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anarbitrarymustache

Feedback comments for LD34

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TimestampSince previousGameanarbitrarymustache's comment
Dec 14 14:34:00 Shroom's Basically ditto to what everyone else has said. Really like the visuals. The controls feel good for the most part. The timing with the jump sound like Bmxchamp4 said can be distracting and the player needs to move with the moving platforms. Great entry!
Dec 14 15:38:00 1h 04m From the Deep I really liked the concept. There was a brief learning curve on the controls but they worked just fine. Who knew you could have multi-directional running and jumping with just two buttons? Brilliant! <br/> <br/>You really didn't leave much room for error with the timing near the end. Thanks for the checkpoints though - they were the difference between a challenging experience and me rage quitting. Also, I hate you for those last two clam things. The island "growing" sound effect could use some work. Great entry.
Dec 14 16:21:00 43m 00s Synergy Shakedown Great audio and I liked the visuals as well. All of it was very cohesive and felt well put together. <br/>I like all the entries that gave a single button multi-function - probably because I didn't think of it. In this case, I didn't use the change direction very often because I found it easier to just keep going in a loop, but I liked that it was there. If I had to nitpick anything, it would be the title "Synergy" as you aren't really synergizing anything.
Dec 14 16:26:00 5m 00s Super Spacesquids Unable to run. "MSVCR120.dll missing". At work right now, so will have to wait till I get home to give it a go.
Dec 14 16:33:00 7m 00s ANTI-THUNDER I'm all for competitive button mashing and local multiplayer! I agree with Jimbly, a little sound would really help. Need to work out the resolution issues as well.
Dec 14 18:28:00 1h 55m AquaLution I like the root concept and enjoyed the artwork. I think the "random" aspect could have been better applied to something other than the controls. Also, the screen wrapping was a bit jarring. Had your level size and camera viewport been the same size I don't think it would have been as bad, but having the camera jump from one side doesn't help, especially with the controls contently changing.
Dec 14 19:17:00 49m 00s The Gun that Makes Things Bigger I liked the concept and great execution on the assets. The music made me think old Lucas Arts adventure days. Loved the poster designs in the town. A little more precision or ability to aim would have made some of the puzzles a little less frustrating. Great entry!
Dec 14 19:27:00 10m 00s Famous Bus Movie Game This was a lot of fun and a great implementation of the two-button theme. Assets were great. It's painful how bad my first attempt was.
Dec 14 19:34:00 7m 00s ..and the mooncats Great look and feel. It's a little shameful how long it took me to get past the menu. Cleaver control scheme though. Another ingenious way to use the two-button rule for a platformer. I keep watching your animated GIF above and wonder why I too couldn't "ground pound" with that kind of skill. I couldn't get past the long pit with the two spiders, but loved every minute of trying.
Dec 14 20:05:00 31m 00s World Grower - Growth of the civilization Great use of the theme. I found myself playing this much longer than I had intended. Personally, I would have liked to see some failure conditions. You make mention of an office "breaking" in the tutorial, but since workers never seem to leave, that isn't really a problem.
Dec 15 00:36:00 4h 31m Good Morning This was more satisfying then it probably should have been. I love the graphics and the water running in the background was a nice touch. Maybe you could have had the zits grow and the goal is to get to them before they pop on their own. Nice job for only 6 hours.
Dec 15 00:56:00 20m 00s Sentient Sewage Love the idea. The backstory was also a wonderful touch. I felt like the difficulty jumped a lot from medium to hard. I didn't have the patience to finish hard, so I can only imagine Insane. Maybe have the shadow of the tablet adjust based on its distance from the water - would help aiming for the player maybe. Some sound would go a long way too. Great entry.
Dec 15 01:05:00 9m 00s Hero Feed Co. Really hard. Loved the graphics and the sounds are great. I'm particularly found of the menu graphics with the snack conveyor belt. I didn't like how often I'd get stuck on a couch and there were a couple close together that looked like i could get through, but wouldn't fit. Also, I think the end tables need more contrast if they are going to block movement. Fun challenge though.
Dec 15 01:13:00 8m 00s Grazing Hell Fun to play, great artwork and sound. The background noises were a great touch. I found it so satisfying to just juggle the guys in the air sometimes. Great job.
Dec 15 01:24:00 11m 00s LOW MEM I want more levels!! <br/> <br/>Great concept. Such a creative use of the two-button theme. Has a great look and feel. Would have liked some sound. Nice level curve.
Dec 15 02:46:00 1h 22m PSYCHOTENNIS This is one of my top plays so far. Love the sound effects. They are perfect. Great arcade fun. Simple use of the two buttons. Just works. Great entry.
Dec 15 02:51:00 5m 00s Griffin Card Great artwork. The user interface looks really nice and polished. Agree with some of the others, could have used some music. The penalty for not totaling the enemy's defense didn't seem to work the same way the tutorial explained - or maybe I just misunderstood.
Dec 15 03:17:00 26m 00s Tile Risers I like the look and feel. It seemed intuitive at first. I combine numbers to create stacks, and then If I moved a stack into a light with a matching number I'd move on to the next level? But then I wasn't sure if I was advancing or just teleporting elsewhere (and if that was a bad or good thing). Pressing spacebar didn't do anything for me and the controls didn't seem to work in fullscreen mode. I still like the idea, it feels like with a little more work it would be a game I'd easily find myself playing.
Dec 15 03:25:00 8m 00s Kill 'Mall The snake controls really well. One of the better left-right steering I've played so far. The fluidity in his movement is nice. Fun game play that fits the theme well. Great entry.
Dec 15 03:44:00 19m 00s Mondocorp Interesting twist on a FPS. Nice art. I liked the use of a phone as the UI. The music loop could use some work.
Dec 15 03:55:00 11m 00s Hestor and the Tree of Doors I like what you were doing with the handcrafted artwork. Creates an interesting atmosphere/world. The controls didn't handle as well as I would have liked. Made platforming difficult in parts. Really liked the music. Great job.
Dec 15 03:59:00 4m 00s Two Button Gardening The crayon art visuals makes for a very unique and creative style. Nice first attempt.
Dec 15 04:16:00 17m 00s Roll-Ball Nice first attempt. I really liked the idea.
Dec 15 04:43:00 27m 00s The Fighter Diet I didn't have a second player, so not much of a challenge, but I had fun leveling up my monster and watching him crush the baby egg. Nice twist on the "catch the falling item" mechanic.
Dec 15 04:47:00 4m 00s Cockatiel Egg Fun little entry. Feels cohesive and pretty polished for just 48 hours. Loved the "cute" style and the "success" and "failure" sound effects were really gratifying. Great job!
Dec 15 05:04:00 17m 00s Source Tree It's a nice entry. Liked the art. Wasn't a fan of the inverted controls, though I adjusted pretty quickly.
Dec 15 05:09:00 5m 00s Abyssal Zone No Mac, so haven't been able to try, but really like the look of the screen grabs. Looks like a good first entry.
Dec 15 12:22:00 7h 13m Cactus Simulator Simple but fun idea that fits both themes well. Like the graphics and humor. Nice entry.
Dec 16 00:30:00 12h 08m Seven Weeks of Cat Monarchy And the baby cats are still burning in the forest. Perfect.
Dec 16 00:40:00 10m 00s Save The Princess Nice job. I'm a fan of the choose your own adventure game style. If there aren't going to be visuals, I'd suggest more detail of each room/surroundings. Also, a couple of the branches get stuck in endless loops. They should really allow you to either back fully out or have an ending.
Jan 4 19:08:00 474h 28m Sweet Tooth Mouse A great start. I had the same issue of posting a "demo" for LD33 - didn't have enough time to make levels.
Jan 4 19:17:00 9m 00s RhythmRider Great look and great execution. I initially wanted to do a rhythm game for my entry. Unfortunately, lacking a music background, it did not seem a good fit. You had no problem pulling it off though. <br/>I noticed you don't seem to check for the wrong key, just whether or not the correct key was pressed. I found you could press both keys to the timing and not be penalized. Great entry though.
Jan 4 19:23:00 6m 00s Rotundum Nice entry. A bit of a learning curve but was finally able to get to 83 seconds. I don't have the patience to come anywhere close to 545. I think the "attack" needed to feel more like an attack than a shield. Overall, was fun. Great job.
Jan 4 19:31:00 8m 00s Don't Look Back I liked the look. Except I think some better cues to distinguish what was a platform and what wasn't would help. The music, though not bad, didn't invoke "Run" to me. Great job for a first entry.
Jan 4 19:38:00 7m 00s All Sorts of Spooky Great loop for the two button controls. It just works. Liked the look (would have desired something other than a "cube" for the protagonist), the sounds, animations and effects were all nicely done. Great entry.
Jan 4 19:54:00 16m 00s Novascape I've always wanted to learn how to make a GB or NES ROM. Great entry.
Jan 4 19:59:00 5m 00s There's No Going Back The Windows version wouldn't run, so I used the Web version. I like the idea and especially like that you kept the two button controls through-out, including the menu. The music did start, but eventually just stopped on the web version. I'm assuming that's what you meant above. Liked the look. Didn't like the feel of the jump, the gravity wasn't to my liking - but that's me. overall, great entry.
Jan 4 21:17:00 1h 18m Row Row Row Your Goat I will never come up with anything as witty as "Row, row, Row your goat." The controls definitely take some getting used to, but I feel like the boat/goat handles exactly as it would/should. Looks great!
Jan 4 21:23:00 6m 00s Super 2 Button Growdown Overall, I liked the idea and the execution. Unfortunately, I had to play it by myself. However that did leads to some fun new challenges I created for myself.
Jan 4 21:36:00 13m 00s FRUITWOLF Loved the audio and the visual style was great.
Jan 4 21:41:00 5m 00s Sickle & Sword Great little entry. A little bit of audio would have helped, but it's was still really enjoyable.