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Mizipzor

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TimestampSince previousGameMizipzor's comment
Aug 24 07:51:00 Lovers on a Park Bench An interesting mashup between a typing game and something with heavy narrative. Good writing. Music was too loud and it was often difficult to hear the voice, especially at the end. I'm really impressed by this given your age.
Aug 24 09:16:00 1h 25m The Endangered Death Falcon An interesting idea with a similar (but better) control scheme than what I did. The handpainted vector graphics looked cool, I especially liked the animation of the bird. The gameplay is challenging but rewarding, though it's easy to abuse the ground by landing softly and recharge stamina. The music doesn't seem to fit and I cant figure out how the theme applies here (at all). All in all, very good.
Aug 24 09:23:00 7m 00s Speed Planet Assault Tricky to play since I had to download both files and put them in a folder and them open the .html, you should look into changing this. <br/> <br/>This is bare bone and incomplete, and it feels unfair to judge in potential. I like the small world to play on, reminds of Mario Galaxy. Reuse this concept/mechanic next Ludum Dare and do it properly. Good luck!
Aug 24 09:38:00 15m 00s You must kill the slime monster Awesome. It has a really polished feel to it with music and sound effects being balanced, interpolation on size when stuff disappears. The level design is really good and it slowly introduces more mechanics as you progress, as it should. I couldnt complete it due to lack of time. The main negative is the theme, its just a skin, the players avatar could have been anything. All in all, very good!
Aug 24 10:42:00 1h 04m Monstrous Clicker A simple concept but I struggle to see how the theme applies. Left clicking both within a level and to transition to the next level made me miss most screens between levels. Could do with some music. Could really use some particle effects and stuff like that to make it more rewarding to complete objectives.
Aug 24 10:48:00 6m 00s The Cauldron of Humanity Pixel art where the pixels are of inconsistent size made it look a bit jarring. The vortex effect at the end of the level clashed as well. Could use some music. I only played first level because I couldnt figure out how to advance when the enemies were gone.
Aug 24 13:31:00 2h 43m Shroomer's Quest I like that the theme is more than another sprite for the player avatar, here its a twist of the common platformer with a different perspective. The blatant text at the end made me chuckle. Music was decent and at times effective. Wall jumping felt crude and was a unrealized mechanic. Levels felt too long, since they were too empty. I think they are artificially padded but that is a mistake, the story told can be even more effective if it's short, concise and to the point. Overall, well done.
Aug 24 13:54:00 23m 00s The Devil's Misson It's way to long between spawning of waves, something like three seconds would be better. I ran around the level looking for enemies, the geometry to traverse didn't feel like it served a purpose like cover or places to hide/defend. The theme wasn't really anything more than another set of sprites. Text at the beginning was a bit much, maybe introduce the new concepts through different levels instead. A decent job overall, congratulations on completing it!
Aug 24 17:27:00 3h 33m Alien Bombardment Funny intro, made me chuckle, seems like a lot of effort went into it. Sadly, it seems the gameplay suffered for it. Simply avoiding obstacles in a endless-runner fashion wasn't enough and it needs some unique mechanic in there.
Aug 24 17:33:00 6m 00s You Monster! The graphics, which appears to be placeholders, looks incorrectly scaled and smudged across the screen. I dont know how the theme applies here and didnt know what I was looking at until I read the descriptions. The controls should appear in the game. Really needs some sound and music. <br/> <br/>I hope Im not too harsh, I wish you all the best. Its great that you got to work on your engine, next time you'll complete something! :)
Aug 24 18:43:00 1h 10m Wolf Wow, that was... interesting. In this super minimalist game figuring out how to play is half the game. I'm not sure it works, but I will remember this one.