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| Timestamp | Since previous | Game | mike1101's comment |
|---|---|---|---|
| Apr 19 22:34:00 | Agent Of Souls | Very cool art style. Feels unique and consistent. <br/> <br/>I had trouble playing it. I managed to teleport through the first barrier but then what ? Maybe I'm playing it wrong ... <br/> <br/>Also it got stuck a couple times. Mostly when I try just against walls ... | |
| Apr 19 22:37:00 | 3m 00s | Grow My Thing | Oh man, that's hilarious. Top points for Unconventional Weapon. Made me super uncomfortable :) <br/> <br/>Not sure this is a constructive point but I ended up just playing the dick above the hilter heads as it's the only way to ensure I hit them. Which felt silly after a while ... Though I appreciate the wobbliness is part of the humour. |
| Apr 19 22:42:00 | 5m 00s | Cube Wars | Original gameplay. Sounds were a bit upsetting - Sort of sudden ... And the movement felt a bit harsh too. Though very interesting puzzles. |
| Apr 20 07:21:00 | 8h 39m | DUPE | Really great. Graphics are brilliant. Incredibly funny ... And an excellent use of the theme. Spot on. Got a bit repetitive, though that's completely understandable with the time limit ... Very well done ! |
| Apr 20 07:27:00 | 6m 00s | Rain Rain GO AWAY! | Really liked your drawings. Good unconventional weapon. The game mechanic is pretty plain, though. And although the drawings are great it feels a bit harsh - maybe soften with filters in photoshop ? Pixellate ? I dunno. Good job. |
| Apr 20 07:36:00 | 9m 00s | Girl from the north country | Not sure how to rate this. I get that it's an interactive story. Not much into reading ... I started but got bored so I ended up clicking the links to progress, and when the links stopped I would go back and click another link to scan forward and see what happens. <br/> <br/>I suppose I should comment on your writing ? You say "I" a lot ... It kind of seems like the whole thing is the character dealing with the death of their son ? And trying not to kill themselves ? By ruminiscing on the right / wrong thing ? Great idea ... Hmmm, let me think about it ... |
| Apr 20 08:33:00 | 57m 00s | G.R.A.V.I | Very cool. Great voice acting. Nice script. <br/> <br/>The controls though ... My head moves around fine but the movement ... It seems to get more and more sluggish until it's not playable at all. I'm on Windows using a keyboard. <br/> <br/>Good humour. Great use of the theme. Nicely done ! |
| Apr 20 08:54:00 | 21m 00s | Unconventional War | Doesn't run. Downloads fine but nothing happens when I open Unconventional War.exe ... |
| Apr 20 08:59:00 | 5m 00s | Bread Ninja | Oh that's so funny. Great use of the theme. <br/> <br/>It's a bit sticky - Moving is really awkward ... I love the art. Though how to win isn't obvious ... |
| Apr 20 09:08:00 | 9m 00s | Don't Drop the TV | Man that's fantastic. So funny. Great use of the theme. Love those splatted eggs ! Very nicely done. |
| Apr 20 09:19:00 | 11m 00s | Dr. Eccentric | Very cool intro screns. Super funny. The actual game though felt a bit silly. Didn't really do the intro screens justice ... |
| Apr 20 09:24:00 | 5m 00s | Machine Kiss | This surprised me. I had no idea what I was doing at first (maybe if you keep developing this, which I would, you would have some kind of intro mechanic) but I clicked through until I got to the end. Then I understood that I could only click on the cards ... And I love that - that all you can do is place them and then watch the game play out. Super great game type / mechanic ... Very interesting ... I would just have something like a slow build up, where you choose one card and see what it does ? Something like that. |
| Apr 20 09:28:00 | 4m 00s | Classroom madness | Oh man, fantastic graphics. Really amazing. I just have no idea what to do ? I tried reading your description but ... Still not sure. Was fun clicking around trying to see what happens ! |
| Apr 20 09:31:00 | 3m 00s | Discourtesy Induced Death | The inline web player doesn't work - It's too small to read anything. I think you need to set the size bigger ... <br/> <br/>So funny ! I couldn't control the plane at all but it was still hilarious ! What on earth is the alien doing in the tower ! I want to find out more about this world ! <br/> <br/>Gameplay is a bit limited ... |
| Apr 20 09:34:00 | 3m 00s | Hazardisc | Wow, great music. Couldn't really figure out what to do ... The controls looked complicated ! <br/> <br/>Can imagine this must be good with two players. |
| Apr 20 09:37:00 | 3m 00s | (mental)fairy | Starts off very cool ... <br/> <br/>Great graphics. Nice, innovative layout. A bit silly, though, the actual gameplay ... The sound of the gun, and the in-game audio, doesn't tie up with the cool, heavy song at the start ... A lot of great elements that don't tie together well ... |
| Apr 20 09:39:00 | 2m 00s | A Planet Hopper | Great music. Ties together well. Just couldn't figure out what to do ? |
| Apr 20 09:44:00 | 5m 00s | Kiwi Jelly Boy | Ok. So the more you shoot ... You're actually shooting your own body ? Interesting ... <br/> <br/>I couldn't really follow what was going on at the start. And what ... on earth is going on - Why am I talking to a banana ? And why am I, like, a green gingerbread man ? Bit creepy ... <br/> <br/>The game itself is nice enough. Couldn't really get anywhere without dying - How do you jump over the ravine ? |
| Apr 20 09:48:00 | 4m 00s | Keyboard Warrior | Very cool. Loved the look of the little guy. Nice use of the theme. <br/> <br/>At first was a bit lost at using Enter as attack. And the rest of it was a bit silly - The levels and the enemies weren't very interesting ... Maybe tie it in with the weapon ? Like, what would you use your keyboard to defeat ... And where would you be doing it ... Some kind of story would go a long way. |
| Apr 20 09:55:00 | 7m 00s | Flippin'Nukes | Wow, that's actually flippin' cool. You should totally make this into a mobile game ! <br/> <br/>Just the women with the voice is strange ... Doesn't really fit the style of it. Maybe something like explosions, clicks and clangs, some kind of dance track to fit the neon style ... |
| Apr 20 10:01:00 | 6m 00s | Oddest Jobs | In-game web doesn't work - When I press space it jumps down to the comments section ... <br/> <br/>Omg, I love this ! I lost my hat ! <br/> <br/>Brilliant graphics. I love how snappily the hat fires. Such a funny idea - just by looking at the dude you can see he's debonaire. <br/> <br/>Would love to get more on the story - Who are those dude in white ? Why is your badass self running around these buildings ? <br/> <br/>Couple issues with collisions against walls. Not a fan of the jump physics / acceleration ... Hate it when you sort of float down in side-scrollers ... <br/> <br/>I LOVE the fact that you have to collect your hat ! |
| Apr 20 10:11:00 | 10m 00s | Vinnie Cancer | I pushed the tank over the edge and then the camera followed him into grey blankness ... <br/> <br/>Can't seem to get past that. <br/> <br/>What is the bar above my head ? <br/> <br/>Nice background ambience. The voice audio was a bit loud. <br/> <br/>What is the story ? Who killed you family ? How are you going to give them cancer ? Are you cancer ? Why is there a tank ? |
| Apr 20 10:16:00 | 5m 00s | Littleboom | Very cool. Love the intro. Great music / atmosphere. <br/> <br/>Man, that unity plugin is killing my machine ! <br/> <br/>The bomb sounds are blown out ... far too loud and full of bad distortion. <br/> <br/>Drop bombs and collect elements ... Cool idea. I couldn't figure out what to combine how ... ANd I dropped a bomb on the place with the tower (is that my place ?) and then the instructions disappeared ... And then I didn't know what to do next ... What am I doing again ? <br/> <br/>Great intro, again ... |
| Apr 20 20:28:00 | 10h 12m | Slaughter | Solid style. Love the splattered monsters. Was fun to play ! |
| Apr 20 22:47:00 | 2h 19m | Cocktail Ninja | Same here. Doesn't work on my windows 7 machine ... |
| Apr 21 08:20:00 | 9h 33m | Deadly rain | Very cool. Loved the graphics. Was hard to get past the first guy. If the helicopter bomb didn't explode just right the walls were too high... |
| Apr 21 14:54:00 | 6h 34m | Covert Courier | Very cool. Like the graphic of the dude. And love how when you kill an enemy they explode out into letters - Like sonic the hedgehog. <br/> <br/>The controls were a bit clunky - Felt sluggish ... And I kinda feel like the enemies are ... like an evil version of me ? |
| Apr 23 09:31:00 | 42h 37m | Dr. U and the bottomless PIT | I love the intro ! So funny ... <br/> <br/>A little bit fast ... Couldn't really see what was happening. And the swinging felt ... It felt like I didn't have control, really. I would just swing and swing and a couple of times the bats would get hit but then I would just die. Couldn't really get into the gameplay. <br/> <br/>Love the music. Great mood - I love how silly it feels - It matches the fact the phone call intro and art ! <br/> <br/>Not a fan of your voice-over : such a great bit, him answering the phone on the branch. But the voice itself needs to be ... It just didn't fit, somehow. Like maybe instead of giving instructions it should be his boss or wife yelling at him ? In like a silly, unrecognisable voice ? <br/> <br/>Really good stuff though :) Thanks. Made me laugh. |
| Apr 23 09:39:00 | 8m 00s | Aliens! I need your D.N.A. | When I tried opening it on my mac it says "The application can't be opened" ... |
| Apr 23 09:46:00 | 7m 00s | Dead Pixel | Was confused as what I was suppose to do. Threw the brick around and the level kept restarting. Managed to get through this one circular barrier but then the next didn't respond ... <br/> <br/>Also the music sounded great at first but then started to bug me ... Maybe it's just my taste. Felt like I was being put to sleep. With a dull drill. |
| Apr 23 09:51:00 | 5m 00s | > punch -s | Great story. Very cool comic book. Wished I could have kept reading. But when I got to the console ... Nothing worked. I see instructions and a text box but nothing I do when I type in ... does anything ? |
| Apr 23 20:51:00 | 11h 00m | Sten the Keyboard Warrior | I really liked the graphic of the room. Made me want to know more / live in that space ... <br/> <br/>But the game itself was, well ... Firstly, the physics - it felt really slow / sluggish. I can't stand it when you jump and the guy floats down like on a leaf. The bullets too sort of came out like ... I dunno, soap bubbles. The enemies too ... Needs to feel real. Solid. At least snappy ... You know, like a bullet comes out and BLASTS the enemies, who fly away, and explode ! |
| Apr 23 20:58:00 | 7m 00s | Mighty Gravity | Totally unique ! Never played a game with this mechanic ... <br/> <br/>Constructive criticism ? I don't know ... It felt kind of clunky. (I seem to be saying that a lot). But it's true - A lot of games loose out and feel unprofessional because they don't SNAP. You know, if there was like a exponential curve of approach, so as the balls came closer they almost got sucked in and very suddenly struck ... And there was some kind of visceral effect - Sound would be great. Something satisfying. And that you wouldn't mind hearing a hundred times ... Then you would have a game (at least a casual game) on your hands ... <br/> <br/>Same with the earth rotation - It needs to move in a cool way. Something that would make it into a hackers movie. There is a term for this - for the kind of movement that ... goes on a curve ... but I can't think of it. So when you move the planet it doesn't just respond to the arc of rotation - instead it uses that arc to ramp up the movement (I think that's the word - RAMP) to a high speed and then ramp back down ... THAT will look cool ! |
| Apr 23 21:09:00 | 11m 00s | Pew Pew Club | What are the keys ?!? AAAAhhhh ! <br/> <br/>I had to restart. Why not WSAD people ! ... Sorry. Maybe I have right-handed privilege ... <br/> <br/>Very cool graphics and music ! <br/> <br/>The shooting itself was hard. I kept getting hit by the monster ... Maybe like a block button ? He has such a faster shoot rate. Should I be jumping over those shots ? <br/> <br/>Why am I transparent ? Is that my health ? <br/> <br/>It's hard to criticise (how is that spelling wrong?) since your art would ... I would never have been able to do that. But the actual play was a bit wooden ... I wish there was some kind of law of good platformer physics. I don't think that it's as simple as F=ma ... He should snap up, and snap down ... Same with the bullets. Else it feels like you're just, well ... Playing something that came right out of game studio or whatever ... <br/> <br/>I'm starting to feel bad for saying bad things. But that was my first impression - Neat graphics. Sucky physics ... That's what I would work on next (if I were you and I wanted to keep working on it). <br/> <br/>Anyway. Hope that helps :) |