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Feedback comments for LD31
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| Timestamp | Since previous | Game | theholychicken's comment |
|---|---|---|---|
| Dec 8 07:20:00 | Visit | Very intriguing! I kept thinking the background spelled something, yet couldn't make anything out. The search for meaning kind of eats away at you. | |
| Dec 8 07:29:00 | 9m 00s | Teeny Tiny Little Ball | Wow, character development is everything. <br/>Very nicely done! |
| Dec 8 08:13:00 | 44m 00s | Last Ark | Loving it! <br/>I'm trying to play for all upgrades now but that seem to be insanely difficult without sacrificing embryos. I was forced to land again when the the o2 and energy both got too low. <br/>Definitely reminds me of FTL as well! |
| Dec 12 04:44:00 | 92h 31m | Xmas Pinch | Awesome! I tried to envision the platforms as a 3D structure but still mind boggling. The FEZ and Braid mechanics are really well implemented at least from the player's point of view. <br/>Great work especially considering how bland the LD theme is this time :) |
| Dec 13 02:13:00 | 21h 29m | Save the Giant | Sheer beauty! Details like the glow dusts in the dark and rays of the sun and moon are just wonderful. The feeling that I am playing a work of art was just enough to motivate me to try again every time my character gets glitched on the corner of the platforms. <br/> <br/>It was about half an hour and the 7th restart before I was able to finish all the tumors without getting stuck. Would've loved it if there was a conclusion instead of the black message screen. A simple picture like the player sitting on the giant's head for example would've been perfect. <br/> <br/>Regarding the controls, the reason it feels unresponsive is because there is no mid-air control. When the player presses jump before the arrow key, the arrow key will not get registered and can be very frustrating. A little nudge toward the direction of the player input would be enough to make the control feel smoother, even if the player falls off anyway. <br/> <br/>The game could benefit from being less punishing as it'll make it easier to enjoy the art. Like ability to hang on to the edge of platforms when you're about to fall would help reduce the difficulty greatly.. <br/> <br/>Sorry for the long comment.. The concept is wonderful and the art is brilliant so it would be a shame if there was no post-compo. <br/>(The giant walking is unnecessary in my opinion, unless you want this to be an action game. Simple swinging of the arm and the chest breathing makes a more quiet and friendly giant. Ok I'll stop talking now.) |
| Dec 13 02:40:00 | 27m 00s | Super Snow Girl | Super cute animations on the snowgolem-thingeys! You should make them the main character, they're awesome! <br/>Hope you get to finish next time :) |
| Dec 13 02:58:00 | 18m 00s | Twisted Chamber | Ultra slick! <br/>Great pacing and the difficulty is just right. Very fun! |
| Dec 13 03:37:00 | 39m 00s | Twilight of Humanity | I never would've figured out you can stomp rabbits at night haha.. <br/>Brilliant use the minimalistic art style. It's simple yet there is so much humanity in taking turns sharing a fire. Then there is only three left of the whole tribe, then two and only one... <br/>Great experience playing this! Terrific work! |
| Dec 15 04:50:00 | 49h 13m | Swords and Hammers | Love strategy games! Neat, simple and fun. Well done! |