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Feedback comments for LD32
seraphki's games and stats for all events →
| Timestamp | Since previous | Game | seraphki's comment |
|---|---|---|---|
| Apr 21 04:52:00 | The Colonist | Adorable =D <br/>I really enjoyed the mechanic once I realized how it worked. Might have made monster noises while destroying the settlements. | |
| Apr 21 04:57:00 | 5m 00s | Escape from the Prison Planet | I am the worst savior ever. <br/>Game looks nice though =3 |
| Apr 21 05:02:00 | 5m 00s | Bees Bears Buzz | Art is adorable, sounds are adorable. <br/>Hoard of bears is scary. <br/>Nicely done =3 |
| Apr 21 05:04:00 | 2m 00s | I'm sorry, I'm jealous | Hahaha, adorable. I'm sure it was a time issue, but I'd've enjoyed if it was randomly generated so I could play through more than once =3 |
| Apr 21 05:25:00 | 21m 00s | Dischord | Ah, I love it! <br/>Adorable, good mechanic, nice sounds, very clean. I managed to crash it and bug out the shooty guys a bit, but still quite lovely! |
| Apr 21 05:40:00 | 15m 00s | Bubble Becky | Aw man, its adorable! Lovely mechanics. Well done =D |
| Apr 21 06:13:00 | 33m 00s | Gravity | I really love this entry =D <br/>I've played it longer than any of the other games so far. Only managed 370, and have no idea if that's any good. But I'm going to pretend it is. <br/> <br/>Only complaint is that the cursor seemed to stick to things. I'm not sure if that's part of the design - I noticed that the cursor could only go so far away from the player which I makes sense as design, but if the cursor has an intentional gravity or stickiness to it, I don't think its necessary. <br/> <br/>Maybe my mouse just blows. |
| Apr 21 06:32:00 | 19m 00s | Play Your Doom | Really like the concept, especially casting more complicated spells with word-like combinations. Unfortunately it seemed like the notes weren't always responsive, so I had to try multiple times to cast a spell. Also the second door didn't "unlock" either time I got there. Not sure if that's the end, or its just bugged? |
| Apr 23 03:34:00 | 45h 02m | The Ultimate Weapon | Art style is cute. Smart move making them squiggle instead of being static, gives it more of an art style instead of it feeling like placeholder art. I felt like I should have had more friction with the floor, but I like the mechanic =3 <br/>Nice job! |
| Apr 23 03:43:00 | 9m 00s | Legends of Kersalmon | Running animation for the fisherman is cute. Jumps are a little high, though. <br/> <br/>It took me a while to figure out how to attack (did I miss a tutorial?) if there isn't a tutorial, maybe post the controls in the description. =3 <br/> <br/>Combat is a little difficult, and its a long way to walk back to your first fight if you fail. Maybe the fights could either be easier or a checkpoint could be nearby so its not so frustrating while you're learning? <br/> <br/>Graphics are adorable though, music feels nice. Like the concept. Well done =D |
| Apr 23 03:47:00 | 4m 00s | flowerpower | Hahah cuuuuute. I actually yelped screamed when the biggun' came after me. |
| Apr 23 03:55:00 | 8m 00s | A.R.B.F. | Lol, adorable. I love it. Humor is good, game feels surprisingly clean and polished for a jam game. Music is great, love the randomly generated weapons. Platforming was a bit tough, but then I'm not super great at WASD platforming. Excellent work! =D |
| Apr 23 04:16:00 | 21m 00s | Captain Vocab - MMO Spanish Vocab em up! | =D I really like this concept! An MMO is a really ambitious thing to take on for a game jam! (At least I think it is, I guess I've never tried to build one) <br/> <br/>I'd love to learn languages this way, I hope you guys take it further! |
| Apr 23 04:26:00 | 10m 00s | I Made Decisions | I'm glad others are saying the things about the rocks, I felt silly. <br/> <br/>I felt like this was going down a sad path akin to a Hook story, hope it turns out happily =3 |
| Apr 23 04:37:00 | 11m 00s | The Curse Of Ikea | Nice idea, would like to see it executed further =] |