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Feedback comments for LD33
MapleQuest's games and stats for all events →
| Timestamp | Since previous | Game | MapleQuest's comment |
|---|---|---|---|
| Aug 25 03:23:00 | Monster Mash! | The actual scare is the best part. I just wish I didn't need to work so hard for it. Quick and fun, though. | |
| Aug 25 03:28:00 | 5m 00s | Ghost Fortress | Congrats on your first game jam! Scratch is a pretty good introduction to programming, I hope you enjoyed it! <br/> <br/>My favourite part of the game was definitely the audio. The tune wasn't too abrasive, and that "uggghhh" was pretty satisfying. |
| Aug 25 03:42:00 | 14m 00s | Monster - Your Worst Is Our Best | I'd say my only issue with the game, is that there's so much info to go through, and only a tiny space to do it. When you have a large screen, it can feel a bit frustrating sorting through all the tiny tabs when you know they could fit on the screen. <br/> <br/>That said, I enjoyed it quite a bit! I was blown away by the graphics, the mood is chill, and the concept is really unique. I feel like I can see a bit of inspiration from Papers, Please. Documents are fun! :D |
| Aug 25 03:50:00 | 8m 00s | Motherflipin' T-Rex! | Short, but really satisfying. Love the countdown timer audio for some reason! |
| Aug 25 03:52:00 | 2m 00s | Monster Garten | The particle effects are decent, and I especially like the feel and effect of shooting. I think some audio, even some simple bfxr sounds, would have gone quite a long way, though. |
| Aug 25 04:02:00 | 10m 00s | The Unspeakable Horror That Came From Underground | Really enjoyed the framework you have setup here. The controls feel decent, the graphics are pretty impressive, and smashing fruit carts is really fun. <br/> <br/>I almost kind of wish you'd make a game just about smashing fruit carts. :D |
| Aug 25 04:12:00 | 10m 00s | Of Glorious Nation | I felt like there may have been a decent game here, especially once I got to the RTS section, but it's a bit hard to know what's going on. |
| Aug 25 04:16:00 | 4m 00s | Scare Them All! | I like the concept a lot. The execution feels a little rough, and right-clicking for me kept bringing up the popup menu. Otherwise quite fun. |
| Aug 25 04:21:00 | 5m 00s | Revenge | The only places I think this really needs improvement are spamming the E key (omg my finger!!), and being unable to do anything to dodge some attacks. <br/> <br/>Lasted for about 20 waves, and had fun doing so. I think there's potential in the idea for going further with it, and unleashing massive patterns against enemies. |
| Sep 12 20:21:00 | 448h 00m | Rude Bear Realms | Played it for a bit, and I really like the idea and when it worked, it seemed fun. <br/> <br/>I came across a game-breaking bug where my troops returned home with no gold, and they were stuck in a loop where either their fear would go down, or I'd kill them. The loop only seemed to break when I killed them all, and there was no one left to report... leaving me no way to make money. <br/> <br/>I also found things were a bit dull when I didn't have the chance to do anything on some days. <br/> <br/>The appeal is there, the writing and humour and aesthetics are all great, the game's just a bit unbalanced and a bit too buggy to really see the 'fun' in it yet. Would love to play a more polished version. |
| Sep 12 20:31:00 | 10m 00s | Fright Night | This is really fun! What a clever idea! <br/> <br/>The hit detection was a little weird at times, and the lack of depth to walls (colliding with the top of a wall, for example) but not a big deal. <br/> <br/>The last level took some timing that was a bit tight. <br/> <br/>Overall I really like this one a lot! Some basic sounds, even from bxfr or something, would have gone a long way to help. |
| Sep 12 20:37:00 | 6m 00s | Run, Monster, Run! | The theme and concept are pretty clever and I love the idea, but the floaty controls and too easily sliding off screen make it a bit frustrating to play. It's weird when the control feels better when riding a unicycle than when not. |
| Sep 13 06:02:00 | 9h 25m | The Break Room | The voice acting was probably the best part. <br/> <br/>The actual gameplay feels a bit non-existent, though... You just need to heal yourself (performance) whenever you're at about half health. <br/> <br/>I think there's a lot of potential for this idea of abstracting corporate take-overs into a game, but it needs some sort of tactical or strategic element. <br/> <br/>Take a look at the mobile game 'Devil's Attorney'. Using a turn-based gameplay style that's similar could turn the idea into something really interesting. |
| Sep 13 06:11:00 | 9m 00s | Shadow Creature | The combat feels pretty good in general, until I come across a legendary enemy with a mob around them. I got about 3 or 4 of each upgrade, but they were still a bit too much for me most of the time. <br/> <br/>Some feedback on when you get hit would have really helped. Had fun with it all and all, though. |