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Feedback comments for LD34
davekalina's games and stats for all events →
| Timestamp | Since previous | Game | davekalina's comment |
|---|---|---|---|
| Dec 15 20:01:00 | subatomic borrower | I like the aesthetic and vibe. Jumping puzzles are a bit thorny due to iffy mechanics (air control would make a big difference) and platforms being non-obvious when climbing the giant lady. | |
| Dec 15 20:11:00 | 10m 00s | Lifenodes. | Really love finding something so personal and thoughtful here. <br/> <br/>I feel like I clicked through all the options and only saw 11/15 'endings' - would love to see the idea elaborated on with more possibilities and variety. But the concept is clever and different, and the execution is pretty good. |
| Dec 22 16:19:00 | 164h 08m | Floppy Frog | Simultaneously elegant and ridiculous! |
| Dec 22 16:25:00 | 6m 00s | Zunus | Looks great, and now I'm hungry |
| Dec 24 16:46:00 | 48h 21m | GURU | A fun (and silly) concept with an entertaining presentation, the card game mechanics are a bit messy, but still an impressive jam game! |
| Dec 24 16:48:00 | 2m 00s | Karel | It's an interesting and different puzzle game but level 2 is a total bear -- too easy to end up in a permanent fail state. I felt pretty committed to solve it though, which is a good thing! |
| Dec 24 16:55:00 | 7m 00s | Another Dragon | Super cool tribute to one of the all-time great adventure games; really nails the mood of the original. |
| Dec 24 17:05:00 | 10m 00s | Garden Grow | Very good, felt like a somewhat fresh take on the endless arcade game (and not a Flappy Bird clone) so thanks for that! Actually fun to play :) |
| Jan 4 01:53:00 | 248h 48m | omg IT'S A TIE | Clever, non-obvious mechanic that makes for an interesting puzzle game. |
| Jan 4 01:58:00 | 5m 00s | Hydra Chicken | Pretty much worth it for the theme song alone. |
| Jan 4 02:02:00 | 4m 00s | DNA Polymerase | Interesting idea but I'm not sure it's working properly. Would potentially make for an interesting puzzle game if sequencing the DNA required the player to look ahead in order to plan; instead, the player is just reacting to the current situation and picking the correct choice out of two available. |
| Jan 4 02:36:00 | 34m 00s | The Legend of Da'addad | Really interesting design and I like the non-obvious approach to the two-button theme. The game degenerates a bit once you discover a weakness in your opponent, and the UI is ultra messy, but it's clever and has real personality overall. The time pressure also has an interesting effect where you feel like you have to rush your combos, which can lead to errors if you're not careful. |