Foon → Ludum Dare Explorer → LD32 → Feedback comment stats → racarate
Feedback comments for LD32
racarate's games and stats for all events →
| Timestamp | Since previous | Game | racarate's comment |
|---|---|---|---|
| Apr 20 05:52:00 | Defence Bot Omega | that was nice, i like the feeling of being in between a game that two computers are playing without you. i really liked how the movement was faster when going further distances, very similar to the robotron projectiles. i wish you made a little bit of music though! | |
| Apr 20 05:56:00 | 4m 00s | Bomb parts | i don't see the exe anywhere in the windows download? |
| Apr 20 06:13:00 | 17m 00s | Agent Of Souls | that was great, played through to the end. only comments are the jumps feel a little broken (get stuck in walls), the number "1" in that font looks like "7" which really confused me at first and it was hard to tell if a switch was in the on or off position. was also going to say that the levels seemed to get easier at the end, but the last level was a doozy. my favorite part was the metroid corridor where the ghost dad couldnt get up so real you had to. i was half expecting the rest of the game to be real you only, to teach you a lesson for sending ghost dad into the spikes all game. |
| Apr 20 07:51:00 | 1h 38m | Baker's Dozen | pretty neat, was a bit confused about the control mapping. it was interesting that moving the mouse cursor was so difficult when using the arrow keys instead of the mouse but then the shift-auto-aim was almost the opposite, very easy to dispatch enemies. i really liked getting to the four-way-cookie shooter because that was an enemy i could use my stationary fine-aiming skills to dispatch. overall pretty cool but i wished you would have had some music for mood! oh and the spider animations were super cool, i only wish they had some impact/destroy effect as well even just a screen flash. |
| Apr 21 02:49:00 | 18h 58m | Amass Assault | downloaded for mac, it was a little confusing maybe zip up the app next time? |
| Apr 21 02:54:00 | 5m 00s | UnconventionalWarfare | hahah, that music. i wish you would have added sfx for the interactive pieces (shots, hits, etc.) reminded me of a sos game like mcpixel. |
| Apr 21 02:58:00 | 4m 00s | ldds | wow i didn't understand that at all! it seemed like my shots went in a random direction, or towards whatever plant was around. i wish the control mapping was different, wasd to move plus trtfg to act felt really cramped. i applaud your effort to make a farming game though, there aren't enough of them. |
| Apr 21 03:01:00 | 3m 00s | Evil Cupido: Haters gonna hate | that was a clever mechanic, banking shots off of ceilings felt good. the shot seemed to come out so fast that it was hard to judge, especially without a "path predict" like in angry birds or a golf game. felt bad for instilling hate into the heart of a canine. |
| Apr 21 03:28:00 | 27m 00s | Faux News | this is my favorite game so far. i didnt realize the buttons were buttons though and i thought it was a statement to subject the player to an infinite loop of what they programmed. |
| Apr 23 22:48:00 | 67h 20m | Color Blind | that was pretty fun! the animation of the player and nonplayers was very smooth and relaxing. i didnt quite understand what the nonplayer shots were doing, they didnt seem to hurt me. and the deathscreen was very abrupt and jarring, as was the disappearance of powerups. i loved the handwritten font you chose, i felt it matched the palette and the animation. i would have been interested to hear music of your own composition as well. nice nice! |
| Apr 23 23:02:00 | 14m 00s | An Unconventional Error | very strange, i felt like the game was playing me |
| Apr 23 23:51:00 | 49m 00s | Wild tales: enlightenment | i love it, non-sequitir city. the music on the air-juggle one was great. |