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Feedback comments for LD32
Nonameghost's games and stats for all events →
| Timestamp | Since previous | Game | Nonameghost's comment |
|---|---|---|---|
| Apr 20 03:19:00 | Do as I say | Oh man, those levels were tricky! This is the most satisfying game I've played so far. For a 48 hour jam, your levels and mechanics are nicely polished! | |
| Apr 20 03:24:00 | 5m 00s | Umbrella Defender | I like it! I think it was even better due to the fact that I accidentally clicked the link without reading your instructions. Was the mechanics were really intuitive so I managed to pick it up quickly. But then it got so crazy with those enemies haha. Nice work! |
| Apr 20 03:31:00 | 7m 00s | Splitting Hares | Haha that was great. A very satisfying hare massacre simulation. The only thing I would recommend is locking the cursor, since I was playing in a window and kept clicking outside of the screen. For Unity that's setting the Cursor.lockState I think. Otherwise it was very enjoyable. |
| Apr 20 03:44:00 | 13m 00s | Head Sword Ninja | I had a fantastic time playing this. Once I was able to get him flipping around the room I was laughuing for a good 5 minutes. I didn't even pay atention to the time honestly. I wonder how this would play as a local multiplayer pvp game. 2 ninjas flopping about with swords on their heads? Nice work! |
| Apr 20 03:50:00 | 6m 00s | Candy Defense: Legoes | Interesting idea! I like the free-form style of being able to place blocks wherever. That being said, I wasn't really clear on what I was supposed to be defending at first, and then by the time I was able to get there I had pretty much lost. But nice work otherwise! Cool to see something done in Blender! |
| Apr 20 04:02:00 | 12m 00s | DoubleNegative | Good stuff! The asthetic is definitely the defining feature of the game. Those lights give it a very chilling atmosphere, as if I'm floating in a dust cloud in space. Love it! I couldn't find my controller but even with a key/mouse it was solid! I would definitely say that making it framerate independent and fixing up the UI would make it even better. Also noticed that there seems to be no way to exit the game from fullscreen without alt-tabbing (A thing I forget all the time). But all-in-all a solid showing, I'll definitely come back to play again when I can locate my controller! |
| Apr 20 04:11:00 | 9m 00s | A Tale of Two Souls | Pretty interesting take on the swapping mechanic! I'd suggest trying to package it in an executable if possible. I'm not always keen on running .bats from the internet haha :D |
| Apr 20 04:19:00 | 8m 00s | Kill'Nex | This is impressive for a 48 hour jam. Like any sandbox-machine-building game it took a sec to get my bearings, but once I finally killed the guy I was quite pleased haha. The UI was a bit clunky, and the part palette was off on the left and made it hard to understand what it was.But I enjoyed it otherwise, will definitely be coming back! |
| Apr 20 04:25:00 | 6m 00s | Saber Disk | Oh man I love that asthetic man. Super polished game. It's a bit difficult, as there are so many enemies and I can't really tell if I'm avoiding them or not. I feel like if the enemies were fewer and had more of a pattern, I'd be able to get the rhythm. Also the guns felt pretty useless. But that hoverboard flip, and the scanlines, and the grid, and the soundtrack. GOOD STUFF. |
| Apr 20 04:31:00 | 6m 00s | Hot Kitty! | Not bad for 12 hours, and it's definitely unconventional haha. |
| Apr 20 04:38:00 | 7m 00s | Roll Initiative | Graphically excellent, and the mechanic is interesting! Although in the end there's really no challenge to it. There's no penalty for just throwing every roll, and in the end I'm assuming that it's purely based on luck. But a really nice project, and that's an impressive soundtrack to boot. |
| Apr 21 00:46:00 | 20h 08m | FocalPoint | Intersting! But there wasn't much to it. Avoiding the enemies was pretty easy and then it just randomly becomes dark (night?). The light mechanic was super unique but it didn't feel any different than just shooting a laser at a single spot. I would definitely like to see more though! |