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Crefossus

Feedback comments for LD33

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TimestampSince previousGameCrefossus's comment
Aug 24 08:32:00 Hungry Beast see video for comments: http://www.twitch.tv/crefossus/v/12518307
Aug 25 09:28:00 24h 56m You are the GM Consistent style and font, calming music, and slick juicy animations. it sorta feels like a pokemon/rpg type game where you are leveling up your party. It lacks a concrete consistent challenge other than figuring out the system and lose/win conditions - but I guess you know it. (Figuring out how it works was actually pretty fun though due to your polish) <br/> <br/> I think it has potential to be something fresh in the simulation style game, so "A" - plus with other humans means you need to have a big playerbase or friends. I think just dropping the DM as a monster would help the game - focusing on the goal being making the game fun for your party members.
Aug 26 00:57:00 15h 29m Demon Dash Nice juice.. the soul collect text lerp and screen shake is working nicely. Polished art and nice music/sfx too. <br/> <br/>I like how landing on hordes of them from above works more efficiently than dashing into them from the side. That's pretty fun. <br/> <br/>I was hoping for win or lose conditions, but finally figured out I had infinite life. I guess that's "being a monster is an extremely fun and button mashingly exhausting task", but kind of doesn't work for me as a player.
Aug 26 11:54:00 10h 57m The Monster Files gj
Aug 26 13:57:00 2h 03m Tiny Sad Kraken Nice audio (love that music) and graphics. I also got lost at first, but ended up camping some docks which worked. <br/> <br/>Maybe this could be more fun if the pacing was faster and sense of space was easier (minimap? ship indicators/objective indicators?), or just a smaller mapsize in general. OR spawn more ships for more places so you don't have to hunt so hard. Maybe the trade routes could be marked more clearly somehow? Maybe movement speed boost/attack button to make exploration more exciting? <br/> <br/>I'm digging the different sound effects for ship sizes and the shark animation/follow/ai is spot on !
Aug 27 06:40:00 16h 43m Ski Free Lunch Nice. I think you balanced the yeti run speed and the skier speed to a satisfying result.
Aug 27 06:49:00 9m 00s Coconuts love the clouds, ocean, etc all dancing. Allowing attack only on beats also helps you to feel as part of the soundscape..pretty neat <br/> <br/>good attention to detail with leaving the tourists upside down to mark past kill and making a sand noise for coconut impact.
Aug 27 07:08:00 19m 00s Moster Kings I like the animations. <br/> <br/>It could use some feedback when something is countering another enemy (special particle effects or something?). Would love to see stock of fighters (if there is any? ) in a list, or just more feedback on how the spawning is working. Maybe a "next" option to see what's coming up. Maybe just also display what they counter somehow? <br/> <br/>The game pace seems a little slow too since the enemies just get backed up in a traffic jam waiting their turn. Faster fights and possibly having bonuses to appropriately stacking your side like Firemen behind melee guys (but I didn't feel like that was special at all) <br/> <br/>Definitely impressive for just the weekend and innovative.
Aug 27 09:08:00 2h 00m Lovers on a Park Bench great mood and innovation. The sound is well done and fitting
Aug 27 09:18:00 10m 00s MISHMASH nice mood and interesting gameplay idea. once you find the dominate strategy it got a little repetitive but it's still a strong entry.
Aug 27 09:51:00 33m 00s Empowered Darkness the polish on this one is top notch. sfx and animations galore
Aug 27 10:05:00 14m 00s Monster the pace was a bit slow for me. The music and artwork created a great mood
Aug 28 06:09:00 20h 04m Milky Helps People Top notch entry. Great story in just the right dose size so that it was a reward to each puzzle. Maybe missing some juice on the game part of the game - a pause for level completion, some anims along with sfx as some one else mentioned (though these hardly hurt your score...). <br/> <br/>Theme? He gets bigger (I was expecting him to crush the other character) but is never really a monster. Although, I played the get smaller ending... <br/> <br/>TIL mangosteens are real
Aug 28 06:34:00 25m 00s My Little Death Machine I thought the controls helped to make it feel more like a robot, so good job there. Smart idea to include the cheat button. <br/> <br/>I was playing it normally but got bored after a while so it popped up at just the right time.
Aug 28 08:29:00 1h 55m Fade Fairly fun platforming and interesting concept. At first I didn't make the connection that the green box was like a lever or button that effected other parts of the level. <br/> <br/>The controls or physics feel a bit wonky at first. I'm not sure but maybe the gravity is a lot lower than usual games. Swimming/wall jumping feels a bit button mashy. <br/> <br/>I like how you used the walk through walls mode in the level design during the falling parts. <br/> <br/>It's a good thing you had time to add checkpoints!
Aug 28 11:32:00 3h 03m Monster Child After restarting it a few times I finally made some progress but never won. Great characters and animation/art, interesting gameplay. <br/> <br/>It's allowed in ludum dare rules to fix bugs without adding features if you want. For example if you skip tutorial or restart the game without reloading the page, you sometimes cannot make a move at all!
Aug 30 07:19:00 43h 47m Monster Taxi Polished entry with nice graphic feel, fitting sound and sfx, and decent humor. <br/> <br/>It's a bit difficult to control the airship and crashing into buildings at first wasn't intuitive to me. Not sure how to adjust it, perhaps more immediate controls to the ship? It takes a long time to go up if you're falling down, which slows the overall gameplay. Maybe a speed boost button and nitro pickups? <br/> <br/>After playing a while I got much better, yet still felt the pang of bordem - what keeps interest in taxi mode in GTA? Killing people on the way, scaring the passenger, jumps and shortcuts..? Perhaps it's the lack of reward feedback when dropping each person off and the sometimes difficulty in finding new passengers that holds it back too. <br/> <br/>In any case, still impressive total effort and I appreciate all the ludum dare jokes :)
Sep 1 07:44:00 48h 25m Barrel Roll Ultra! very polished entry. I love the feedback for all actions like picking up barrel, mario destroyed, and juice added animations. It's like a jam entry level of polish but you did it yourself...impressive! <br/> <br/>Good music volume, it just needs a little dancy boombox at the top :D The movement physics seem a little slippery at first, but I got used to it. <br/> <br/>I like how new elements are introduced each level (jump over enemy, two barrel dispensers), yet the gameplay is mostly the same (get barrel, throw barrel down at bottleneck (ladders) - repeat). I think you could look at tower defense games that introduce a hero (I can only think of warcraft 3 maps off the top of my head) for gameplay inspiration. I can see how this could be tricky to pull off while staying in the mario universe though. <br/> <br/>Also - have you tried leaving the barrel active after destroying a mario so you can time it to kill two marios with one throw? Could make the player feel smart.
Sep 4 07:19:00 71h 35m R-ADIUS Really polished, especially graphics, ai is interesting, sound (helps mood a lot especially on boss fight). Catchy upgrade tunes. <br/> <br/>Gameplay is a little slow to me. I guess you're supposed to figure out its pattern and cleverly plan a retaliation.. but I'm too dumb and just upgraded until I could hammer it with lucky strikes. <br/> <br/>I liked thinking about having to save up money instead of spending it as you get it (so good job on that aspect).