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Avant-Marde

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TimestampSince previousGameAvant-Marde's comment
Apr 20 18:14:00 Bubblegum Parkour Too bad you didn't get far enough to actually implement what was supposed to be the interpretation of the theme, but as a game, disregarding the theme, it honestly just makes it better to me. <br/> <br/>Unfortunately it bugged out where I needed multiple bubbles. Suddenly bubbles stopped appearing when I pressed space, but I could still walk. <br/> <br/>The graphics are really nice, so it's too bad you didn't have time to add some fitting music (except you did, haha; you've got 7 hours left of the jam at my time of writing this!).
Apr 20 22:41:00 4h 27m The Landscape Processor I agree with your tweet that it absolutely shouldn't have to be a weapon that kills, and I'm very happy to see takes on that. However, I can't seem to stretch the definition of weapon in any way to possibly cover what I am seeing here, so I'm quite confused TBH! <br/> <br/>I hope I didn't miss something. I played for quite a while and noticed more and more things were appearing. Yellow rocks, green trees, blue buildings(?) and white clouds. Was anything else supposed to come after that? <br/> <br/>So while I can't say I understand how this fits the theme, it was fun in a weird way! I kept laughing because I didn't understand what was going on. <br/> <br/>The sound design is so simple, yet great. It's very pleasant how different notes are played with every click and all seem to work out together, and fitting the slow beat. It reminded me a lot of Animal Crossing's sound design. <br/> <br/>Very interesting!
Apr 21 09:12:00 10h 31m I choose you, körperliche Ertüchtigung! This was nice! I too live in Sweden (except not as an immigrant), so it was an interesting perspective. <br/> <br/>Music was good (I picked German), tho it was a little distracting to read when there were lyrics in the songs. <br/> <br/>Short but to the point. Good job. Only complaint I really have is that eventually you might pick a choice that will take you back to a day you already experienced. Would've been good if the game kept track of your options and didn't present links to parts of the story you'd already been through. <br/> <br/>It said straight out that working out was the weapon, but I guess the greater picture is that staying focused and fighting for your goals in general are your weapon against all these forces working against you (not getting a job; incompetence from services). That's a great take on the theme. <br/> <br/>I've played few entries so far, but his was a good one!
Apr 21 09:50:00 38m 00s Crayon Poke Amazingly polished for an LD game. I never understand how people manage to do something like this in so little time. What did you use to make it? Did you have an editor? <br/> <br/>Great music and sound effects. Great graphics. <br/> <br/>Puzzle design is neat, but when climbing up to and interacting with the pig to get to the door in order to get the double jump, well... I have enormous patience (I'm a programmer, after all), so I pushed through it for the 40 or so tries it took, but most of my friends would definitely have given up at that point. It was a down in the design. Overall it was really good, tho. <br/> <br/>Eventually I got stuck, tho. I absolutely couldn't figure out what to do. But I got pretty far and I liked it! <br/> <br/>As always, I love seeing games without combat, and it's especially admirable with a theme like this. I got pretty worried about the pig when I first got the crayons, but I was soon happily surprised and kept playing with joy. <br/> <br/>The only thing I really can't see is how to stretch any of this to any definition of 'weapon'. Neither the crayons nor the pig. So I'm not sure about that, but disregarding that, it's a great game and an absolutely jaw-dropping one given the time constraints. Can't stress enough how polished this is for a jam game. <br/> <br/>Good job!
Apr 21 10:06:00 16m 00s DAGDROM Fantastic graphics, animations and atmosphere. The sound design was pretty cool too. Running animation and sound together made me think of Makar from Wind Waker. <br/> <br/>I did however get stuck within minutes of playing, I'm afraid. Tried everything, but there wasn't much to try really. It was a pretty empty place and I really couldn't figure out what I was supposed to do. Oh, well. <br/> <br/>Besides that, my only complaint would be the controllers. They were downright awful, TBH. The seem to be assuming three hands. Not sure how I'm supposed to access mouse, space, backspace and arrows/WASD all at once. <br/> <br/>Not sure how it fits the theme, even by abstract or stretched definitions of the word 'weapon' applied to anything I saw in the game. <br/> <br/>Nonetheless, ignoring all of that, a fantastic concept. Really beautiful. Could be amazing if turned into a full game. Maybe you can steal some of it for Planeter! <br/> <br/>(Also, pet peeve: why do no Swedes know to use OE instead of O in place of Ö? Germans, Danes and Norwegians all do!) <br/> <br/>Great job!
Apr 21 20:30:00 10h 24m Space Negotiator! Played a few times and got pretty far once. I think I'll be coming back to this! Lots of fun. <br/> <br/>Hilarious dialogue, helped by the voice synthesiser. Kept me laughing throughout. It was fun to try and figure things out. <br/> <br/>Neat take on the theme as well. Words are a much preferred weapon to me in any game! <br/> <br/>Great entry!