Foon → Ludum Dare Explorer → LD32 → Feedback comment stats → Nanolotl
Feedback comments for LD32
Nanolotl's games and stats for all events →
| Timestamp | Since previous | Game | Nanolotl's comment |
|---|---|---|---|
| Apr 20 07:18:00 | Happy ! | Simple and well implemented game mechanics and a very cohesive graphical style. Well done. | |
| Apr 20 07:26:00 | 8m 00s | Dario DDS | Not the most original mechanics, but very will executed. I enjoyed the music too. |
| Apr 20 07:32:00 | 6m 00s | Kiwi Jelly Boy | A nice concept. I liked the design of the HUD and enemies. It seemed to lag quite badly at times though. |
| Apr 20 07:36:00 | 4m 00s | Cupid's arrows | Took me a minute to figure out, but when I did it was great. I very good concept. Would have liked to see more puzzles. Great work. |
| Apr 20 07:41:00 | 5m 00s | Just One Banana | I liked what this was shaping up to be, but it seemed to cut short very abruptly. I suppose that was due to time restrictions. But otherwise, nice game. |
| Apr 20 07:47:00 | 6m 00s | Ay Pinatas! | The whacking mechanic felt really satisfying. I think it's the slight delay caused by the animation that did it for me. My main criticism is that the level design felt a bit haphazard. <br/> <br/>Good work. |
| Apr 20 11:45:00 | 3h 58m | A Knife Made Of Whispers | The lantern mechanic was pretty neat and the graphical style and effects were good. The throwing and jumping physics felt quite awkward though. <br/>Well done. |
| Apr 20 11:51:00 | 6m 00s | Hugline Miami | Really well polished considering the time it was made in. Graphical effects and great audio made it feel quite close to the actual Hotline Miami. |
| Apr 21 09:41:00 | 21h 50m | TypeFighter | Really difficult and really good. Coming up with words just somehow manages to be fun. Great job. |
| Apr 21 10:01:00 | 20m 00s | Mable: The Journey | One of the more polished entries I have come across. The sword mechanic was fun, but surviving for very long was really difficult. The foreground trees appeared above the the instructional text, which was a little bit annoying. |
| Apr 21 10:09:00 | 8m 00s | Copycat | Pretty decent. I found the directional movement to be a bit frustrating. Seemed quite polished and the mechanics were interesting. Good job. |
| Apr 22 01:33:00 | 15h 24m | Slam Jam Bakery | A fantastic overall experience. Graphics were stylized, music was really good, gameplay was fun. Great job. |
| Apr 22 01:48:00 | 15m 00s | Randomsmith | It seemed like a good idea, but I could hardly ever get anything to work. The graphics and music were good, but the gameplay didn't seem to work very well... |
| Apr 24 08:48:00 | 55h 00m | Mugslinger | Nice game. I thought the mug fullness on the menu to indicate difficulty was a nice touch. |
| Apr 24 09:19:00 | 31m 00s | Can You Reach the Sun? | Really well done. Best use of theme I have seen so far. The graphics were simple, but fitting. With a bit of tweaking to the colour palette they would have been perfect. Amazing job. |
| Apr 24 10:20:00 | 1h 01m | It started with the rain | Didn't seem to be much strategy to it, but it all worked when you figured out the rules. <br/>Reminds me of this entry from LD29: http://ludumdare.com/compo/ludum-dare-29/?action=preview&uid=5862 |
| Apr 25 01:50:00 | 15h 30m | Wok Quest! | A nice idea with a solid central mechanic. However, I don't think there was enough variety with it to justify the amount of levels. Every one after the first couple (excluding the one with a bunch of pigs) felt the same. It was also a bit too easy. I beat the whole game without ever taking damage. <br/>All in all, a solid effort. |
| Apr 25 12:36:00 | 10h 46m | Chaos Tomb | Really good game. Played all the way through, getting all 6 weapons. Was fun, but most of the weapons just came down to pressing attack and hoping for the best. Not having the weapons in a set order also made it difficult to tell if a room was not possible with your current set of weapons, or if it was just hard. <br/>Through out the play through the audio (which was nice when it was working) got glitchier and glitchier until it stopped working altogether. <br/>Criticisms aside, the platformer physics and controls were very well designed and the graphical style all meshed well. A terrific game. |
| Apr 27 12:09:00 | 47h 33m | Monster Detective Agency | What a great game. Cool idea and executed well with a really strong atmosphere. I really enjoyed wondering around this world you made. Well done. |
| May 2 06:33:00 | 114h 24m | Quality Television | Really well done. A interesting mechanic used extremely well. Amazing job. |
| May 10 12:24:00 | 197h 51m | Mecha Cop 2875 | liked the player character design and animation. |
| May 10 13:02:00 | 38m 00s | Nuclear Autumn | Really great game. The construction of the world and atmosphere worked amazingly well together. Unlockable abilities were also a lot of fun. Fantastic job. |