Foon → Ludum Dare Explorer → LD34 → Feedback comment stats → ChromeWisp
Feedback comments for LD34
ChromeWisp's games and stats for all events →
| Timestamp | Since previous | Game | ChromeWisp's comment |
|---|---|---|---|
| Dec 16 00:07:00 | bat story | Beautiful art, cool flying mechanic too! | |
| Dec 16 00:16:00 | 9m 00s | Allmighty | Neat concept! I liked the part where we had a choice of which path to go, but it would have been more interesting if like one of the paths had like a trap or something. |
| Dec 16 01:00:00 | 44m 00s | Cookie Tosser | Got a score of 840. Let's see if anyone can beat that ^^ <br/> <br/>Loved that intro XD |
| Dec 16 01:13:00 | 13m 00s | Iai Strike! | The proximity mechanic was very creative. Well done! Would have been even better if I could figure out what the special attack did, though. |
| Dec 16 20:48:00 | 19h 35m | Heinsenberg | Wow, awesome, perfectly executed story! I love how you integrated the images to achieve the mood. |
| Dec 18 01:54:00 | 29h 06m | ZORC | I really like the detail you put into the sound. I was pleased to be met with harmony rather than discord when pressing two buttons simultaneously (: Having to go to the menu so often was a bit tedious, but it was definitely a creative take on the two-button theme. <br/> <br/>Oh yeah, and love the name. Z or C, very clever! |
| Dec 18 02:12:00 | 18m 00s | Go On | A very nice metaphor! Amazing how so much can be said with something so simple. |
| Dec 19 16:29:00 | 38h 17m | Choo Choo | A very solid use of the theme. The game could probably have benefited from having better visuals at intersections, but overall a very well-rounded, intuitive game that, as you surmised, doesn't need any explaining. |
| Dec 19 20:18:00 | 3h 49m | Fading Light | Was not very intuitive at first, but once I understood that taking light meant ungrowing a plant and giving light meant growing a plant, the gameplay became clear. Very nicely done, looks like it took a ton of work! |
| Dec 19 20:23:00 | 5m 00s | Circle Strafe | The graphics are nice! Perhaps the audio could have benefited from being more than a beat, but good detail was put into how it interacts with the game. |
| Dec 19 20:33:00 | 10m 00s | V BALL | I like how natural the controls felt once I understood what they did. Excellent work on the physics! |
| Dec 19 20:48:00 | 15m 00s | The End Of Radio | Absolutely amazing for a game made in 48 hours! Your interpretation of the growing theme was creative as well. |
| Dec 19 20:56:00 | 8m 00s | Ortogonalis | Good implementation of a difficulty curve. Definitely felt like a good ol' classic arcade game. |
| Dec 20 03:12:00 | 6h 16m | Fortress Hunt | Good job on the music! Different tiered enemies could probably have used different sprites, even if just palette swaps. Very creative on getting a platformer to work on just two buttons! |
| Dec 20 03:19:00 | 7m 00s | Square Exit | I like how you took the one level and really added a lot of depth to it! |
| Dec 20 03:24:00 | 5m 00s | Blink | Very interesting idea, and awesome art. If any improvement could be made, it would probably be with the controls. Good work! |