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Feedback comments for LD32
Azure_Kyte's games and stats for all events →
| Timestamp | Since previous | Game | Azure_Kyte's comment |
|---|---|---|---|
| Apr 19 16:36:00 | Unconventional Typing | One thing you may want to try to do is check each tank sequentially from the bottom of the screen to the top, making the player place another input to attack other tanks. In it's present state, multiple tanks have letters removed if they use the same letter at the start. That being said, this is rather nostalgic. :D | |
| Apr 20 04:30:00 | 11h 54m | RRRR | This is a pretty cool little game! I love the pixel art and the fact that you defuse these bombs in such a silly way :P <br/> <br/>There was a small bug where bombs would despawn as soon as they spawned as you were moving downwards, but I got a score of 4100 on my first go and 4550 on my second. Good work! |
| Apr 20 04:40:00 | 10m 00s | Head Sword Ninja | Oh jeez, this is both hilarious and fun to play! I only got 5 melons, but I can finally realise my subconscious dream of becoming a narwhal-ninja! |
| Apr 20 04:46:00 | 6m 00s | How to Train Your Human | A choose your path adventure with social engineering as your weapon? This was a funny read, good job :D |
| Apr 20 04:51:00 | 5m 00s | NO TIME TO EXPLAIN: GET IN THE LLAMA | I can't contain this 240wat system. This is a weird and silly game (deliberately so). I don't know what I expected to experience, but I'm glad that I did. Hahahahah. |
| Apr 20 05:08:00 | 17m 00s | Shop 'Til You Drop | I imagine throwing floppy disks at zombified people would be extremely productive. :D |
| Apr 20 05:21:00 | 13m 00s | Bit Bashing | It is a little tricky to control, but I think you've done a pretty awesome job with this! One thing I would suggest if you were to work on this further would be to make robots wait momentarily before turning a corner. This would give players a little more time to flip the bit without the robot going the wrong direction. |
| Apr 20 05:42:00 | 21m 00s | Home Defence | This is a cool game! You've got a nice theme, clever mechanics and solid gameplay. <br/> <br/>I imagine the person in this game is weeping at the prospect of losing all the stuff he had :< |
| Apr 20 06:10:00 | 28m 00s | Bomb bringer | This is a really fun game, although as Pachow says, if you hit a wall, you lose all control, removing the player from the game and pretty much ensuring you'll take more damage. If you were to work on this some more, I would recommend allowing the player to steer even though they're crashing. Reduce their speed, but don't completely remove player input from the game. |
| Apr 20 06:35:00 | 25m 00s | Lalyvilley | THIS IS AMAZING! Please, make more! |
| Apr 20 07:12:00 | 37m 00s | Billy McMath Solves Problems | Just a heads up, but the Windows download link is faulty. You have linked only the .exe. In order for Unity executables to run they need to be accompanied with their _Data folder, as well. zip both of those things and reupload, and it'll be fine. |
| Apr 20 07:19:00 | 7m 00s | DUPE | This is brilliant! Awesome job with this game! :D |
| Apr 20 11:42:00 | 4h 23m | Black Beam Blaster | Well now. This was cool. Used a couple of interesting mechanics and linked them together nicely. Good job. Grabbing the System time and month was a nice little touch for the security cameras, although I'm not quite sure how we set one up so close to the core of the Earth. :3 |
| Apr 21 02:49:00 | 15h 07m | Tsurara Donna | A fun little game. Reminded me of Ice Climber (As I'm sure it was intended to do) with different mechanics. Good job :D |
| Apr 21 03:03:00 | 14m 00s | Agents of YIELD | This is a pretty cool game! I like how you've made the levels reading .txt files to piece together the map. All in all, I enjoyed this game a lot, but you can easily cheese most purple enemies by shooting them around the corner. They will only ever shoot at the core of the player, so it is easy to avoid their fire in this way. <br/> <br/>If you were to continue work on this game, Upgrades would be nice, but I'd also like to see some randomisation in the enemy's firing direction. +- x degrees from the player's core, to make cheesing a little trickier. |
| Apr 21 04:32:00 | 1h 29m | Playground Hero: Juice Box Adventure | I'm not sure whether to feel inspired by the music or overwhelmed by the blue man in a box. <br/> <br/>8/10 would slurp up green goo off a playground again. |
| Apr 21 05:19:00 | 47m 00s | A Knight and A Line | This was a very interesting way to make a game! Having an interactive story in a PDF is very different! Good job! |
| Apr 21 10:22:00 | 5h 03m | Flail Rider | I've been looking forward to playing this since you started showing little gifs and showcasing it's development! Great to be able to finally play it; it is a heckuva lot of fun! :D |
| Apr 21 11:40:00 | 1h 18m | Type Commander | Awesome little game you've made there. It's nice to see I'm not the only one considering words as unconventional weapons! Our implementations are very different, but I think yours was much better than my own. Good job! :D |
| Apr 21 11:52:00 | 12m 00s | ScarKrow | This. Is. Amazing. Fantastic work on the Graphics and mechanics' it felt very intuitive, albeit punishing if you make a mistake right at the end of a level. Great job! |
| Apr 21 15:32:00 | 3h 40m | Velo-City | Fun game! Also woot, High Score! |