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Feedback comments for LD31
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| Timestamp | Since previous | Game | v01pe's comment |
|---|---|---|---|
| Dec 7 23:00:00 | One of Many | Nice idea! Thought on first glimpse you'll have to control all of them at the same time. | |
| Dec 8 20:51:00 | 21h 51m | Kenny's Adventures | Nice Puzzle game - never felt unfair (except once, when I died when i clicked on the crate while standing on it above spikes, but no big deal). Also liked the progression of difficulty! Got 4/4 ;) |
| Dec 8 21:02:00 | 11m 00s | Hectic! | Nice, challenging game! What @christopf said - I basically stopped playing after dying in the 2nd level, because I was like: OK, seen everything… <br/>The hit-box of the player is a little bit too big IMO. |
| Dec 8 21:16:00 | 14m 00s | Globo | Neat concept! I have to say the controls are a bit frustrating, they feel very imprecise, especially if the balloon moves fast, what is difficult to avoid. It should not be necessary to click for moving the balloon IMO. I'd like to play more levels :) |
| Dec 8 21:50:00 | 34m 00s | Totem Chess | It felt like my influence was too little in this game… it didn't feel like there's much tactic that I can use - at least no obvious to learn… I basically created the strongest? character as often as possible and then waited, then spawned as much as possible again until the round ended… <br/>At the end of a long hard match I still lost, because the other opponent killed an other CPU enemy first, which felt really unfair because I basically cleaned the whole board prior to that… <br/>It would be nice to have influence which corner you're attacking to be able to play more tactical - dunno how though :) I liked that there are 4 parties playing at the same time - would also be possible to play with 4 friends on a tablet or so… |
| Dec 8 22:03:00 | 13m 00s | Avoid the Pushers | Nice one, I liked it… almost skipped it, because there was no OS X download, but the "windows" version played just fine as it is Java. <br/>The pushers really crept me out as soon as they run towards you. <br/>When I went out of the level on the side it seems to have crashed. Walking two directions at the same time is SO necessary!! ;) <br/>I can see the potential! |
| Dec 8 22:22:00 | 19m 00s | Growth | Hey! I liked the simplicity of the game, a little more variety would be nice though - things like attracting spots, moving objects, … at some point it is impossible to continue, because you can not not run into red things - a cashing in mechanic like in BIT.TRIP VOID would be nice. <br/>4th round I had a bug where no red things appeared, and I got super huge, basically getting a point per frame :D |
| Dec 8 22:53:00 | 31m 00s | Nanaina | Screenshot looks very interesting, unfortunately i'm not on Windows… |
| Dec 8 23:53:00 | 1h 00m | The Triblal Tree | Nice concept, although it seems a bit unbalanced. I tried several different tactics, but all basically were doomed :) <br/>I like the interpretation of Tower Defense! |
| Dec 13 20:00:00 | 116h 07m | PixelFighterZ | Nice game! I would have played it move if the pace of the game's progress would have been more interesting, from level 6 upwards it became a bit cumbersome to progress. <br/>But i really like the interpretation of the theme. It was interesting to go the the border of the world to see what's there :) |