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Atmospherium

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TimestampSince previousGameAtmospherium's comment
Apr 26 03:02:00 Lucid Do you even dream, bro? <br/> <br/>Props for the voice acting. I wish that combat was deeper and that the voice acting was more consistent. That being said, I'd be interested in seeing where you guys develop it from here.
Apr 26 03:16:00 14m 00s Ani-melee A ton of fun. Really enjoy how hectic the fights were. The swinging mechanics were kind of odd, but I started to get the hang of it a bit. As usual, particles and overall juice was awesome. Screenshake was a bit overwhelming, but I believe you're aware of that. <br/> <br/>You absolutely need to develop this more.
Apr 28 20:47:00 65h 31m Flappy Shrimp Ninja Blob VS Blue Water Saussage ! Got to the infamous Level 11 before having to give up. I'm definitely going to give it another try later. <br/> <br/>Cool mechanics, especially when it comes to the puzzles that require jumping between sections of water. Controls are a bit floaty and difficult, but I found that the more patient I was the better control I had. Good work all around.
Apr 29 21:06:00 24h 19m Lucid Love the graphics and audio (as always). Some cool platforming sections although some areas feel unnecessarily tough. <br/> <br/>I could do with more forgiving hitboxes, a wider attack range, and more precise jumping on slopes. But those are minor nitpicks. On the whole I really enjoyed this.
May 6 23:19:00 170h 13m BED✰HOGG I really the graphics on this, all sorts of nice details from the feathers flying to the characters closing their eyes while they attack. All the visuals really support the idea of kids getting REALLY into their pillow fight. <br/> <br/>I was only able to play single player which was fun but didn't offer a lot of challenge. That being said I can imagine that multiplayer would offer a decent amount of depth with how fluid the controls are and how the different attacks could counter each other. I'm definitely wanting to give that a shot at some point in the near future. <br/> <br/>Really enjoyed this game.
May 6 23:45:00 26m 00s DAGDROM This game probably has my favorite audio so far in LD32. It's not the most complex or impressive music, but it absolutely NAILS the quirky vibe of the game and makes everything feel just a bit unsettling (in a good way). The graphics are obviously awesome and give a lot of character to the game. <br/> <br/>Gameplay was solid, although a few of the less-obvious mechanics made some sections a bit frustrating. The game ended right as I felt that I was getting the hang of what the character was capable of doing, so I definitely want to see you develop this into a full game.
May 7 00:46:00 1h 01m I dont want to hear it I don't know if it's just that I suck or if my computer was delaying audio, but I had a really hard time with the second level. I found myself having to play ahead of the beat in order to get the notes. I ended up turning off the sound and playing by sight/rhythm alone and beat it that way. I think a more forgiving window for triggering would be a welcome addition. <br/> <br/>Other than my issues with the second level I liked this game. The audio was great. Each track was unique and had something cool to offer, but the second one sticks out as the best of the three. Nice amount of juice on everything, each time I hit the correct beat it felt really satisfying. <br/> <br/>Gameplay was straightforward, but you did some cool stuff with unexpected rhythms that required a bit of practice to pull off. With how challenging some of the rhythms are (particularly in the third level) it felt like a huge accomplishment to get a successful run.
May 7 01:11:00 25m 00s keyTD REALLY cool way of using the keyboard for commands. Handling input in such a unique way really sells the "unusual weapon" idea more than the gameplay itself does. With how the keyboard mechanic worked I really wanted for there to be some cheat codes or something to discover. <br/> <br/>The audio and visuals do a great job of servicing the game and never getting in the way. The presentation feels really focused on delivering the gameplay. <br/> <br/>As far as the gameplay itself, this definitely offers a new perspective on the tower defense genre and I think it works out really well. I understand the decision to move away from the usual auto-firing towers, but it felt very button-mashy on the whole. I think I would have preferred a stronger penalty to using keys over and over again maybe a cooldown or something in addition to the keys breaking. <br/> <br/>Very enjoyable game, I definitely think I'll revisit it from time to time.
May 7 01:20:00 9m 00s Yalg'th, the Meta-Demon Man, I played this forever before I figured out how to win. Thanks for making me feel dumb. ;) <br/> <br/>Really like the novel approach to the theme. Music was great, just wish it looped.
May 9 05:37:00 52h 17m A Knife Made Of Whispers Mood and visuals are top-notch. I like how the gameplay is completely centered on the light source in ways that make you feel invested in protecting it. The story elements all feel like they build toward the "protection" theme as well. I haven't been able to make my way all the way through, but I'm looking forward to seeing how things unfold. <br/> <br/>Gameplay was awesome when it worked, but felt very frustrating at times. I had much better luck with a controller than with the keyboard, but I still felt like I never really had complete control. Acceleration felt inconsistent (as did the orb-throwing) and the wall stickiness felt intrusive on occasion. I got to level 11 and had to give up, but I'm planning to come back later and work my way through the rest of the levels. <br/> <br/>That being said, I did really enjoy the time I spent playing. There's some really cool mechanics and some challenging gameplay. The first time I threw the light, jumped a gap, and caught it again on the other side to keep it from flying off the screen felt incredibly empowering. I think that the game does so many things right and has the potential to be something AMAZING, which is why the negatives feel that much more jarring. On the whole, this is an incredibly polished, incredibly full LD entry. Great work!
May 10 02:07:00 20h 30m Daygore Bunko I love the contrast between the acoustic sounds and the darker electronic stuff during the dungeons. In spite of there not being any exposition, there seems to be a whole lot of story ideas communicated about the character through those sound choices as well as through the art design. The presentation makes it seem as though fighting is something the hero excels at but would rather avoid at all cost. <br/> <br/>Gameplay was great. Enemies weren't too difficult on their own but were dangerous in groups, which I tend to like in games like this - gaining an advantage through positioning over gaining advantage through attack strength feels more satisfying to me. That being said, some contrast in enemy types would have been helpful. I like the powerup, especially visually, but the attack strength from it seemed less useful. I enjoyed the speed increase, but then I would be teleported back to where I first triggered the powerup, which made the faster progress less valuable. <br/> <br/>All those things considered, I enjoyed beating up skeletons with a guitar.
May 10 02:34:00 27m 00s Hide 'n Squeak Nice kid-friendly game without snakes biting my head off or eating infants. <br/> <br/>Graphics were perfect for a game of this type and those lighting effects kept getting my attention. The music really fit the tone of the game, but it did get a bit tiring after a while. I love how simplistic everything is, including the controls. <br/> <br/>The ways you handled player instruction were awesome, whether by highlighting the objective or giving clear indication of when to use the Z key. That level of guidance for the player can often be frustrating, but you handled it in ways that in tune with the rest of the game. <br/> <br/>Really cool entry.
May 10 02:43:00 9m 00s Get Gorgon! GORGON GOT! <br/> <br/>I like the idea here and the execution works for the most part. Initially I kept assuming anything that wasn't a rat was a gorgon, so I kept closing my eyes and getting killed by beasts. Cause I'm an idiot like that. <br/> <br/>I like the little details - animals having been turned to stone giving a bit of an indication of when you're near Gorgon. The lighting was perfect for a game of this type, where your presence feels like an intrusion upon the darkness. Having got Gorgon and been gotten by Gorgon, I enjoyed my time in the darkness. <br/> <br/>Oh, and like Alex said, I think the lack of music in this game helps set the mood a whole lot. The sounds are left to be the only thing that builds the mood and and they do a really good job.
May 10 03:09:00 26m 00s Rude Bear Raid I've played this game a decent amount over the past few weeks, a lot of that is due to the fact that the game plays very differently depending on who else is in the game. There aren't a lot of jam games that change as other people are playing, but I think this does a good job or giving people a chance to shape the experience for others. Asynchronous gameplay was consistently reliable, only a couple times was there a delay in sending or receiving data. <br/> <br/>Gameplay is the typical smooth platforming I expect from you, and the gunplay was consistently satisfying. It did feel like a bit of a letdown when someone else scored a point that I had been working toward, but on the whole the game sets the player to feel like they're overcoming obstacles. In spite of how many guns and traps there are the game seems surprisingly balanced. Luddite is a possible exception, cause I found myself defaulting to that class. <br/> <br/>The art is awesome. All the character design and backgrounds really mesh well. Incredibly polished all around. <br/> <br/>I wish that your teams traps would show animations for what they are doing so you have a better idea of how useful your traps are. Likewise, I think it would be cool to see real-time multiplayer in some capacity (maybe you just see your teammates) so you can get a feel for the larger action that's going on. <br/> <br/>Best music ever lolz
May 11 20:55:00 41h 46m Captain Vocab - MMO Spanish Vocab em up! Now I Spanish so good.