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Feedback comments for LD31
The Jahn's games and stats for all events →
| Timestamp | Since previous | Game | The Jahn's comment |
|---|---|---|---|
| Dec 8 05:38:00 | Play Space Outvaders | When the screen zoomed out, I WTF'd out loud in the best way possible. Good stuff! Though once you zoom out more than once it's damn near impossible to play. :p | |
| Dec 8 16:38:00 | 11h 00m | Vicious Trap | Basic, but fun! I just wish it was a bit easier to tell where I might land; jumping around a corner is a bit odd, tend to land right on the spikes. :p |
| Dec 8 16:44:00 | 6m 00s | Forever Falling | Pretty damn fun! I got caught on one level with 6 seconds on the timer, right next to the level exit. <br/> <br/>The tension was thick, but I made it by the skin of my teeth. <br/> <br/>Also, those level transitions are delicious. |
| Dec 8 16:48:00 | 4m 00s | WASD The Heck? | Really difficult, but definitely an interesting concept. Like Broivula said, it'd be nice if you only died when you touched the walls/wrong letters. |
| Dec 8 16:56:00 | 8m 00s | Explosivo | This is pretty bomb, yo. |
| Dec 8 17:01:00 | 5m 00s | ULTRA REKTAGON | Wish I could play with my mouse; it'd be easier, but you could compensate for that by making it faster paced and at least 50% more evil. ;p <br/> <br/>Well done though, had some fun with this one up until I got rekt. |
| Dec 8 17:11:00 | 10m 00s | The Corsair Bay | Ugh, I don't live in France but that news still pisses me off. Censorship sucks. <br/> <br/>You chose an interesting medium/context to spread the word with though - props for that. |
| Dec 8 17:15:00 | 4m 00s | Killa Biva' | Fun, but after unlocking some of the higher-level weapons it got a bit too easy. <br/> <br/>Would've been interesting to have to jump over some obstacles while you're shooting or something. :o |
| Dec 8 17:29:00 | 14m 00s | Milk and Cookie Dungeon | Definitely not bad for a first game! Well done! <br/> <br/>Here are some things to take note of, however: <br/> - The game window is very large; unless you're supporting full screen try to keep it less than 800x600 pixels to ensure it can fit on everyone's screen. <br/> <br/>- In general, with collision it's better to make the actual collidable parts of the sprite ("hitbox") smaller than the sprite itself. <br/> <br/>- It's best for feedback (the cane swinging animation, in this case) to be instantaneous; it doesn't have to actually *do anything* mechanically right away, but you should show the player that the keypress has done something in order to establish an association between the keypress and the action to follow. |
| Dec 8 17:41:00 | 12m 00s | #CorporateCrimewave | Interesting concept, very simple but very fun. Perfect for mobile. And the soundtrack is awesome to boot! <br/> <br/>Two notes: <br/> - Had some difficulty telling where the character was at the start of some of the levels; maybe highlight it with some effects or color it a bit differently? <br/> <br/> - You can disrupt the character's motion mid-path and redirect it (double click). Not sure if this is intentional, but the game seems pretty grid-based, and this breaks out of it, so I figured it was worth mentioning. <br/> <br/>Good stuff all-in-all, though. |
| Dec 8 17:57:00 | 16m 00s | Glitter Pixel Will Save The World | Easily the most adorable pixel I've ever seen. |
| Dec 8 18:02:00 | 5m 00s | Daybloom | Pretty colors <br/> <br/>☯ ₒ ☯ |
| Dec 8 18:12:00 | 10m 00s | Super TransGalactian Hyper-Billiards 2014 | Should use preventDefault() on the up/down keydown events to keep the page from scrolling during play on the web version. Downloaded the jar instead. <br/> <br/>Interesting concept, gets pretty chaotic but it's a pretty colors kind of chaotic so I can dig it. <br/> <br/>Cool soundtrack too. :) |
| Dec 8 18:40:00 | 28m 00s | Lombom | Pretty interesting. Could use some indication that something's changing when you hit the arrow keys. <br/> <br/>Not necessarily a cursor, I kind of like having to work out where I'm going to go in my head. Maybe just a directional counter? |
| Dec 8 18:44:00 | 4m 00s | The 5th Layer | Gotta dig bullet hells. |
| Dec 8 19:34:00 | 50m 00s | Yibbits | Interesting twist! After a while this got pretty tricky to play with the floaty controls though. |
| Dec 8 19:38:00 | 4m 00s | One Screen Many Jumps | Super fun! Just wish it had some music and sounds. I could see myself playing this for a good while if it did. |
| Dec 10 02:58:00 | 31h 20m | One life hero | This was pretty fun. I've got a huge soft-spot for roguelikes. :p |
| Dec 10 03:01:00 | 3m 00s | Nooo Bath Time!!! | 10/10 for tactical MLG pooping |
| Dec 10 03:09:00 | 8m 00s | The Fast and the Flatulent | BEEN LOOKING FORWARD TO THIS <br/> <br/>this game is art |
| Dec 10 17:23:00 | 14h 14m | Rainbow Maze | Nifty, but could use a bit more variations in the level pieces for something so massive. |
| Dec 10 17:36:00 | 13m 00s | Kerfuffle | Looks really fun! :O |
| Dec 11 04:22:00 | 10h 46m | Slimey's Quest | very well done. |