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MapleQuest

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TimestampSince previousGameMapleQuest's comment
Aug 25 03:23:00 Monster Mash! The actual scare is the best part. I just wish I didn't need to work so hard for it. Quick and fun, though.
Aug 25 03:28:00 5m 00s Ghost Fortress Congrats on your first game jam! Scratch is a pretty good introduction to programming, I hope you enjoyed it! <br/> <br/>My favourite part of the game was definitely the audio. The tune wasn't too abrasive, and that "uggghhh" was pretty satisfying.
Aug 25 03:42:00 14m 00s Monster - Your Worst Is Our Best I'd say my only issue with the game, is that there's so much info to go through, and only a tiny space to do it. When you have a large screen, it can feel a bit frustrating sorting through all the tiny tabs when you know they could fit on the screen. <br/> <br/>That said, I enjoyed it quite a bit! I was blown away by the graphics, the mood is chill, and the concept is really unique. I feel like I can see a bit of inspiration from Papers, Please. Documents are fun! :D
Aug 25 03:50:00 8m 00s Motherflipin' T-Rex! Short, but really satisfying. Love the countdown timer audio for some reason!
Aug 25 03:52:00 2m 00s Monster Garten The particle effects are decent, and I especially like the feel and effect of shooting. I think some audio, even some simple bfxr sounds, would have gone quite a long way, though.
Aug 25 04:02:00 10m 00s The Unspeakable Horror That Came From Underground Really enjoyed the framework you have setup here. The controls feel decent, the graphics are pretty impressive, and smashing fruit carts is really fun. <br/> <br/>I almost kind of wish you'd make a game just about smashing fruit carts. :D
Aug 25 04:12:00 10m 00s Of Glorious Nation I felt like there may have been a decent game here, especially once I got to the RTS section, but it's a bit hard to know what's going on.
Aug 25 04:16:00 4m 00s Scare Them All! I like the concept a lot. The execution feels a little rough, and right-clicking for me kept bringing up the popup menu. Otherwise quite fun.
Aug 25 04:21:00 5m 00s Revenge The only places I think this really needs improvement are spamming the E key (omg my finger!!), and being unable to do anything to dodge some attacks. <br/> <br/>Lasted for about 20 waves, and had fun doing so. I think there's potential in the idea for going further with it, and unleashing massive patterns against enemies.
Sep 12 20:21:00 448h 00m Rude Bear Realms Played it for a bit, and I really like the idea and when it worked, it seemed fun. <br/> <br/>I came across a game-breaking bug where my troops returned home with no gold, and they were stuck in a loop where either their fear would go down, or I'd kill them. The loop only seemed to break when I killed them all, and there was no one left to report... leaving me no way to make money. <br/> <br/>I also found things were a bit dull when I didn't have the chance to do anything on some days. <br/> <br/>The appeal is there, the writing and humour and aesthetics are all great, the game's just a bit unbalanced and a bit too buggy to really see the 'fun' in it yet. Would love to play a more polished version.
Sep 12 20:31:00 10m 00s Fright Night This is really fun! What a clever idea! <br/> <br/>The hit detection was a little weird at times, and the lack of depth to walls (colliding with the top of a wall, for example) but not a big deal. <br/> <br/>The last level took some timing that was a bit tight. <br/> <br/>Overall I really like this one a lot! Some basic sounds, even from bxfr or something, would have gone a long way to help.
Sep 12 20:37:00 6m 00s Run, Monster, Run! The theme and concept are pretty clever and I love the idea, but the floaty controls and too easily sliding off screen make it a bit frustrating to play. It's weird when the control feels better when riding a unicycle than when not.
Sep 13 06:02:00 9h 25m The Break Room The voice acting was probably the best part. <br/> <br/>The actual gameplay feels a bit non-existent, though... You just need to heal yourself (performance) whenever you're at about half health. <br/> <br/>I think there's a lot of potential for this idea of abstracting corporate take-overs into a game, but it needs some sort of tactical or strategic element. <br/> <br/>Take a look at the mobile game 'Devil's Attorney'. Using a turn-based gameplay style that's similar could turn the idea into something really interesting.
Sep 13 06:11:00 9m 00s Shadow Creature The combat feels pretty good in general, until I come across a legendary enemy with a mob around them. I got about 3 or 4 of each upgrade, but they were still a bit too much for me most of the time. <br/> <br/>Some feedback on when you get hit would have really helped. Had fun with it all and all, though.