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Feedback comments for LD32
blaster391's games and stats for all events →
| Timestamp | Since previous | Game | blaster391's comment |
|---|---|---|---|
| Apr 20 21:17:00 | ...Slaughter... | Took me a bit to work out what was going on, a read me with info would have been nice, it's a good start, I liked the graphics, but some indication of where the Z attack hits would have been nice, 109 is my high score :D | |
| Apr 20 21:31:00 | 14m 00s | Hugline Miami | Fun, sounds amazing, looks great, only problem is that I thought you moved a bit slow (even with graham), AI is about as dodgey as Hotline Miamis AI but a good effort for 48 hours. <br/>The only other problem is that although the concept is fun, there isn't much innovation in the mechanics, but, if its not broken don't fix it |
| Apr 20 21:47:00 | 16m 00s | Wired In | Game was fun, seizure mode is best mode... Very interesting concept. |
| Apr 20 23:52:00 | 2h 05m | Extinction Explosion!! | Very funny, and no bugs, so that's a plus! What it lacks in innovation it gets back in working well, bit short though. |
| Apr 21 00:02:00 | 10m 00s | Captain Farticus | The music is pretty good, but the fart noises are fantastic. Most of this game is solid, bug free which is good. The only gripes I have is the fact that the fact the coins respawn makes exploring the level less important, and the seemingly infinite amount of jumping means you can skip certain places. <br/> <br/>On the other hand, I farted a door to pieces and it killed an enemy 10/10 |
| Apr 21 00:09:00 | 7m 00s | Terrornado | That was surprisingly fun, and the graphics are unique and work well. I love the pickups that you can get that change the world around you. Great Job! |
| Apr 21 00:15:00 | 6m 00s | Indifference | I like the concept, it just really hard (or maybe I am just bad) a visual cue to tell you when the enemy is about to hit you would be nice. But for the short timeframe amazing! |
| Apr 21 12:27:00 | 12h 12m | My little friend Ernest | Those lighting effects are really pretty, overall I liked it, the only issue I had was the confusion of whether I could walk through things, but the lighting was a good visual aid, another thing is I think enemies should fade into view faster if they are close to you, I get eaten by enemies in the ship because they were behind me and faded into view too slowly |
| Apr 21 12:33:00 | 6m 00s | 99 problems (and a bitch is one) | I feel dirty playing this... <br/>It was fun, took me a few goes to work out the motions I needed to do, but afterwards... I still sucked. I enjoyed it though |
| Apr 21 13:58:00 | 1h 25m | Berry | The Last Straw | Visuals were cool, music was good, I liked the idea. It's just lacking substantial gameplay. Also it started to drop frames while I was attempting to work out the controls on my first try (this is using the webplayer) |
| Apr 21 14:05:00 | 7m 00s | Dario DDS | A nice play on tetris, I had to read the readme to find out what on earth was happening, but after that it was fine. |
| Apr 21 14:12:00 | 7m 00s | MegaWave | That potato looks so sad, I almost felt bad trying to kill him. I do like the graphics of both the player and potato :D It could do with sound, and it did crash the first time I tried it. But a great first attempt at a game. <br/>I know what it is like to overscope massively, the first LD I tried I did, and the game I made was awful. But this LD being my second attempt I just keep getting better. |
| Apr 21 14:20:00 | 8m 00s | Breaking News | Even though it is lacking in AI, I managed to bludgeon a man to death with a Nokia 10/10. <br/> <br/>Also, unlucky on losing your stuff, probably should back up more next time. <br/> <br/>As a note, next time you make a first person game, maybe go a little easier on the viewbob, it made me slightly ill... |
| Apr 21 14:36:00 | 16m 00s | Kill 'em With Kindness | Gameplay was lacking, didn't really have any real strategy to it, graphics would have been nice. <br/> <br/>But the writing was on point for humour, I was giggling my way through each dialogue option. |