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Feedback comments for LD32
Chippington's games and stats for all events →
| Timestamp | Since previous | Game | Chippington's comment |
|---|---|---|---|
| Apr 21 17:51:00 | Space Boy | It's a solid and fun game, very arcade and this game would improve significantly with a score system. | |
| Apr 22 04:24:00 | 10h 33m | Forest Defense | It would be really nice to remove/sell trees (like burning them, ala slash-and-burn maybe) or upgrading them. Their strengths don't really match the costs, since 5 pines can handle way more than a single oak. <br/> <br/>A simple, easy game. Not necessarily bad, but somewhat lacking. |
| Apr 22 04:28:00 | 4m 00s | Dagobert | A charge bar or something like an arc predicting the trajectory would have been nice. The collision is a little wonky, like the seeds would hit the side of a wall and grow up instead of to the side. Enemies or the player has an unnecessarily large hitbox. <br/> <br/>Really neat idea, though, and the sound effects/music were decent. |
| Apr 22 04:31:00 | 3m 00s | Dinos Vs Volcanoes | I think splitting the game into two parts, like a "mineral collecting" section between all the "tower defense" sections would have been a better idea, since things get really hectic right off the bat. <br/> <br/>A cool concept, but very tricky to play. |
| Apr 22 04:37:00 | 6m 00s | Paper Cut | Neat concept, but my wrist hurts by having to mash the spacebar so much. Buff the damage dealt and it would be better. <br/> <br/>The sound that played when you got the cat powerup killed my ears. |
| Apr 22 05:05:00 | 28m 00s | Dim Sum Fusion Assassin | Just like everyone else, it took a while for me to pick up on how the game works. Very nice concept, decent implementation. I would have played more if it were a bit more fleshed out. |
| Apr 22 05:12:00 | 7m 00s | Mystery at the Mansion | Very cool, but loosely related to the theme. Collecting the clues was easy, maybe make it a bit tougher to find them or make the house a bit bigger. |
| Apr 22 05:15:00 | 3m 00s | Evil Cube: The Game | I wish there were more than two levels. It's simple, but could be a fun game with a bit of work. |
| Apr 23 23:31:00 | 42h 16m | Color Wars | You lost the chance to use "You have dyed!" as a game over screen. Hard to aim, okay otherwise. |
| Apr 24 05:46:00 | 6h 15m | Nightfall | You know, it's one of the first games i've been reviewing that i genuinely liked. The only thing that i didn't really like though was that it would crash sometimes for no apparent reason, but that's not actually reviewing the game, so let's move on. <br/>Basically, i was attracted by the fact it has some resource managing going on, like a manual tower defense game, that feels more satisfying to play because you're the one shooting the enemies. Not sure if you had this on mind or it's already implemented in the game, but i think the game would be better if you got bullets faster if you don't shoot for a while. If you did implement it you should add a value that displays how quickly you're recharging 'darkness'. Pickups would also be a plus!. <br/>Also, not really something negative but i played the game for a while and i think there was some point that enemies came so often you had to let in at least one enemy -happened to me at least 2 times-. I kinda felt really sad that there was no score because i'd be playing this to get the top score on my devteam lol. Good job, mate! |