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Shugor

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TimestampSince previousGameShugor's comment
Apr 21 13:04:00 Bees Bears Buzz This is a pretty fun game for its size. Being able to place things however you want and move around the honey gives you a lot of options, although it can get a bit difficult to protect the honey if you lock yourself outside a ring of trees. If there's one thing I would suggest apart from adding more levels, being able to place objects above or below yourself would be pretty helpful. Great job overall~
Apr 21 13:12:00 8m 00s Bubble Ninja For something made in such a short amount of time, this is still pretty good. It would be nice if there was a score counter or timer, if only to add a bit more of a sense of challenge. If you were able to put more work into it, this could become something really cool~
Apr 21 13:29:00 17m 00s Go Shoot Yourself This is an interesting take on a multiplayer shooting game. Trying to get shot while avoiding hitting your opponent makes for some fun mindgames. As it is, there's not really enough of a motivation to use anything other than the automatic shot; perhaps you could use some sort of obstacles that need to be shot down to stay alive? In any case, good work~
Apr 21 13:38:00 9m 00s Elements While it doesn't seem like it was made for the right theme, this was still an interesting game to play around with. It would be nice if there were more uses for each of the elements, as it currently doesn't seem like Earth is worth using over Fire. Also, needing to reload the game between plays is a bit annoying. Other than that, good job~
Apr 21 15:09:00 1h 31m Decipher Quest This game was a nice challenge, although it can be frustrating to play without any knowledge of the cipher. It would be nicer if the words had more of a difficulty curve; for example, the first word was a good choice because of how common it was, but then the second essentially required you to guess five different letters. The atmosphere of the game is great, but the gameplay could use some work. Good job overall~
Apr 21 15:18:00 9m 00s Color Blind This game has a really nice atmosphere, between the music and graphical choices. The game itself uses a cool concept as well, although it can be a bit frustrating to find the right color to use. It would be nice if there was a more precise way to change color, but you still did a great job for a shorter amount of time~
Apr 21 15:26:00 8m 00s Wizard Rescue This is a nice and simple game, and it's pretty challenging as well. It was really fun to play around with all of the different attacks, although the poison mist could use some balancing - it seemed like there was little reason to use it over the thorn seed. Good work overall~
Apr 21 21:54:00 6h 28m The Magical Piano Flute This was probably one of the best interpretations or the theme I've seen so far. It's amazing how many different things you can do with falling pianos, and the levels take advantage of that very well. Something I noticed is that if you run off of a platform (or piano) without jumping, you keep the ability to jump once in midair. This is probably a bug, but it makes for some really cool alternative ways to complete levels (like the one right after the city). The only real complaint I can think of is that as someone else mentioned, the pianos being created with your momentum feels a little strange. Excellent job overall~
Apr 21 22:13:00 19m 00s The Magical Hat of Usefulness The weapons you used in this game are all really fun to experiment with. It can be annoying when you get chips all the time, because it's pretty much impossible to clear a wave with it. But with a little more balancing, I think this game could still be challenging but less frustrating. Good work~
Apr 21 22:47:00 34m 00s Color Backfire First off, a pretty important bug; if you get a game over on the tutorial levels after the spawner stops creating enemies, it doesn't create any after you continue, meaning you're stuck on the level until you restart the game. It's nothing too bad, just something I wanted to make sure you were aware of. <br/>That being said, this is a pretty fun game. I like how you used all of the different colors to make it more and more challenging, although the survival level can become pretty cruel if it spawns two enemies of different colors right after each other. It would be interesting to see how this could develop if it was worked on for any longer. Great job~
Apr 21 22:58:00 11m 00s Animal Jousting I rarely see anyone make card games for Ludum Dare, but this one is really well done. It's a lot of fun to see how many combinations of cards you can make, even if it's unable to stay undefeated for long. It would be amazing if this could be developed more, especially if the ability to customize decks or play against other people was added. As it is, this is still a really cool game~
Apr 21 23:13:00 15m 00s GunHeart I like your interpretation of the theme, especially because of how much it lends itself to adding challenge to the gameplay. It would be nice if you could absorb energy to fire back at a faster rate, but that might have just been some lag running the game on my computer. Also, it could have been more interesting if you had expanded more on the bit of story shown in the beginning, maybe making several different stages to explore. You still did a great job with what you have~
Apr 21 23:37:00 24m 00s HELP: The Mystery of the Not-Terribly Useful Information I find that more text-based games are pretty uncommon in Ludum Dare, and I think you pulled it off well. There seems to be a lot of depth to the story despite being relatively short, although it would be nice if it were easier to explore the consequences of alternate answers. Alternatively, it could be useful to have a function to save at a certain point and continue from there later on. Great work overall~
Apr 21 23:57:00 20m 00s Forest Hecate This was a pretty challenging game, although part of that might have been the clarity of the controls. It would have been nice if the text explaining the game in the first stage was slower, or if it started at a lower level of difficulty to allow the player to adjust. The game was very creative, and kittens are an excellent choice of an unconventional weapon. The fact that there's no limit on how many you can shoot at once combined with the bosses' refusal to move too close to the edges of the screen means that boss fights are almost too easy, though. The game was still pretty fun overall~
Apr 22 00:03:00 6m 00s Frisbee Training I wasn't able to play this with someone else, but it still made for an entertaining single-player challenge. It's nice how you have to balance keeping the frisbee on the screen with avoiding the enemies. I imagine it would take a lot of cooperation to do with someone else. As you said, it would be nice if there were more enemy types or different obstacles that were added later in the game. You still did a good job with the time you had~
Apr 22 00:59:00 56m 00s soundquake Even if there isn't too much to do, this is still pretty fun to play around with. It's cool to see the ways different types of sounds try to move around. I'd really like to see how this would have developed if you had more time to work on it~
Apr 22 01:05:00 6m 00s Bits and Pieces Using the parts of enemies you kill to kill more enemies seems like a repetitive idea, but it's done pretty well here. It's nice how you're forced to keep track of all of the parts the defeated enemies drop, so they don't all disappear and leave you out of ammo. It's very nicely balanced, although the heat meter doesn't seem to deplete fast enough to have much of a purpose. Well done~
Apr 22 01:31:00 26m 00s LIGHT This was a very fun and challenging game! I really liked the different ways you used the mirrors and circuits, and the difficulty curve was very well made. The story told throughout the game is nice as well, it gives even more of a motivation to continue playing. If I had a complaint, it would just be that jumping feels a bit unresponsive; it may have been intentional to force the player to think about their timing more, but it can be a bit frustrating at times. Overall, this is an excellent game~
Apr 22 02:05:00 34m 00s Time Speed This is a pretty interesting challenge of a game. I had a bit of trouble with the camera because I was stuck with a laptop trackpad, but otherwise I think I could have gotten a lot farther; the balance between needing to speed up and slow down time is really nicely made. I think it's also great that you included the leaderboard, as it adds some replayability and a sense of competitiveness. Great work~
Apr 22 02:15:00 10m 00s SHEDX This game looks like it could become something pretty cool if you had more time to work on it. One of the main problems it has now is that between the player's narrow shot and the bosses' erratic movements, it can be hard to deal damage consistently and attacks can drag on for a long time. It's already a pretty short game, but it has some nice bullet patterns; it'd be cooler to see more of them than to try to defeat one in the same amount of time. If you can get around that issue and add finish the other bosses, this could become something really great~
Apr 25 00:55:00 70h 40m Soul Breaker Good fun! It took me a while to figure out that you could follow the heart with Right click, but after that It was really enjoyable. <br/>Might even recommend this to my non-LD friends. <br/> <br/>Only complaint is the following effect while the heart is returning is quite jarring. Not too bad, though.
Apr 25 01:26:00 31m 00s Ninja Swapper Difficult! I struggled a lot with the third room, I think it was. Really enjoyable, though. Great art, platforming was solid, and had just the right amount of strategy. Great work!