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Avant-Marde

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TimestampSince previousGameAvant-Marde's comment
Dec 17 03:01:00 Darkest Friday This was surprisingly fun. Big five on the humour. I was laughing so much. Those misspelled names. Fantastic. I'm not sure I felt it went with the theme entirely, though. Only one try to spell it correctly. But I did spell it incorrectly, and while I couldn't use backspace, I could still type it again. There seemed also to be no penalty for letting them reach the till. Awesome game, anyhow! I loved it!
Dec 17 03:06:00 5m 00s Equals 1 This was fun! I like games like this. Not entirely sure if your interpretation of the theme is one that I would consider okay, but it yielded a great game nonetheless. The music stopped playing for me, I'm afraid to confirm too. Graphics did what they should, but some pretty backgrounds would've been a nice touch. All in all, average, but I would definitely play this on my phone for fun!
Dec 17 03:39:00 33m 00s One Sword Hahaha. Wonderful! Cannot say I felt like I was influencing the sword's direction with the arrow keys, though. Simple soundtrack, but fitting. Tense. The main attraction, however, is obviously the graphics. Gorgeous.
Dec 17 03:49:00 10m 00s Mime Time Great music, humour and mood, but... I'm afraid I'm not understanding at all how it follows the theme. Free movement, multiple baguettes.. Is it that you only get one life, or something? If so, that's pretty weak. Aside from that, awesome. The animations, and especially the sudden cow made me laugh. The music is fantastic and so very fitting.
Dec 17 03:57:00 8m 00s FASTBACK I am definitely not an FPS person. I suck at aiming at running at the same time. Therefore I won't vote this down because I found it hard myself to get very far. I like the idea. Great for someone more skilled than I. While I'm getting tired of Unity's default cubes and lights, this was pretty clever usage of the primitives. The camera, primarily, was unusually good, and the ability to fine-tune the sensitivity was a great addition. The music was a little weird in the setting, though I can see where you're getting the inspiration. Nice music, though. My one problem was that "only one bullet at a time" felt like a weak interpretation of the theme. "One bullet, period" would've been more fitting, perhaps.
Dec 17 04:37:00 40m 00s Life According To Bob I liked the gameplay. It seemed to suffer from a few bugs or overlooked ways to more easily beat the levels, though. In the last level, I didn't press any button at all, and in the work level, I just waited for the timers to run down to nearly 0, so that I didn't have to move around as much. There's nothing inherently wrong with the art style. There's just something about it, in particular the character design, that doesn't appeal to me personally. Hm. The music fitted. <br/> <br/>I guess this followed the theme about as well as my game did, i.e. as a story element rather than a mechanic (though you did it better than me). I usually always say the theme should be in the mechanic, but I didn't stick to that myself this time either. <br/> <br/>I'm not the greatest fan of quotes like these, but I did agree with the last one. It was a nice touch how the last quote made the game start over. However, the physics had messed up that time around, and the heart just fell straight through the ground as soon as it was dropped. that seemed to be the case of some previous levels too. I don't know if it was supposed to be that way. I managed to finish the game, anyhow, but not to rebeat the first level under these conditions. <br/> <br/>All in all, well done!
Dec 17 04:59:00 22m 00s Second person pronouns receive no more than a singular amount The best part about this was how the jumps made you move back to the middle. That mechanic was really interesting to try to wrap my head around and utilise to my advantage. Nice music! The black hills were cool, making sure you had to remember the platforms in the scene for a few seconds. As for theme, I would've preferred one of one thing, and not one of several.
Dec 17 22:14:00 17h 15m Last Minute Christmas Chopping It's a game! Sorry to say, but I wonder how much the lack of music brings down my general score. No music gives a low audio rating, of course, but it also decreases the mood a bit, since the graphics and especially the lovely effect of nightfall approaching were really quite pretty, and in the end it also brings down the fun - a catchy track could have done so much for a game like this. <br/> <br/>Along with graphics, on the other hand, I gave you a high score on the humour – you had me at the game's title. <br/> <br/>I must say, you really should've made the up arrow key be the jump button instead. My brain didn't work properly when it came to jumping and chopping with the same hand, for some reason. <br/> <br/>A game, I suppose. Music, and at least to my sloppy brain, better controls, would've boosted the score, definitely. Perhaps you could do what I did about the music this time around, if you want to work on your own but can't make music, which was to let Wolfram Alpha generate some for me: http://tones.wolfram.com/generate/