Foon → Ludum Dare Explorer → LD31 → Feedback comment stats → Avant-Marde

Avant-Marde

Feedback comments for LD31

← LD28   LD32 →

Avant-Marde's games and stats for all events →

TimestampSince previousGameAvant-Marde's comment
Dec 11 19:42:00 murder of Zafu Veeery annoying ticking going on throughout the game, but other than that, really nice! Happy to see you finished it (I'm Prinsessa from TIGS)! Very short, of course, but I can definitely see this being extended to something cool.
Dec 15 13:25:00 89h 43m Fruit Factory Neat concept. Games like these can be fun. But moving so fast and retarding so slowly really broke the game, I'm afraid. It's too bad. It was polished otherwise. Great audio.
Dec 15 13:40:00 15m 00s That Dangerous Bridge Challenging. Never got far enough to see whether there were any more obstacles than saws and fireballs, but at least there were a couple of variations on those saws. Music did get a little annoying, but it wasn't an atonic mess of course. ;p Just grating after a while. Sound effects and graphics were nice (I only disliked the look of those lines for the saws' paths). <br/> <br/>More obstacles would've been neat, but maybe I just missed out on 'em by sucking!
Dec 15 13:45:00 5m 00s Nap Quest The texts get cut off some times, including the smaller label on the loss screen, so I couldn't actually read what I presume was a notification of the game being over, but that was easy enough to understand, as each time I was caught, the game started over, so not a problem! <br/> <br/>Once I realised what the goal of the game was, I laughed, so that's a bunch of humour stars for you! <br/> <br/>Neat music and the graphics did what they were supposed to, besides text rendering. c; Dynamic shadows was a nice touch and the limited range of sight made for a nice challenge without breaking the game – I always felt like I had time to react when new NPC's appeared even tho 'twas a fast-paced game. <br/> <br/>I liked this entry a lot!
Dec 15 13:54:00 9m 00s Bathyal Commodore Nice concept. I have a game of my own to implement a sonar for, so I might be able to take some inspiration from this! <br/> <br/>Unfortunately some inspiration on what not to do, too. This was, as some have pointed out, a bit difficult to control. I never found any of the things the prompt asked me to collect, either. <br/> <br/>Graphics and audio were fantastic. And I have to admit I'm a little biased towards anything sonar. <br/> <br/>A little bit of a low score on the theme, tho. In practice, it really is a normal game where you're moving around with a "camera" following you, even tho the scene is centered on a non-moving sonar. You're still moving the actual sub around in an open world, constantly finding new obstacles and seeking out items. <br/> <br/>Wonderfully clad, wonderful concept. But not entirely what I had hoped for from the screenshots, I suppose. Listening to some of the criticisms posed here, tho, I could definitely see this turn into something rather interesting.