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anarbitrarymustache

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TimestampSince previousGameanarbitrarymustache's comment
Aug 25 22:12:00 A troll's life I really like the AI on the lumber jacks - the the rock trajectory wasn't too predictable. Though I wanted the player movement to be a little faster, it felt very much like a large lumbering woodland troll, and added to the difficulty. Great job. I like the way the lumber jacks collect around the fallen troll in the end.
Aug 25 22:32:00 20m 00s Monster Factory I like the concept. Took me two tries to get a decent production going (never got past creeps on my first try). Some thoughts if you plan to continue the idea: I think some more visual queues for the connections would help. Also it appeared each factory could only produce a set number of units. Displaying the remaining count would help planning/management. Or remove the count and make it resource based, so you have a single pool of "blank" monsters. So if the pool is empty, your factories aren't producing. That adds another building type to increase the rate your "blanks" generate. Basically something else to spend money on. Need to communicate the reason for losing (or about to lose) a contract better. Also, the ability to re-connect a factory to a different game if the contract is lost would be nice too. Good job on the idea.
Aug 26 11:04:00 12h 32m Kraken Rampage Loved the visuals.
Aug 26 11:09:00 5m 00s 1-800-Monsters Great interpretation of the theme. Loved the visuals. The controls need to be tighter, maybe consider snapping the movable pieces to a grid to allow for easier/predictable sliding/placement .
Aug 26 11:16:00 7m 00s Become a Boss Great art. Liked the concept. I too wasn't sure about why the hearts were changing. It appears you were supposed to find something for each of the "in need" villagers, and when you didn't you lost a heart maybe? That could have been clearer.
Aug 26 11:24:00 8m 00s Bunny Inferno I enjoyed this as well. The simplicity just made it fun. I felt the timing and speed difference in the bunnies as you play added some nice difficulty. I had to play in fullscreen though; couldn't keep the cursor in that small window otherwise. Good job.
Aug 26 23:02:00 11h 38m Cataphilla Liked the visuals and "auditory experience". Controls need some work.
Aug 26 23:14:00 12m 00s Candy Knocker Great interpretation of the theme. The game mechanics are well executed too for just 48 hours.
Aug 26 23:28:00 14m 00s A cup of tea with my Aunti MICROPHONE REQUIRED My family thinks I'm crazy with the noises coming out of my office. I had fun just playing around with my "monster" voice. Most unique/original experience so far.
Aug 26 23:52:00 24m 00s Scare them... But don't get caught! I had a good laugh at the crying sound-effect. There were also a couple times I got caught when I was in the back of the closet (pretty sure out of sight).
Aug 26 23:57:00 5m 00s Good Night Nice premise and execution. Loved the laugh.
Aug 27 00:05:00 8m 00s Manifest Destiny Enjoyed the graphics and music. Loved the text and different labels for each "score" between levels. The "attack" sound effect seemed too loud in my headphones.
Aug 27 01:36:00 1h 31m Creep I loved the visuals. The textures had a great retro aesthetic. The controls for jumping and climbing didn't feel consistent. There would be times it would respond exactly how I thought they should and others times where I could not get him to stick to the walls. I didn't mind the camera perspective. Added to the feel of being a small, creeping alien. The human AI, could benefit from some line of sight. They seem to just know when you are in their radius and start homing in (even though they aren't in line of sight, so you haven't seen them). Like someone else had mentioned - a footstep sound effect for the humans would be nice. Overall, great job.
Aug 27 11:26:00 9h 50m The Reaper's Daily Routine Like the concept. Really enjoyed the art. I couldn't play the web version. It loaded up all the way and then just sat there. Probably an issue with me (or browser - Chrome), but thought I'd mention anyway. Playing the windows build, the deathbook was halfway off the screen. If I pressed alt-Enter to go to window mode and then pressed it again to go back to full, it moved to the correct spot. Great job.
Aug 27 11:32:00 6m 00s Monster Revolt Good game. I liked the the player would hit the blocks the reveal the contents, but it would have been nice if he could have picked them up as well (adding the the feel that he's the "hero" of the game playing through). I think it would have been nice if the meat replenished life as well. The hero AI on the platforms and combat was really good. Great job.
Aug 28 11:36:00 24h 04m Daddy, Don't Explode Me Great job! I played the compo entry and can see why you'd make keyboard camera control. The camera control was my only complaint.