto-magically ;) ? <br/> <br/>Anyway, funniest game I've played so far, those graphics were just so cute ;) |
| Dec 16 21:35:00 | 12m 00s | Cant Stop Moving | chat was funny ;) I played while XtremePrime was there and ended up trying his strategy, except I was still in the chat window and ended up posting something like this in the chat: <br/> <br/>ddr2:addaadaadaddaaddadaadadadadadadadadadadadadadadadadadaddadadaadadad <br/> <br/>Anyway, fun idea, I will just +1 everyone that said lack of visual feedback, it's very important for that kind of game to know whether you've hit it right or not, and constantly monitoring the score at the bottom gets you distracted ;) |
| Dec 19 08:34:00 | 58h 59m | Crazy Tornado City | interesting controls, but there is no difficulty increase or anything ? The controls don't get harder with a bigger tornado (getting out of control) ... which makes it not really re-playable. <br/> <br/>good job though, I had fun playing it. |
| Dec 19 08:41:00 | 7m 00s | Spectral Sprinter | some jumps are really tough. I had trouble getting used to jump and then dash, it seemed counterintuitive. <br/> <br/>+1 on tutorials and an incrementing score somewhere on the screen. |
| Dec 21 14:13:00 | 53h 32m | Growing Ties | that theme oO 5/7 perfect score ;) |