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Feedback comments for LD31
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| Timestamp | Since previous | Game | seraphki's comment |
|---|---|---|---|
| Dec 9 05:04:00 | Neon Jellyfish Heart Attack | I too love the look of it =D | |
| Dec 9 05:17:00 | 13m 00s | Block-It | Hah, somehow my left hand is more skilled than my right. =] Would have also liked to play against AI (at work, can't 2p) but I understand that wanting an AI for a twitch game during a jam is a tall order. Nicely done! |
| Dec 9 05:25:00 | 8m 00s | Mini Minotaur | I really like it! Way fun =D |
| Dec 9 05:36:00 | 11m 00s | Guns & Bricks | The little robot is adorable =3 <br/>Like your concept, especially incorporating squares disappearing against their same coloured backgrounds. |
| Dec 9 05:43:00 | 7m 00s | Path of Thorns | I like it! I thought it was broken for a moment when I couldn't change direction while moving, was thrilled when I figured out that it was the mechanic. I love these sorts of puzzles =] |
| Dec 9 06:01:00 | 18m 00s | Sweep Stacks | Oooh I like it! Clean and fun =D |
| Dec 9 06:08:00 | 7m 00s | Magnus Lens | It's adorable! Though I can't seem to stop myself from scrunching my eyes, like it'll help me see the wee things. |
| Dec 9 14:34:00 | 8h 26m | Recall | Clean, simple, and fun. =D Well done! |
| Dec 9 14:41:00 | 7m 00s | Snow Day Tiles by Stipple3D | Nice! Clean and simple. I like it =] |
| Dec 9 14:58:00 | 17m 00s | On One String | I really like the concept of a snake game telling a story =D My only suggestion would be to implement consequence, and made multiple levels with shorter sentences. For the first few words I was really excited and worried that I might run into myself, and knew that if I did I'd have to play it again so I'd know what it said. The concept is awesome, so I hope you continue working on it! |
| Dec 9 15:02:00 | 4m 00s | Demons Trial | I like it! Nice and smashy. Lovely art. =3 |
| Dec 9 16:31:00 | 1h 29m | Sweet Honey Bear | I like the idea! It took me a minute to realize what was going on, but I really like the screen setup with the zoom-in! Only thing I'd suggest is to ease up on the bees to make it a little more possible to navigate them. If the mechanic is supposed to be 100% timing, I'd take away the illusion that you can navigate through the bees at all. I was able to avoid them a couple times, but for the most part if I didn't time it correctly, the bees unceremoniously ejected me, and there was no hope of navigating through them. <br/> <br/>All in though, well done! |
| Dec 9 16:43:00 | 12m 00s | Pocket Contra Force | Oh my! Its so adorable! Absolutely love the graphics on this. I'm amazed that you were able to implement such tiny graphics without making the gameplay impossible. I only wish the difficulty would have ramped a little more, you were able to beat all the bosses by standing in a spot and spamming the fire key. Love it though, the graphics really are so simple and gorgeous. I hope you keep working on it; I'd be thrilled if the levels just kept going down in a nice long tower. <br/>Well done! Cheers! |
| Dec 9 19:54:00 | 3h 11m | H.T.P | Nice concept =] fun little game to play around with. Really enjoyed the art style. <br/> <br/>After you reading that its a representation of the frustrations of life, I subconsciously started spinning a woeful tale of this little dude's life: how after much frustration he found a menial and repetitive job that paid well but he didn't like, and how he eventually stumbled upon a diamond scheme that led to needing to murder his way out of trouble. I imagine it ends with him running the mob. I'm sure you meant things to be more metaphorical. <br/> <br/>Well done. Cheers! |
| Dec 10 05:52:00 | 9h 58m | ATTACK ON RADMARS | Love it! Graphics are awesome, and I love the mechanic. Super fun! =D |
| Dec 10 05:57:00 | 5m 00s | Joke's on you | Really like the graphics =D |
| Dec 10 06:35:00 | 38m 00s | Mossnaso | How unique! It feels as though I've stumbled into a surrealist art piece, and am being welcomed to take part in it. I consider videogames an art form anyway (It's surprising how many don't), but this has a really cool feel that brings it closer to traditional art. Well done. Cheers! |
| Dec 10 06:40:00 | 5m 00s | Touch of Light | How soothing =3 |
| Dec 10 19:52:00 | 13h 12m | Break the Limits! | Really like the concept =D <br/>I kept missing the text because I was focusing on what resources I needed to unlock other things, would it break immersion too much to somehow disable clicking during his new thoughts? <br/> <br/>At first I thought my decisions on what I was going to invest in were going to make a difference in whether or not I escaped, and got super excited about that. I don't know if you plan to continue on with the game, but I think that'd be an interesting aspect to see if you did =] <br/> <br/>Nice clean art, interesting story. Loved it =] |
| Dec 11 02:10:00 | 6h 18m | TapRPG | I enjoyed the really boiled down mechanics of timing a turnbased rpg with cooldowns. It did get a bit repetitive, but as long as you keep changing the 'puzzle' each fight, should remain interesting. BTW Unity threw an exception after the bull fight though. Sorry I didn't catch the message on it. <br/>Well done. Cheers! |
| Dec 11 02:31:00 | 21m 00s | Slime Ball | I like the idea, simple and quite fun. Well done! =D |
| Dec 11 03:00:00 | 29m 00s | Once upon a time... | I really like this as a storytelling medium. It was really easy to get the little raptor stuck in a mid-jump animation, which seemed to inevitably lead to a platform glitch and him falling to his doom. Overall though, like the effort. Also, the raptor run animation was adorable. |
| Dec 12 06:31:00 | 27h 31m | Missing Picture | Nice mood, lovely UI, and soothing music. Well done =] |
| Dec 12 06:51:00 | 20m 00s | O-Inari Origami | This game is so gorgeously stunning! And you threw in a level editor that's wondrously easy while simultaneously revealing how difficult it must have been to design these levels? <br/> <br/>*stands and begins slow clapping* <br/>Absolutely love the art. Love the concept. Bravo. |
| Dec 21 23:02:00 | 232h 11m | Centipede | Really liked the music, and think its a good start. I'm always a fan of a basic shooter. However, I think you need to balance the game design a little bit, all you have to do is sit on the side and spam the spacebar. |
| Dec 21 23:09:00 | 7m 00s | Gray Goo | Looks good! =] Like the way you expanded the playing field while maintaining the single screen theme. |
| Dec 21 23:14:00 | 5m 00s | Sea King Hunter | Lovely design, great graphics, nice music, all in all really well done =] |
| Dec 21 23:30:00 | 16m 00s | Riveroboros | Whew! That's difficult. Well done =3 |
| Dec 21 23:34:00 | 4m 00s | Starside Takeover | Awesome graphics. Takes me back to Skyshark. Can't ever get enough shooters like this. You certainly aren't pulling your punches with the difficulty either =3 |
| Dec 21 23:50:00 | 16m 00s | birdsong | Beautiful =3 |
| Dec 22 03:27:00 | 3h 37m | The Eternal Bee | Like the game, enjoyed the graphics and the music; also really like the simple and clean nature of your website. =3 Cheers! |
| Dec 22 04:21:00 | 54m 00s | Last Rooftop Hero | Love the graphics, but it seems that standing still and not doing anything was to my best benefit. Game design could use a little spitshine. I did spend a few hilarious rounds jumping completely off the building and laughing at his distraught 'nuuuuuuu'. =3 |
| Dec 22 04:36:00 | 15m 00s | Proelium | Love the graphics, and the general UI layout, weapons are satisfying to shoot - well done. =3 |
| Dec 30 00:18:00 | 187h 42m | One Does Not Simply Walk Into More Doors | Cuuute =D |
| Dec 30 00:23:00 | 5m 00s | Legend of Destiny | =D I like it! Well done! |