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Feedback comments for LD32
CowShark's games and stats for all events →
| Timestamp | Since previous | Game | CowShark's comment |
|---|---|---|---|
| Apr 21 02:16:00 | Bears and Bees | I like the positivity of the lose and win states. <br/> <br/>Keep being awesome. | |
| Apr 21 03:42:00 | 1h 26m | Barrage Restaurant ~ Bountiful Food | Kind of neat and brutal bullet hell game. |
| Apr 21 04:04:00 | 22m 00s | Hugline Miami | I don't understand why I have murder hugs. |
| Apr 21 04:05:00 | 1m 00s | Super Banana Gun | Same. Get the data folder in the downloadable. |
| Apr 21 04:13:00 | 8m 00s | SPACE LOVERS? | Music is pretty nice, but no sound effects make me feel like it's missing a lot. |
| Apr 21 04:33:00 | 20m 00s | Food Fighter 2000 | Got knocked outside the playing field somehow, but before that the shooting was alright. |
| Apr 21 04:45:00 | 12m 00s | A Last Mole King's Lullaby | Sound design was super great. |
| Apr 21 04:48:00 | 3m 00s | Duke Newton | The BGM was nice but what about more audio? |
| Apr 21 05:34:00 | 46m 00s | Oops... I killed my neighbors | I actually cackled playing this. |
| Apr 21 14:07:00 | 8h 33m | Miyu | Really liked the ambiance of this little game. Coulda used some sort of indicator for how many sun sprites were left. <br/> <br/>Music and the sound design were lovely and relaxing. |
| Apr 21 15:00:00 | 53m 00s | Unconventional Cowfare | Had to swap to fullscreen to tone down the resolution, which was weird. Might be nice to have a destruction threshold where you can move onto the next level if you want. A couple times I'd get destroy most everything and then just have to expend drones doing not much at all at the end of a level. |
| Apr 21 15:35:00 | 35m 00s | Blockman & Tuna | Game seemed to lock right up when I opened my first can of tuna. |
| Apr 21 15:54:00 | 19m 00s | A nice Day in the Park | Pretty fun. Vaguely reminds me of Dragon's Lair with the "Here's a scenario. Do this thing. Whoops. Try again" gameplay. <br/> <br/>Although it doesn't take away quarters, which is nice. |
| Apr 21 16:26:00 | 32m 00s | HoneyGuy | Eating bees and spitting them out of your mouth is pretty great. Long live games featuring bees as weapons! |
| Apr 21 16:32:00 | 6m 00s | Mutiny on Samovar V | I didn't find someone to play this with, so didn't rate it on fun or overall, but it seems like a cool idea. BGM was a good pick. Sounds for various things happening coulda been somewhat louder maybe. |
| Apr 21 17:25:00 | 53m 00s | Eyebrella | The mechanics of this are really fun, but moving around is pretty hard. Graphics and effects are pretty good here. |
| Apr 21 20:46:00 | 3h 21m | Boreocracy | Kafkaesque. |
| Apr 21 20:50:00 | 4m 00s | Super Splash Fistiguffs | Seems like with 2 players, I'd still get 4 dudes on the screen, then the level doesn't end even if both real people lose all their lives? |
| Apr 21 21:25:00 | 35m 00s | Minotaur | This is pretty legit for a jam game. Really enjoyed the mechanic, and that you've designed many levels. Had a problem with one level that I accidentally backed out of a few times, and I'd have to see the intro text whenever re-entering. |
| Apr 21 21:41:00 | 16m 00s | Stick Quest | First LD game I've played with credits. <br/> <br/>Nice music and aesthetic. |
| Apr 21 23:12:00 | 1h 31m | Unconventional Butts (WT) | I like the flavor text for various hand, butt, and mouth interactions. |
| Apr 22 00:03:00 | 51m 00s | DATAWIN Lite | Got stuck against a rock during the fight with first blue guy. Couldn't move after that. |
| Apr 22 00:40:00 | 37m 00s | Radisheriff | This is damn well done. <br/> <br/>Gameplay was engaging and it has a good bunch of setups where the firefights feel diverse. Badass for a jam game. |
| Apr 22 02:49:00 | 2h 09m | Beacon | Third maze is kind of brutal for the uninitiated. |
| Apr 22 03:22:00 | 33m 00s | Flail Rider | Got excited about this as soon as I saw the screenshots! Love the concept - very "unconventional" indeed! Very fun, quirky little game. Really hope you plan to continue developing this! <br/> <br/>My only criticism would be the somewhat boat-like handling of the car, which makes it a little difficult to do controlled whip-arounds to aim the flail. Some amount of chaos is expected, but maybe a slightly more controlled chaos? ;) <br/> <br/>At any rate, excellent entry! |
| Apr 22 03:49:00 | 27m 00s | Floats | Played the post-compo Windows version. Really, really dig this game. I didn't get all the way to level 10 thanks to being generally clumsy with my mouse, but I had fun anyway! <br/> <br/>Honestly, the right-click-drag camera controls didn't bother me at all and felt rather natural, but that may be because I am accustomed to working in 3D modeling/animation software, where middle-mouse or right-mouse buttons are typical for camera movement. Ah well! <br/> <br/>The visuals, sound design and gameplay work very well off each other. The game really feels like a cohesive unit! Well done! |
| Apr 22 04:03:00 | 14m 00s | battle star | Snazzy! I like the weapon mechanic a lot. The minimalist look really works, I think. Anything more elaborate and the visuals would have been busy enough to cause readability issues, possibly, so well done on that! The difficulty level was a little beyond me, but that didn't stop me from enjoying the game! |
| Apr 22 04:14:00 | 11m 00s | Queen Bee | This was really a neat and different thing. <br/> <br/>Couple people have said, but this could use some indicator of who you are and who you are against when you're starting. |
| Apr 22 11:49:00 | 7h 35m | FINGERSLINGER | This is really well done. <br/>I'm terrible at it, but that happens. <br/>This has some of my favorite audio out of all the jam games I've checked out so far. |
| Apr 22 13:03:00 | 1h 14m | Irmgard Reichts | The camera zooming looks kind of gross with the pixel art. Otherwise, the graphics are pretty great! |
| Apr 22 13:58:00 | 55m 00s | Killin' It | This is a very cool thing to have made. <br/>I always like a rhythm game. |
| Apr 22 14:14:00 | 16m 00s | Ex-Sword-Stential Crisis | Got a coin stuck to me that I couldn't collect, which stopped me from moving somehow. Otherwise, seems pretty neat. |
| Apr 22 17:09:00 | 2h 55m | Sight | Had my volume turned up quite a bit to try to understand what was going on. Now I understand that getting murdered by a is pretty startling when you're doing that. |
| Apr 22 21:38:00 | 4h 29m | Ally VS Wild ! | Hard to understand what's going on. The art that's in there looks good though. |
| Apr 22 23:18:00 | 1h 40m | BoozeHound | I liked the part with the booze. |
| Apr 23 14:33:00 | 15h 15m | Nuclear Autumn | This was really well done. <br/> <br/>Sometimes figuring out where to go next could get tough, and collecting rocks was somewhat frustrating. |
| Apr 26 16:25:00 | 73h 52m | Nögg Saber | Got a java error trying to run the jar. |
| May 9 00:32:00 | 296h 07m | Death by Chocolate - Unconventional Cure | I couldn't pick things up except a notepad, seemed like. |
| May 10 17:09:00 | 40h 37m | Daygore Bunko | Sometimes starts a level with me stuck in a wall. Otherwise, very cool. <br/>Nice audio! |