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lucentbeam

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TimestampSince previousGamelucentbeam's comment
Apr 21 17:23:00 What They Want to Hear Nice! Interesting use of the theme, and a fun little puzzle trying to figure out the right categories of words to use.
Apr 21 17:29:00 6m 00s Rainyblow Bash Heheh, this was entertaining, if a little bizarre. I really enjoyed the barrage animation and mechanic! Good fun.
Apr 21 21:49:00 4h 20m Glorch's Great Escape Very nice! I like the reversal of the more common interpretation of the theme... An unconventional grenade, in that it's not really a weapon :)
Apr 21 23:48:00 1h 59m The Revenge Of The Sea Nice work! I enjoyed the graphics and the gameplay. By the second or third level it started getting a little tedious with how long the timer was... But the 4th level was a fresh change! Unfortunately, when I died on it, I wasn't quite up to chugging through the first three again.
Apr 22 16:25:00 16h 37m Riddix' Dialogue Adventure Very interesting and original idea! I also hit the issue where I got whacked over and over by the ogre -- and yeah, it was right after I made a very long weapon. Some more prompts about the weapon parts would be really helpful.
Apr 23 01:01:00 8h 36m The Neverending Fountain of Puke Hah, what a bizarrre and kind of gross game :) That being said, really nice work! I like that there's a combined food/health mechanic. I was pretty surprised when I started puking my guts out! As others have said, the challenge could definitely stand to be ramped up.
Apr 23 16:16:00 15h 15m SoulWeapon Hey, very nice work! I like the shared life/attack pool, and I really enjoyed the character animations and parallax fg/bg. I encountered a few bugs -- if my mouse left the active area my keyboard controls stopped working. Also, if you walk left of the start area it seems you'll fall into a void?
Apr 23 20:36:00 4h 20m SPACEPIG Nice work! Really solid entry. Certainly could use a little music to help the mood, but still fine. You did a really great job of building the levels to always inform about the mechanics!
Apr 23 22:59:00 2h 23m Mouse Escape Pretty interesting little game. I also found that I would lose seemingly randomly... And sometimes the cats would catch me but I didn't die? Seems like there are some strange collision issues going on. I'm not sure if it was intended, but I found the searchlight-eyed cats to be sort of ominous and creepy :)
Apr 23 23:49:00 50m 00s Fireman Pissaro A nice and simple idea, and well executed! I like GarethIW's solution to the fire popping on top of you.
Apr 24 18:25:00 18h 36m Hackinator Nice work! Looks really good, and has a fun concept. My only complaint is the reliance on mouse clicks to move... I often found myself walking toward a barrage of lasers if I misclicked or an enemy moved out of the way when I intended to hack them.
Apr 24 22:31:00 4h 06m LazCat Hah, wow! This was really fantastic. The design and delivery is really solid, and it definitely kept me playing and laughing.
Apr 24 22:53:00 22m 00s Beacon Nice! Really pleasing art and music. I do wish the controls were a little less slippery, though.
Apr 24 23:05:00 12m 00s Makeshift Defense Really interesting game, with very clever mechanics. I seem to be pretty bad at it :)
Apr 24 23:45:00 40m 00s Love Bomb Interesting game, though I had some trouble really feeling like I could affect the population. Beautiful art. The music gives it all a very eerie vibe.
Apr 25 00:03:00 18m 00s Belly Battle Hmm, so is it that the carrots make you smaller and the cake makes you bigger? Anyway, all around a really neat idea that I think shows a lot of promise! I really like the silly characters :)
Apr 25 03:08:00 3h 05m An Alien Sniper Very weird, and definitely original.
Apr 25 03:26:00 18m 00s Dead Pixel Neat concept and visuals. Once I'd destroyed one white object and one red object, that seemed to be it? If not, more guidance would seem in order. I also had a lot of trouble jumping while running; kept falling off platforms and starting over. Glad to see you're continuing to work on it!
Apr 25 03:41:00 15m 00s After Glow I saw pixel-art and first-person and initially thought "Minecraft lookalike" but the art and atmosphere is a level up! Hope you really do finish it; I'd love to know what kind of story you had in mind.
Apr 25 03:50:00 9m 00s Limbs It's playable enough, and I liked the destructible buildings. Having a severed arm vs. not having one doesn't change the gameplay a whole lot. The whole thing is just kind of needlessly gross.
Apr 25 04:16:00 26m 00s Astro-Tow Love the variety of tools, and the level design! The controls got in the way a bit, and I had a lot of trouble remembering which numbers did what. I eventually noticed the icon at the top of the screen which tells you what you're using, but what if you arranged them at the bottom left, so they line up roughly with the corresponding number keys? Just a thought! <br/> <br/>By the way, if you're interested in a more "arcade" approach to a similar mechanic, check out our game TUGBOAT. http://ludumdare.com/compo/ludum-dare-32/?action=preview&amp;uid=25522
Apr 25 04:29:00 13m 00s Apocalyptia Great art and music. Cute, and definitely atmospheric. Gamepad support would have gone a long way, but still really impressive given the time limit!
Apr 25 04:42:00 13m 00s Avenging My Gran, the Famed Botanist Very clever mechanic. The game does a good job of teaching you how to play it and then gradually ramping up difficulty. The colors are soothing and the sounds are pleasant, but a music track would have really brought it home.
Apr 25 05:01:00 19m 00s Scary Rocks Gorgeous, unique, welcoming. Best thing I've seen so far!
Apr 25 05:06:00 5m 00s Umbrella Defender It's cute, and I like the shield mechanic! The difficulty could be tempered, if you want, by reducing the projectiles' speed and rate-of-fire, and increasing the speed of the umbrella (both unfolding and swinging.) But some people like their games hard!
Apr 25 05:11:00 5m 00s I CRUSH YOU Strangely satisfying! Hey, wouldn't it be cool if this integrated with Facebook so you could crush your friends?
Apr 25 05:13:00 2m 00s Lumber Jacques I... don't know what to say!
Apr 25 05:18:00 5m 00s Moss The restrained color palette is quite lovely, and the moss animations are well done. I'm curious what that original idea you had was, but it's certainly a pleasant visual experiment as it is!
Apr 25 05:25:00 7m 00s A Snowball's Chance Very clever gameplay! I was particularly impressed with the concept of pressing against something to slide it. I'd have liked a visual indication of which objects slide in which direction, and whether I'm close enough to an object to slide it. The music is really lovely, but it doesn't fit the game at all. A "sizzling" sound effect would have been nice too.
Apr 25 05:42:00 17m 00s Genemon Wow, great work!
Apr 25 05:48:00 6m 00s Cheeseburger (in Paradise) Lady Beardo said it perfectly.
Apr 25 06:00:00 12m 00s Ultra Hat Dimension Utterly adorable.
Apr 25 06:07:00 7m 00s Throw Junk at Aliens Core mechanic is pretty satisfying. Sound effects are annoying.
Apr 25 06:19:00 12m 00s HUGO THE LASERCAT KING Fantastic.
Apr 25 06:34:00 15m 00s Mable: The Journey Very stylish!
Apr 25 06:41:00 7m 00s S-LAYER Really hard!
Apr 25 07:01:00 20m 00s Jump Gun A little frustrating at first, but the gameplay really comes together. Nice level design!
Apr 25 07:14:00 13m 00s Mass-X 5s all the way down
Apr 25 23:31:00 16h 17m Pipe Mouse Like many forms of art, video games must struggle to balance the new with the old: a game must be familiar enough to not leave a player lost, confused, and ultimately frustrated, but offer enough innovation to provide the exciting frisson of discovery. PIPE MOUSE is a game which joyously embraces classic video game archetypes and gameplay, but which struggles to effectively transform them into a sum greater than their parts. <br/> <br/>The visual design calls to mind not only the Mario game franchise, with its pipes and layered backgrounds, but also the classic pixel art of Tapper and Donkey Kong. The color scheme is pleasant enough, and Chester has a certain charm, but he lacks the distinctive characteristics that help to make a protagonist unique and memorable. The cats' potential is sadly wasted, with none of the deranged energy of a Donkey Kong or even the personality of the Angry Birds series' pigs; they are almost entirely generic, except for their burning yellow eyes (suggestive of a demonic nature that feels at odds with the rest of the material). The greatest misstep here is likely the grid overlaid on the gamescreen, a feature likely intended to evoke the arcade screens of old, but which instead distracts and confuses. <br/> <br/>The gameplay is executed competently, although it is somewhat derivative of the classic "Pipe Mania" and, without any countdown or timer, lacks that title's compelling urgency. The addition of new game components such as blocks and splitters helps to gradually ramp up the difficulty, but it does feel like something is missing. Also, while I realize it is unreasonable to quibble with the internal logic of a video game world, the multiplication of the mouse as it travels through the splitter pipes is abstruse and mildly disturbing. Since Level 8 appears to be finished but unbeatable, the frustrating conclusion casts both mouse and player into an unceasing purgatory watched over by your grey-haired nemesis. <br/> <br/>The music is pretty good.
Apr 26 05:15:00 5h 44m Porcupine Dogfight Played with the XBox 360 controller, but still found the control scheme a little opaque. I'd prefer it if I could just point in a direction and the porcupine would do what it takes to get there, rather than having to switch over to a flight-sim-like scheme whenever I exit my balloon. Otherwise, I really liked the concept, pace, and artwork. Nice job!
Apr 30 23:52:00 114h 37m Waffle Warrior Haha, pretty great little game. Maybe a little morbid, but in a funny way :)
May 1 06:50:00 6h 58m Hitchhiker's Tales Very nice work! Pretty challenging -- took me a while to realize you could pick up the UFO's, and even then, took me a few tries after that to beat it.
May 1 07:09:00 19m 00s Daifugo The character art and music made for a nice mood! As others have pointed out, the big slime was a little tedious to fight, and the card/weapon connection was a tough one to make.
May 1 15:24:00 8h 15m Daunting Disorientation Neat little game! Great mood and interesting concept.