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Feedback comments for LD32
Noah Ratcliff's games and stats for all events →
| Timestamp | Since previous | Game | Noah Ratcliff's comment |
|---|---|---|---|
| Apr 21 22:05:00 | Slam Jam Bakery | Great work! Bonus innovation for some of the tricks you used to get this look and feel in Unity. | |
| Apr 22 21:40:00 | 23h 35m | SolSurvivor | Awesome use of the theme. Great work on the music, too! |
| Apr 22 21:46:00 | 6m 00s | BitGun | Pretty well done platformer. Pretty hard, too! <br/>I don't quite see how it fits the theme. |
| Apr 22 21:55:00 | 9m 00s | Ex-Sword-Stential Crisis | Great work! There's not much to complain about here, except maybe that movement was a little too sluggish to start. |
| Apr 22 21:59:00 | 4m 00s | Do as I say | Great work! I really liked the use of the theme! However, I found it really hard to hit the little buggers with my commands. |
| Apr 23 22:22:00 | 24h 23m | Bard! | Cool idea and really unique art style! Great use of the theme, as well. <br/> <br/>It seems like I was taking damage from bullets below me when I was jumping while pressing A, but I didn't investigate it much further, as I was busy shooting up robits! |
| Apr 24 21:27:00 | 23h 05m | Oops... I killed my neighbors | Great use of the theme, and totally on point for me. The Sims was basically a creative murder game to me. |
| Apr 24 21:37:00 | 10m 00s | Badass Inc | Great mood, looks great, and plays well. My only gripe is that in the end you don't actually kill him the way you spent the entire game setting up, but that's a very minor gripe. |
| Apr 24 21:45:00 | 8m 00s | Star Driller Ultra | I have no idea what's going on but I think I'm ok with it. |
| Apr 24 21:53:00 | 8m 00s | Boneventure | Great work! At first, I didn't realize the skeleton was storing this in place of his ribs. When I did, 5/5 |
| Apr 26 20:02:00 | 46h 09m | Fathom | Wow 5/5! It was a bit tricky to catch some of the bullets, but with such an amazing presentation, I could not be upset. |
| Apr 26 20:08:00 | 6m 00s | slappy the frog goes to town | blork/blork |
| Apr 26 20:16:00 | 8m 00s | The Hoverboard Convention | Funny take of the theme! We had a similar idea early on. Great work overall, well polished. |
| Apr 26 20:25:00 | 9m 00s | Underground Hangovers | Great mood and atmosphere. A little repetitive, but not bad. <br/> <br/>I was able to get myself stuck in the ground using down arrow to drop off of my hook when it was really close to the ground |
| Apr 26 20:28:00 | 3m 00s | Stasche | Funny game! Sadly, I was overwhelmed by wimpies. |
| Apr 30 20:57:00 | 96h 29m | UNIVERSALIS | Nice relaxing mood. However, it didn't really keep me for long, as the movement made me a bit sick, haha! |
| Apr 30 21:04:00 | 7m 00s | Introspection | Really great work! Innovative take on the theme, with a delightfully unique atmosphere. I love it! |
| Apr 30 21:10:00 | 6m 00s | Bob the different bird | Wow, INCREDIBLY difficult. I feel like the controls were a bit too touchy, and the hotbox on the bird was a little to big. However, still pretty fun and addicting. HS: 14 :( |
| Apr 30 21:50:00 | 40m 00s | Frazzle Dazzle | I dazzled all the frazzles and I loved every minute of it! |
| Apr 30 21:59:00 | 9m 00s | Sun Wukong | Really difficult, but very fun. I feel like the movement is just shy of perfect, and with some tweaking could make for a very nice arcade-y feel. Nice job! |
| May 4 21:28:00 | 95h 29m | walkin' talkin' | Really interesting use of the theme! It was also surprisingly engaging. However, I feel there was too steep of a learning curve, and I spent most of my time just guessing at random responses for the personality type, and then getting booted back to the start. |
| May 4 21:34:00 | 6m 00s | Chicken Rescue Mission On MARS! | Really neat little platformer! Very nice and polished art and game feel. However, it felt incomplete without any sound effects. |
| May 4 21:41:00 | 7m 00s | Goblin Weapons | Really innovative use of the theme, and well implemented! I really liked the varying goblins, especially the laser goblins! However, I feel like the controls were a little stiff or unresponsive at times, especially the jump. |
| May 4 21:46:00 | 5m 00s | Space Burger Defender | Great art, fun little game. I'm a sucker for fixed/forced movement. However, I feel the game was made extremely difficult by the small viewport, and speed of the mice. |
| May 4 21:58:00 | 12m 00s | Trigonoweapon | AMAZING use of the theme, and extremely well polished. Kudos for such an innovative idea. |
| May 4 22:08:00 | 10m 00s | You stole some freezing device | Cool concept! I really like relying on the weapon to shoot things and propel yourself. However, it was pretty easy to just skate right over the helicopters and win. |
| May 4 22:19:00 | 11m 00s | An Unconventional Sound | This is the definition of innovation! Really great work. 5/5 on audio because it just sounded so real ;D |
| May 4 22:36:00 | 17m 00s | Llamaism | Hell goat rises once again! |
| May 6 20:27:00 | 45h 51m | SUPER BRO THROW | This game is really well polished for an LD game. Super fun, too. However, I feel like the throw physics were a bit off at times, and this made the game frustrating at some points. Still, great entry overall! |
| May 6 20:53:00 | 26m 00s | Null Chroma | Solid game, great mechanic. I really like the small touches you put on the paint effect in the world. However, the game would have benefited from either a faster pace, or some more audio to keep it engaging. |
| May 7 21:24:00 | 24h 31m | NOPAEW | Great work! The game feel was really solid! |
| May 7 21:48:00 | 24m 00s | Flail Rider | This is a great use of the theme! Graphically, this game is super solid! However, I feel like the pacing of the game was off. Having to hit R then X every time I restarted was a little annoying, and I feel like the car and flail losing momentum every time it hit something really messed with the game feel. |