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Feedback comments for LD32
sally_anne's games and stats for all events →
| Timestamp | Since previous | Game | sally_anne's comment |
|---|---|---|---|
| Apr 20 02:45:00 | Amidst the Shadows | I got this error when trying to run it. <br/> <br/> <br/>An error occured running the Unity content on this page. See your browser's JavaScript console for more info. The error was: <br/>uncaught exception: abort() at jsStackTrace@http://www.aftermoon.net/LD32/Final/Release/LD32.js:1:19000 <br/>stackTrace@http://www.aftermoon.net/LD32/Final/Release/LD32.js:1:19183 <br/>abort@http://www.aftermoon.net/LD32/Final/Release/LD32.js:110:74060 <br/>LNm@http://www.aftermoon.net/LD32/Final/Release/LD32.js:101:77267 <br/>tXb@http://www.aftermoon.net/LD32/Final/Release/LD32.js:89:545866 <br/>pXb@http://www.aftermoon.net/LD32/Final/Release/LD32.js:89:544617 <br/>K3b@http://www.aftermoon.net/LD32/Final/Release/LD32.js:89:735362 <br/>.func@http://www.aftermoon.net/LD32/Final/Release/LD32.js:1:26593 <br/>callRuntimeCallbacks@http://www.aftermoon.net/LD32/Final/Release/LD32.js:1:21373 <br/>ensureInitRuntime@http://www.aftermoon.net/LD32/Final/Release/LD32.js:1:21873 <br/>doRun@http://www.aftermoon.net/LD32/Final/Release/LD32.js:110:73006 <br/>run/<@http://www.aftermoon.net/LD32/Final/Release/LD32.js:110:73362 <br/> <br/>If this abort() is unexpected, build with -s ASSERTIONS=1 which can give more information. | |
| Apr 20 04:53:00 | 2h 08m | Love Bomber - The Cult Simulator | Looks really good. The concept is interesting but the levels seem a bit large. |
| Apr 20 04:56:00 | 3m 00s | Graze | From looking at the comments I worked out the key to playing but it was too difficult to be engaging for me. |
| Apr 20 08:02:00 | 3h 06m | SHiFT | why is gravity not the shift key?! Other than that it was pretty fun knocking all the blocks around. |
| Apr 20 18:11:00 | 10h 09m | Robot Cat Loves Boxes | It was quite easy to game the AI and get them to come from only one direction at a time as they all seemed to get stuck pretty easily. <br/>It would have been nice if I could choose the direction to shoot and almost made it feel more like a puzzle as I had to decide which direction to move to make it easiest to shoot the dogs. <br/>Your image of the cat looks really similar to something I drew for my twine game (the bad ending)! |
| Apr 20 19:30:00 | 1h 19m | Kana Konjuror | I liked this. It would be nice if you could select which kana you want to practice during a level as well or go back to earlier ones. <br/>It was good that it reminds you if you miss some. |
| Apr 20 19:57:00 | 27m 00s | Intergalactic Alien Boy Band Conquest | I really liked the alien interpretation of everything, especially the torture options. |
| Apr 20 20:11:00 | 14m 00s | Epic Tale Of Guitars and Kings | I got a few bugs in the game. Some of the passages didn't have any links in them (dressing room and something in the tavern) and when the robot appears there was a bad if statement about crew. |
| Apr 20 20:21:00 | 10m 00s | T.M.I. Survey | I really like this. It made me laugh a lot and I went through it quite a few times for different combinations. The wording was great. |
| Apr 20 21:15:00 | 54m 00s | Crookman | The objects you get seem to come pretty randomly, which I like. I played it a few times and didn't get three items very often, I think it would have been cool to have to choose more between items. Otherwise was fun. |
| Apr 21 04:36:00 | 7h 21m | Sam Backus | It broke for me when I had to hold off Carolers very near the beginning it just said I was victorious without me having to do anything. |
| Apr 21 04:40:00 | 4m 00s | Weapon of Choice | It was pretty short due to the deadline, I liked the door puzzle. Could be an interesting longer game. |