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goadrich

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TimestampSince previousGamegoadrich's comment
Apr 21 03:37:00 A Knight and A Line I had not played a game in a pdf before, nice way to tell a story without requiring a game engine and have it playable by almost anyone. I like the moustachize option. There were a few typos "Play Death" and "too" once when it should say "to".
Apr 21 03:41:00 4m 00s Get Off My Land The screenshots look great! I was unable to run your game, it loaded the Day 01 screen, then crashed on me. I was running the web version in Firefox, and received the message "The content was stopped because a fatal content error has been detected."
Apr 21 03:52:00 11m 00s Lack Of Light Awesome graphics and procedural dungeons! I did not survive very long at all in any of my attempts, most of the time Iw as attacked by 4-10 monsters in the first second. Maybe you could have the difficulty ramp up as the game progresses?
Apr 21 04:01:00 9m 00s Hugline Miami Excellent graphics and shaders! The heart gun was effective, but I was hoping for a hug sprite animation based on the title.
Apr 21 04:24:00 23m 00s Venari Great graphics! I liked the visual cues that you were at a cliff's edge. They set the mood well. Wandered around for a bit, but didn't get a good sense of what I should be doing when I interact with objects.
Apr 21 04:56:00 32m 00s Slug Fest Glad you stretched your skills! Nice slug AI, simple and effective. I found the game very difficult to get to all the slugs, I think I managed about one before it ended each time. I also found that I was able to rotate the screen with a mouse drag.
Apr 21 19:09:00 14h 13m PALBOT Great graphics and tutorial setup! I felt prepared to take on the game once I got through the tutorial. Good simple AI for the follow script. Would fit better with the theme had it been Companion instead of Unconventional Weapon, but it still fits :) It definitely felt different to have a character you control and move, but then fire from some other location. I found myself running around and avoid the enemy fire while I also had to work with PALBOT to defeat the enemies. Good work!
Apr 21 19:22:00 13m 00s Rollout Nice concept implementation! I spent a lot of time spinning the tire in circles, until I picked up the feel for how to keep it spinning. While the goal and sense of progress are lacking, I felt invested in getting the tire to spin and had a blast smashing things.
Apr 21 19:29:00 7m 00s Sheep Good idea for a game with programmed moves! The UI with all the stripes was hard for me to process, it felt too busy. The way you constructed your program felt hard to use, and I wish it would retain my prior program when I lost so I could make small tweaks instead of trying to recreate what I had from scratch every time.
Apr 21 19:37:00 8m 00s SHEEP MANIA Your sheep look awesome! The game felt too difficult to me, I could not move around enough to kill all the wolves in time, only got to wave 2. Should the sheep in the pen disappear when the wolves attack them? Not sure exactly why I lose, it is because too many wolves at the sheep?
Apr 22 00:39:00 5h 02m Blink Gun This is amazing! The graphics are clean and effective, the music sets the right mood, the puzzles are just enough at each stage to push your thinking. Great work!
Apr 22 02:19:00 1h 40m Holy Sheeit As a new parent I can relate to this game. :) The vector graphics help abstract away the scatological content nicely. It is a bit too simple, though, I didn't feel any great tension or need to play more than once.
Apr 22 02:26:00 7m 00s Escape the Maze I found it hard to get used to using WASD, since W wasn't really up, but in the direction of the mouse. I ended up just using W and moving the mouse. I got negative hit points, was I supposed to die at 0? The sprite art looks very nice. One time when I played, I didn't get a maze, just a straight line with no monsters around.
Apr 22 02:35:00 9m 00s Gravity Blade Nice. Felt like a twits on Daleks, was able to get up to 17 one round. Would have liked a bit more time to revel in my score before restarting the next round.
Apr 22 02:42:00 7m 00s AquaphobiCats Nice game! The lava graphics are beautiful! The water spray is hard for me to see in context of all the other colors, it feels too subtle. I jumped off the screen to the left and couldn't get back. In the web version, whenever I tried to spray a cat, the frame rate collapsed, and then I died.
Apr 22 02:58:00 16m 00s Blackboard Wars I like the background audio, and your menu system is very clean. I felt like there should have been a penalty on the amount of chalk you have when you fire, I fired all the time with no consequences that I could see.
Apr 22 03:13:00 15m 00s Space Boy Excellent graphics, and innovative world space! I wasn't sure about it at first, but I got used to and appreciated the ability to fire in any direction, especially when using multiple buttons at once. The music seemed a bit intense for the setting.
Apr 22 03:24:00 11m 00s Liquid Cryogenics You have the elements of a good game here. The tension is real when the orange rectangles get closer and closer. It looks weird to see the purple arc under ground while the charge is very low. It would help to have the controls on a help screen within the game, and to have a pause before immediately resetting the game for another round, I never got a chance to read my score before it was reset to 0. The graphics could use some work, and the GUI font could be upgraded beyond the basic Ariel included in Unity.
Apr 22 03:41:00 17m 00s Echoes of the Forest Beautiful game, engaging theme. I had trouble with the movement, I expected keyboard input instead of clicking on the screen. It was hard to plan my clicks, I was trying to read the story at the same time as playing, and often missed clicking at an intersection only to send Red going off in an unexpected direction.
Apr 22 04:07:00 26m 00s Home Defence Great music! Nice levels with good progression in difficulty. The menu system was very clean, but centered text in the About section was hard to read. Not sure why I could walk across some carpet and not others.
Apr 22 04:17:00 10m 00s Lawyer Golf Cool concept, the conversation in the background is exactly what I expect in a game about minigolf, the actual golfing is secondary. Took a while to get going though, and I found the turning and movement of my lawyer character to be very tedious and slow, it was hard to move to the correct position to hit the ball.
Apr 22 04:26:00 9m 00s The Rock the Paper and the Scissors This is amazing! Perfect match for the theme, the music is integral to the gameplay, the graphics and animations are awesome, I knew intuitively what I should be doing as I played, the difficulty ramped up appropriately at each stage. I want to keep playing this game, will be adding it to my bookmarks!
Apr 22 05:42:00 1h 16m Natural Weapon Great parallax and use of focus on your scene! Hope you get a chance to work on this sometime later, you have a cool kernel of an idea.
Apr 22 05:53:00 11m 00s Cat Nice work! I liked the gradual expansion of your powers in the game. The text was helpful, but I found it hard to read with it centered on the screen, maybe left-justified would look better?
Apr 22 05:58:00 5m 00s With The Lemons Good use of the standard meshes in Unity, with the textures they are quite passable. Nice swarming effect of your enemies.
Apr 22 06:16:00 18m 00s Uprooted - a carrot simulator Great sprite animation! Could use some more explanation of the keymaping, it took a while to realize I could hold down the forward to leap further, and I could control where I stop leaping with the down arrow.
Apr 23 18:21:00 36h 05m Beacons This is a great demo of herding mechanics, did you use steering behaviors? I found it really hard to herd with just one of me, I think I only scored randomly and not through any effort of my own. The beacon was a nice touch to distract, the lighting of the yellow goal point was very nice!
Apr 24 04:19:00 9h 58m Scoria Nice implementation of a turn-based strategy game. The spinning turn indicator is cool! I think the lasers are somewhat slow and detract from the game, I feel like I want the game to move much faster than it does. It took me a while to figure out that I could trash more than one card, since the "Go" was no longer highlighted I thought I couldn't do more.