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Feedback comments for LD32
rojo's games and stats for all events →
| Timestamp | Since previous | Game | rojo's comment |
|---|---|---|---|
| Apr 21 02:50:00 | Beard Legacy | I'm happy to report that my beard pedigree did not fail me. <br/> <br/>As for feedback, the audio was a good fit for the atmosphere. High marks for theme as well. On the controls side I wish A was jump instead of RB. Also rapidly tapping a joystick to attack felt kind of awkward. Still, good job overall! | |
| Apr 21 03:06:00 | 16m 00s | Gift Of The Gods | Audio was great, graphics were decent. Nice use of theme. Some more weapon or enemy types would have been nice. That toast is op for sure, though! |
| Apr 21 03:13:00 | 7m 00s | Sal and Papa | Haha, that VO work is great! Good interpretation of theme. It's fun to bounce around for a bit, but it seems like the collisions could use a little more fine tuning. Nice work! |
| Apr 21 03:23:00 | 10m 00s | Tickle Ninja | Pretty funny overall! Controls felt pretty good, though sometimes guys would be able to shoot me and it wasn't clear why. Good job! |
| Apr 22 03:34:00 | 24h 11m | Grow My Thing | Lol. This game, like Mount Your Friends, proves that dangly parts are hilarious! I got up to 53 inches. It'd be cool if there was a way to more reliably play after your thing gets huge. |
| Apr 22 07:46:00 | 4h 12m | Je Suis Charlie | Your game has a nice message to it. Using your voices for the music / sfx was charming. I got to 70, but I would say that a few more movement patterns for incoming words might be a way to add a welcome bit of variety to things. Nice work! |
| Apr 22 08:27:00 | 41m 00s | PALBOT | The mechanic was nifty. I liked the graphics as well. The game was pretty good overall, but I think it may have been more fun to have more enemies, but a higher amount of killing power to compensate as the pacing felt a little slow at times. Still, good job! |
| Apr 22 08:41:00 | 14m 00s | Best Friends Must Fight | I tried out some weapons for a bit and generally had a good time shooting my stationary opponents. I abstained from rating you in Fun / Overall since I couldn't get the full experience solo. Seems like it would be pretty cool, though! |
| Apr 22 08:55:00 | 14m 00s | Flail Rider | Driving around was definitely a blast! I do wish you had more tolerance for collisions (without powerups) as having to play it safe sort of takes away from the fun at times. The graphics were simple, but had a nice, cohesive aesthetic. The game kind of reminds me of Blast Corps from the N64 days, which was pretty good as well. Check it out sometime if you haven't heard of it! |
| Apr 22 09:03:00 | 8m 00s | Noodly Appendage | Pretty fun whipping the noodle around. Got a bit framey at times on my version of Firefox (37.0.1), but never totally unplayable. I think some music would be a good addition. Being able to drive / turn faster might be a fun tweak as well. Good job! |
| Apr 22 09:12:00 | 9m 00s | PukeMan | Hey, not bad! I wish the whole level didn't reset after every death, but it played pretty well aside from that. |
| Apr 23 11:59:00 | 26h 47m | Lisa vs. the Tornado | Twine games aren't really my thing from a gameplay standpoint, but I did enjoy reading the story and considering my choices. The audio and flashlight effect definitely added a lot to the experience! I didn't see anything, but it might have been cool to be able to find different things in the darkness from time to time as the story progressed. Nice work! |
| Apr 28 05:40:00 | 113h 41m | Spaced | The mechanic of shooting enemies with the special gun before they can be destroyed by your towers / other bullets is interesting. The UI could be a little bigger so it's clearer how many of each thing I currently have. Some shapes to look at other than circles would have been welcome as well. I think having enemies spawn in more distinct waves would have made things feel less chaotic. Still, it played fairly well. Good job! |
| Apr 28 05:56:00 | 16m 00s | GraviSniper | The slowdown effect and bullet cam are both nice touches. However, I could do without the timer and having to restart from the very beginning when failing a level. Still, the core concept is pretty fun! |
| May 11 18:28:00 | 324h 32m | Beacons | Herding the cubes was definitely a challenge! The core concept / gameplay is pretty good. However, I'd like to see some more feedback on screen regarding when I can place beacons, and when beacons / goal zones are about to disappear. Some music or ambient audio would also go a long way, as would some more interesting graphics. Still, overall nice job! |
| May 11 18:47:00 | 19m 00s | Giant Spiky Ball of Death | I don't know if controlling a conventional weapon unconventionally makes it an unconventional weapon, but I can say with certainty that the game was pretty fun! The aesthetics of the game were pretty good, but it would have been nice to see something more interesting than rectangles. Still, good job! |
| May 11 19:06:00 | 19m 00s | Doorman | Really cool concept! It was pretty fun running around and outsmarting the guards. Some sound effects would have been a nice addition. I also encountered a bug that made me fall through the floor while I was in a room. Don't remember exactly what happened there, sorry. A restart button for the current level would have helped there. Overall great job! |
| May 11 19:13:00 | 7m 00s | Word War 5 | Pretty solid! I liked the aesthetics, and the gameplay felt pretty good. It'd be nice to have some music as well as some different enemies / enemy movement patterns. |
| May 11 19:32:00 | 19m 00s | Kodama - frail echoes | The game had a really nice, coherent aesthetic between the audio and graphics. It was fun to match up the echos as well as to goof around at the end. I also enjoyed the changes in the backdrop as things progressed. My main criticism is that I'm not seeing a strong connection to the theme. Still, great work! |
| May 11 19:40:00 | 8m 00s | Russian Thug | The concept is good, and the graphics were pretty decent. However, the game was pretty glitchy for me - I got stuck on terrain or invisible guards a lot, and often couldn't attack. I'd say some more focus on bug fixing would be a great way to make this a lot more fun! |
| May 11 20:03:00 | 23m 00s | Ultra Hat Dimension | Really well done puzzle game! The hat switching / convincing the critters to fight each other was a charming take on the theme. The story between levels added some nice context to the levels. The music and sound effects also felt very appropriate. I think my primary criticism would be that the movement felt a little choppy to me. Smoothing that out might improve the experience. Great work! |