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Feedback comments for LD31
rojo's games and stats for all events →
| Timestamp | Since previous | Game | rojo's comment |
|---|---|---|---|
| Dec 26 10:58:00 | Frank's New Job | Nice work with the graphics and the dialog! I realize time is a factor, but I do wish there was more 'game' to be had. | |
| Dec 26 11:16:00 | 18m 00s | Frankfurt Ludum Dare Venue - Keeper | Being able to chuck so many different projectiles at the enemies was definitely pretty fun. The audio for that last boss was pretty creepy, and the graphics were pretty solid as well. Good job! |
| Dec 26 22:46:00 | 11h 30m | One Does Not Simply Walk Into More Doors | Loved the overall feel of the game! The animations were great, and in particular the state change when the candy monster was hot on your trail was a nice touch. Music fit pretty well, too. Good job! |
| Dec 26 23:10:00 | 24m 00s | OMNI | Definitely high marks for innovation and theme! I didn't get very far - some checkpoints would have made life easier. |
| Dec 26 23:26:00 | 16m 00s | Sugarbound | The graphics were pretty good and the game controlled well. The music was decent, but seemed like it was on a pretty short loop. The character overlay on present pickup was a little distracting and sometimes covered up important gameplay stuff because of its size, so making that smaller might be a good idea. Nice work! |
| Dec 27 00:47:00 | 1h 21m | ROCKROCKET | Really nice looking game! Between the graphics and the audio there was some nice mood as well. Some of the jumps were pretty difficult, but not unfair. I wish the character stood out more - I had a hard time figuring out where I was or what I was controlling initially. |
| Dec 27 01:00:00 | 13m 00s | Fruit Factory | Cool, simple idea! I liked the graphics overall and the different faces in particular, which gave the game more personality than it would otherwise have. I found the robot a little difficult to control, so maybe slowing it down just a bit would be a good change. Something else that might be nice would be events or powerups to shake up the gameplay a little. |
| Dec 29 01:54:00 | 48h 54m | Office Escape | I really like the concept! However it seems like being seen by the managers didn't have any effect, and even though I completed all 10 tasks and made it to the exit, I didn't get a victory screen. Once the time ran out the game just sort of froze up. I'm going to guess you ran out of time to complete things. Fixing those bugs and adding some ambient audio or sound effects would make this a lot better overall. |
| Dec 29 02:17:00 | 23m 00s | Thief of Insulo | I thought the puzzle design was pretty good! You did a great job of showing what each tile did as well. I think if you had time to code it in some sound effects would be the icing on the cake (har har). Also saving the state of the placeable objects between attempts would have been a welcome feature. Nice work! |
| Dec 29 02:48:00 | 31m 00s | King of the Castle | Really nice retro feel! Graphics and audio were pretty solid. I think the next step would be to add some purpose - high scores and the like. It might be interesting if you had to tap a series of buttons to raise flags as well, rather than just standing next to them. Good job, though! |
| Dec 29 22:41:00 | 19h 53m | Heroes in Tray | It's a cool concept! It reminds me a bit of the missions you can send your garrison followers on in the latest WoW xpac. In its current incarnation it's not super fun - seems like there's a lot of waiting. Reading the text can be interesting but wears out pretty quickly. I think some sprites showing the simulated battle would be a really awesome addition. Some sound effects and a change of music while on mission would be a nice touch as well. I was able to figure out some of how the game worked mechanically on my own, but for something like this a tutorial or some additional instructions would go a long way. Overall good job, though! |
| Dec 29 22:55:00 | 14m 00s | Ninja Rain | I like the little ninja faces! It was pretty amusing to watch the ninjas flail about. As far as the gameplay goes, it's pretty simplistic - something to shake it up would be a welcome touch. Maybe an attack move as well. Also some music and sound effects would go a long way toward improving the experience. |
| Dec 29 23:07:00 | 12m 00s | Greeny GRUB | The core concept of the gameplay is sound, but it needs more juice. It felt like the controls were a bit off as well. Something to mix up the gameplay would be nice - powerups, bonus circles, etc. Also some more work on the graphics to add context would be a welcome addition. It's a good start, though! For future reference you should probably embed the Jam version until voting is over to avoid confusion. |
| Dec 29 23:44:00 | 37m 00s | Colosse Duty | I thought the concept of keeping a crystal around was pretty interesting! I'm not sure if I see exactly how that ties into the theme, though. Also, I think the combat could use a little more love. Still, the graphics were solid, and the audio was pretty good - it added some nice atmosphere. Overall solid work! |
| Dec 29 23:57:00 | 13m 00s | birdsong | Definitely a clever use of the theme! The platforming overall felt solid and the graphics and audio were pretty decent as well. I did find the fisheye effect to be pretty distracting and sometimes frustrating to deal with for general gameplay, however. Nice work overall, though! |
| Dec 30 00:09:00 | 12m 00s | Mini Minotaur | Cool concept! The vision cone effect was really awesome as well. It's a bit difficult to figure out where things go, but I'm not super great at puzzle games. Still, some more feedback in that department might improve the overall experience. |
| Dec 30 00:45:00 | 36m 00s | The Beta Bank - A Paragon Pawns Production | It's a really interesting concept - definitely feels innovative! I think it's a bit too tough at the moment, though. If you had three sensory modes total instead of six I think it would tighten things up a lot. I'm also not sure if I'm seeing a strong relation to the theme, but maybe that's just me. The audio fit really well and added some nice ambience, though! Also, in the future it would probably be better to embed the version you submitted until voting ends to avoid confusion - a lot of people don't pay much attention to the game description. |
| Dec 30 00:58:00 | 13m 00s | Coin Toss Simulator 2015 | Surprisingly fun! I think the connection to the theme would have been stronger if you had to play while looking at the one screen, but that's a minor thing. Also, I think it would have been cool to not just destroy things, but to try and land the coin inside of objects as well for points. Solid entry overall, though! |
| Dec 30 01:16:00 | 18m 00s | Save Christmas | Pretty solid! The shooting felt really nice. It was a bit tough, though. I think some enemy and weapon variety would add a lot. |
| Dec 30 01:21:00 | 5m 00s | Snow Need To Rush | Clever name! Overall I liked the use of the theme. The graphics were great as well. I think some music and sound effects would go a long way to complete the experience. Nice work! |