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Feedback comments for LD33
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| Timestamp | Since previous | Game | Koneke's comment |
|---|---|---|---|
| Aug 24 20:04:00 | People Can Be Monsters | Definitely a cool interpretation of the theme! UI wasn't entirely clear (e.g., I had difficulties telling when the game was actually ending (too soon!)), but the theming felt very strong. <br/> <br/>Took me a while to figure out that you could actually edit the headlines and not just erase them, but once I found that out it was fun editing even the harmless ones into ones I found more fitting of a person in my position. I also had some issues reading the wiretap in the ordinary graphics mode, but it was fine in the seizure-friendly mode. <br/> <br/>Really enjoyed it overall, would like to see it going on for longer and having some progression in it. | |
| Aug 26 16:59:00 | 44h 55m | Fade | While not very polished (and with only 7 hours of work I don't blame you!), I feel like there could actually be something to this. You seem to have a pretty good idea of how to use the mechanic in a nice way to create some pretty interesting platforming. I managed to mute in the beginning though, and couldn't unmute :( But I think this could definitely be pretty nice with some more work, I'm getting a slightly metroidvania-like vibe from the level design, maybe that's something that could be expanded on? |
| Aug 26 17:46:00 | 47m 00s | Pushy Monster | Pretty cool! The controls felt a bit unresponsive, and I managed to hit R once after having gone out through the door which made the game lock up (but that was on the second run through), but other than that it was pretty neat. <br/> <br/>Only having limitted time to set things up feel like it could create some pretty fun, chaotic moments where you have to set things up as the hero is already walking. A bit short, would love to see a couple of extra levels added :) |
| Aug 26 17:53:00 | 7m 00s | Unawere | Could definitely do with some sound effects, it was pretty difficult to tell that I was doing any damage at all (or that I was taking damage). Like others said, the camera needs to be done something about, it's annoying to be at the top of the screen the entire time, and it's too easy. I never had more than one enemy on the screen, so all I had to do was spam Z. Mixing a running game with some kind of topdown brawler could probably be expanded on though, might be pretty cool. |
| Aug 26 19:49:00 | 1h 56m | Death of a Lich | Nice idea overall, reminds me of Hoplite. Might be a bit on the hard side though, and it it's a bit depressing dying at 4-5 souls and getting nothing for it (atleast when there's a mechanic in place like the one there is, like, since it's there I automatically expected I'd get something). <br/> <br/>You get a bit unfairly goofed by the rng at times it feels like, but overall I enjoyed it, good work. |
| Aug 26 20:27:00 | 38m 00s | KleenEmUp | Pattern mechanic is nice, although it's a bit frustrating at times to lack control over it. Right now it feels like it's pretty chaotic, and you can just click without minding the board much, but I think the general mechanic could be refined and done something pretty neat with! |
| Aug 26 21:02:00 | 35m 00s | Monster Adventure | Controls definitely need some tighting up, might want to raise player speed a bit. I also kept bouncing off walls and stuff, which occasionally made me fall several screens. |
| Aug 26 21:22:00 | 20m 00s | Minotough | Neat concept, but like said, it does fall a bit flat on the fact that you can't do much of a strategy really. Maybe if moves had more of a persistant effect of some kind? Definitely a cool idea, and I love the look of the minotaurs themselves. Some audio would've been nice though. |
| Aug 26 21:37:00 | 15m 00s | Basket Case | Simple but pretty unique gameplay idea, and definitely not what I'd associate monster with, so bonus points for that :) Pretty fun (splat splat splat!), but it was very difficult to play with the lack of mouselock. |
| Aug 26 22:06:00 | 29m 00s | Monster Mash! | Neat idea, but the keyboard mashing itself isn't all that fun. Could potentially be a bit of fun if there was something like small minigames instead, which gave you more meter the faster you did them. Graphics were pretty funny if a bit basic (I think they fit pretty well), and both the music and the scare sound felt like they worked well. |
| Aug 27 13:52:00 | 15h 46m | Grimzilla | Player movement feels very slow (bug? it's like, 5 pixels a second), so you're barely able to move around at all, and the enemies push you around a lot, so it's difficult to get where you want which gets a bit annoying. Your attack hitbox didn't seem to match with the animation either, but that's less of a problem, it still felt pretty easy to hit things. <br/> <br/>Look of the main character was nice though, and the music was (if a bit short of a loop) enjoyable. Felt like I couldn't die though? There were eight soldiers shooting me for two minutes straight and I didn't die. |
| Aug 27 14:03:00 | 11m 00s | The Skullcatcher | Really enjoyed both graphics and audio, good quality and fit nicely together and felt cohesive. It felt like the mechanic more or less forced me (or incentivised me) to stay very near the drop off point though, it didn't feel like there was much reason to move away from there, as the cats with come towards me anyways. Altogether well done though, I found it fairly easy, but it was an enjoyable experience. |
| Aug 27 22:06:00 | 8h 03m | DRUMSTER | Music was great, and the animations were amazing! I didn't find it all that hard, but I'm pretty used to rhythm games. I kept getting stuttering issues though where the screen and the music would freeze up for a moment, which made me drop the combo, so that was a bit annoying :/ Overall, nice twist on the theme, and congratulations on managing to create a pretty well polished rhythm game with so little time! |
| Aug 29 08:00:00 | 33h 54m | Jenkaiu | Looks great, sounds great! My only complaints have already been mentioned, ai of some kind would be nice, powerbar should maybe move down again if you overshoot, and the time between turns is maybe a bit much, but overall it's very fun. The physics also feel really onpoint! Well done! |
| Aug 29 08:21:00 | 21m 00s | Sanika | The graphics are sort of neat (player's body looks a bit out of place though). Could probably do something more with the tiles, they are a bit plain. Major issue though, atleast for me, is that the boss is just unnecessarily flashy. It doesn't really add anything, I'm sorry, it's just annoying. <br/> <br/>Other than that, playerspeed felt a bit low, and it felt like you couldn't really control your jumps (very high arc and no ability to do smaller ones). Audio was pretty well done. |