Foon → Ludum Dare Explorer → LD34 → Feedback comment stats → Budaniel
Feedback comments for LD34
Budaniel's games and stats for all events →
| Timestamp | Since previous | Game | Budaniel's comment |
|---|---|---|---|
| Dec 15 09:27:00 | High-rise Vine | I enjoyed this! I personally liked weaving in and around objects more than I really had to, even if it cost me more than a few times. <br/> <br/>Breaking things was also fun, and the time I lost because I broke an AC unit and it carried me off the screen to my doom as it fell on me, I lol'd. <br/> <br/>Good entry, fun to play and excellent use of both themes. | |
| Dec 15 09:36:00 | 9m 00s | Two Button Ripple | Level four stumped me, unfortunately, but the concept is intriguing. I liked the minimalist aesthetic, but even some simple 8-bit style sound effects would have gone a long way. <br/> <br/>Quick question: is there a 'quit' button in the game? I had to alt-tab and close it that way when I was done. That's not a game-breaker but it is something to keep in mind for future games, especially full screen ones. |
| Dec 15 09:59:00 | 23m 00s | The Flower | At first I was thinking, "I look like a cup, not a flower." That's what I get for not reading the first screen more thoroughly, I guess. lol <br/> <br/>The old 80's arcade look and sounds turned out well and it controls smoothly (the two button limit negating being able to go backwards notwithstanding), but despite multiple plays I never did manage to grow that flower. |
| Dec 15 10:06:00 | 7m 00s | Water Drop's Journey | I liked the concept and it controls fairly well. The simple slide noise as the water drop grows and shrinks fits well and I'm glad that you eschewed any squishy, splashy sounds as it rolled around. <br/> <br/>My one complaint was that the picking up of the water sources felt a mite finicky and imprecise, perhaps due to collision detection. |
| Dec 15 10:11:00 | 5m 00s | Ninja Run | With my average life span in this game, you'd think this should have been called Flappy Ninja. lol <br/> <br/>I did have trouble with the jump key not always responding, leading to a few of my many deaths. |
| Dec 15 16:08:00 | 5h 57m | PerePey | Unique concept, great execution, and I like the simple, almost "children's pop-up book" art style. I kept wishing there was a slow down or hard/tight turn button, but the design works as intended - even if it is too hard for me. |
| Dec 17 02:35:00 | 34h 27m | City Strike | Shooting the caravans off was fun, but the collision detection seems a little dodgy between them and the trees. They would often hit trees that it looked like they should have passed cleanly by. <br/> <br/>Collecting the little people was an interesting mechanic but it seems like it would have felt smoother if they came to my city a faster instead of just meandering over. |
| Dec 17 02:44:00 | 9m 00s | Crusader Climber Quest 64 | Fun concept, interesting controls (reminds me of Donkey Kong: King of Swing on GBA)and clean visuals. I kept swinging myself clean off of the vine and into the abyss in my excitement to climb. <br/> <br/>The climber seems a little light-weight and swings around more than I would expect. Perhaps weighing him down more so that he tends to hang down rather than whipping around feel better? In any case, nice entry. |
| Dec 17 22:24:00 | 19h 40m | Highwind | Pretty fun, Neat idea and like the controls no sound but a little more knowing scoring or something to that effect might be good , Over all I like this game |
| Dec 19 18:43:00 | 44h 19m | Bay Col ! | Had trouble understanding when a hit counted as a success or a fail, and failing seemed to be almost random. Nice concept, but it could use more clarification. |
| Dec 19 18:51:00 | 8m 00s | The Seed | This was a really nice game! The block placing mechanic was well thought-out and it controlled really well. Well done. |
| Dec 19 18:59:00 | 8m 00s | Attack Of The Radioactive Octopus From A Planet Near Mars | Enjoyable with interesting retro graphics. It played well in single player but was a little cumbersome as a multiplayer game. |
| Dec 19 19:09:00 | 10m 00s | Survive 120 | This was allot harder than it probably had to be, as the people fell from high above the elevator long before I could get them. If they waited longer it would feel more balanced. |
| Dec 27 12:03:00 | 184h 54m | Keep Growing | This was pretty impressive, especially the music, which really set the mood. As someone who doesn't like storms, the "lighting round" was particularly affecting. <br/> <br/>The click and throw controls felt a little sticky at times when the beetles would only get moved but not thrown. This became particularly troublesome when their numbers rose and success required faster mouse movements. |
| Dec 27 12:12:00 | 9m 00s | PinFootBall | I came in expecting something along the lines of Foosball, so getting a pinball game was a nice treat. It controlled very well, and the graphics were simple and clean. My best win was 9:5 with 10,060 points. |
| Dec 29 11:46:00 | 47h 34m | aSCALErate | I enjoyed this, and it looks like something that could be polished further and be even more fun, like something from the old Xbox Live Arcade. My one complaint would be not having a lap counter on the screen anywhere. |
| Dec 29 11:57:00 | 11m 00s | Ram Road Racer | I like the concept, and the sound work is good. My concerns are the cars blocking your view of spikes right behind them (leading to the player taking unavoidable hits), the car doesn't seem to move fast enough side to side to match the speed of objects on the road (making collecting and dodging more cumbersome), and fuel cans could probably give more than just 2 fuel per pickup, given how sparse they are. |
| Dec 29 12:03:00 | 6m 00s | Dungeon Dog | Fun, but a little tedious with the dog moving in steps. Those yellow thingamajigs shooting pieces off my dog were as close as I saw to a hazard, and once I learned that I could eat them, that challenge disappeared. The music is epic fun. |