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unnamed1334

Feedback comments for LD33

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TimestampSince previousGameunnamed1334's comment
Aug 24 22:21:00 Hell Wars XVIII: Soul Harvest Cool game. The sound effects were defiantly the best part. The game did start to get repetitive near the end but I quickly enough that it didn't matter. The only thing that felt missing was a sell button.
Aug 24 22:41:00 20m 00s Sea Monster The game-play is fun but does not appear to get any harder as the game goes on. If the difficulty scaled faster I would consider this to be a good avoider game. <br/> <br/>I got a top score of 7400.
Aug 24 23:20:00 39m 00s Lure.Lair.Lunch The logic portion of the game was good. The controls and information needed to be better. I am still not sure why I could go over some of the gaps but not others and it took a minute to realize that there was more then one way to kill the glowing eyes.
Aug 25 11:15:00 11h 55m Shadow Creature The combat system was simple but well done. It got harder fairly fast and the upgrades didn't just make you immortal. <br/> <br/>Overall a very good entry.
Aug 25 23:52:00 12h 37m Grandóhma Well I spent way to long playing this, over a hour and multiple games won. To break some of the main points down: <br/> <br/>Information: <br/>The game does not appear to tell me what to do. However, I consider this is both a good and bad thing. It is bad in that some things felt like needed to be explained. Like if I needed to protect the tower or what made the spawn grow larger. On the other hand, trying to figure out what strategy worked best kept me playing and, if I was just told what everything did, I would have probable breezed through the game and not bothered with a playing any more. <br/> <br/>Game-play: <br/>I liked having to attack the smaller towns or random villagers in order to level up to the point of attacking the castle. It did feel strange that you would be instantly killed or be near mortal. <br/> <br/>Overall: <br/>The game was probably to big but even with the cut features . <br/> <br/>Also, I almost completed the "Unwinnable" mode but the game became to slow to finish(It was taking several seconds to just attack). That might have had something to do with the 500,000 enemies. <br/> <br/>Good job on the game.