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Almost

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TimestampSince previousGameAlmost's comment
Apr 20 02:54:00 Twizards The visual style is really nice, but unless there are shortcuts that you can type, it takes too long to do anything. @Red cast f
Apr 20 07:47:00 4h 53m Apocalyptia I couldn't walk off the left at the start so I assumed that I couldn't walk off the right either and was confused for a little while. <br/> <br/>Later I died to the eye and decided it was too much walking to get back to him.
Apr 20 08:00:00 13m 00s Billy McMath Solves Problems This is hilarious, and a pretty original idea. I got the max score. The love interest sounds like a man though.
Apr 21 05:35:00 21h 35m Pillow Fight! It's a pretty simple game, so I feel it could've been better. There doesn't seem to be a current lives/score indicator, and if you swing the pillow while standing next to someone it hits them before the pillow is even rendered and the pillow is instantly destroyed, which feels a bit weird.
Apr 21 05:43:00 8m 00s Blackbird The art is pretty, but I didn't find the game to be too fun. Some platforms would fall after I lifted them, and some could be lifted multiple times but I couldn't figure out why.
Apr 21 05:52:00 9m 00s Cheesy Defender The airplanes indicator is not great since it's just a gray number instead of a color or a bar that changes size. I think that for some of the fast mice it's not possible to hit them before they reach the cheese, unless I get lucky and throw the plane before they come onscreen. Also I couldn't figure out how to aim right next to the cheese, it would usually overshoot.
Apr 21 06:06:00 14m 00s Dischord I'm not a big fan of installers, and for whatever reason it suggested I restart the computer after it installed. I was able to run it without restarting. <br/> <br/>Eventually I got to the room with the blue pillar and died from full health. The purple pillar also seemed to have survived the combination that previously killed it. <br/> <br/>The concept is really cool though, and the art pretty nice. I liked the intro pillars.
Apr 21 07:03:00 57m 00s Economic Hitman My hand hurts from all of the clicking. <br/> <br/>If the spinning coins just required me to mouse over them instead of clicking exactly on them, it would be a lot easier for me. I don't quite understand if the coins thrown at me were decreasing my growth rate or directly damaging my current valuation.
Apr 21 07:10:00 7m 00s Lawyer Golf I really wish I could turn while walking. or at least turn faster. As is I had to stop a lot to face the direction I want to go. <br/> <br/>The dialog text was very small, so I missed some of it. I also intuitively wanted to draw either a path for the ball or the direction of my swing, but the mechanic is that I draw the windup of the swing, and not the swing itself. This took some trial and error. <br/> <br/>I'm a bit curious what would happen if I had continued to golf.
Apr 21 09:23:00 2h 13m Shield Maiden The art is sweet and the shield throw is pretty decent. One hit death sucks and death that cuts to the menu instantly instead of after an animation or a delay is even worse since it looks like the enemy hasn't hit me yet and then I am on the menu.
Apr 30 05:34:00 212h 11m A Month in Z32 It's a bit misleading to label the link as "Web" instead of providing a direct download link or at least labelling it as "Windows, Mac OS X, Linux, and Android"
Apr 30 05:42:00 8m 00s Food Fighter 2000 The concept is pretty funny and the art is cool, but the gameplay doesn't seem too deep. It's pretty cool that you worked with your kids. <br/> <br/>I don't really know what the point of shooting the other kids is, and it seems weird that it shows a teacher counter when the teachers haven't yet come. <br/> <br/>I couldn't figure out how to alter the trajectory of my shots, it seems like each food had a fixed distance. <br/> <br/>Walking into the right corner of the map can throw you up into the sky or through the wall, the physics colliders for the map could be different than the meshes.
May 9 03:35:00 213h 53m Don’t Be Afraid Of The Dark It's a cool idea, but I found it frustrating to know what I need to do but die anyways because the enemy wakes up so quickly. I made it to the level shown in your first screenshot, and died after opening the exit doors.
May 9 03:41:00 6m 00s Flame Wars Episode VI: A New Post You should probably make it easier for people to playtest.
May 9 04:02:00 21m 00s Gravitas I was pulling boxes while jumping around and ended up throwing a bunch of boxes and myself through some walls.
May 9 21:51:00 17h 49m A Childs Night Terror I fell through the first moving platform. Also I didn't find the pillow very useful.
May 9 22:09:00 18m 00s B000MERANG This is pretty cool, and it felt polished for a Ludum dare entry.
May 9 22:41:00 32m 00s DRILL KNIGHT It's hard to tell how far I will knock somebody or be knocked on collision, as sometimes you don't move at all and other times you are knocked a full screen away..
May 9 22:49:00 8m 00s undo todo shmup with wewe The big thing that shoots a million things doesn't shoot while it's offscreen and I don't know if I can hurt it while it is offscreen. <br/> <br/>I have a hard time telling what is an enemy, a friendly projectile, explosion debris, or enemy projectiles. When I hit an enemy there is a black square around the explosion image, and a zillion particles cover the screen if is it a white enemy. <br/>It seems like the enemy projectiles have harmless trails, but they don't look harmless. <br/>I have currently 5 enemies onscreen but they only shoot to the right and so I am below them and they don't seem to die when I shoot them. <br/>1 hit death and installers are also not great.
May 9 22:58:00 9m 00s Dueling Time, Sir! You should mention that it's multiplayer in the description. <br/> <br/>The art and music are great, but I didn't find the gameplay interesting. There isn't much visual/audio feedback for shooting, being hit, moving, choosing a menu option, etc. <br/> <br/>I don't know how the weapons differ.
May 9 23:01:00 3m 00s Reaper If you are going to use github as a file host, you should be specific about instructions for how to download it, since github doesn't make this obvious. <br/> <br/>"View Raw" seemed to act as a download link.