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SinistraGames's games and stats for all events →
| Timestamp | Since previous | Game | SinistraGames's comment |
|---|---|---|---|
| Dec 9 03:13:00 | Voxey Adventure | Seemed like a really nice idea. Well, for focusing only on the engine, it definitely did the job! | |
| Dec 9 03:20:00 | 7m 00s | Orlyrinthum | Although, the intro of the game left a bad impression. Adding the username and token with a very basic windows UI (atleast here on my pc) looked bad, compared to the rest of the game. That being said, it was a pretty solid arcadey game, I enjoyed it! Great artwork, atleast considering you were working solo (?). |
| Dec 9 03:24:00 | 4m 00s | Pixplorer | I can't load the game. Stuck on the Logo screen. |
| Dec 9 03:38:00 | 14m 00s | Block-It | This was absolutely brilliant. The most outstanding thing here is the innovation. Loved the concept. We're sorry to say this, but we really wanted to see what would happen if we just let the blocks build up. We wanted to break your game... We sat here for 15 minutes. And in the end, it was worth every. Single. Second. The collisions went crazy. 10/10. Gl with the ratings |
| Dec 9 03:47:00 | 9m 00s | Dolly | Can't say it personally hit home on the theme. But, given the controversy on the theme, I'm guessing everyone's pretty split on the idea of the theme, and you should just interpret it any way you like, so that's not the biggest issue! <br/> <br/>I liked that it changed from the "Limbo-esque" style to something colorized, and with quite some neat art-design. One flaw is the extremely unforgiving checkpoint, haha! |
| Dec 9 04:26:00 | 39m 00s | Perfect Squad | Good! |
| Dec 9 04:30:00 | 4m 00s | Entire Game Off One Screen | Haha, pretty fun! Reminded me of the mario party minigame with them bouncing each other rolling on balls. Cool game : ) |
| Dec 9 04:54:00 | 24m 00s | 2 Towers | Theme is nailed. I like that the game has an end-game function, so it makes it whole. Good AI for such a small game. Nice entry! |
| Dec 9 04:57:00 | 3m 00s | Fastest RPG Ever | You did the minimalist style pretty well. I admire that there's some PCG involved (or RNG?). Quirky title that made me have to play it. Neatly designed! |
| Dec 9 05:03:00 | 6m 00s | Ludum Bark Beams | I gave this game a very high score. I know that there are games out there that looks like it has much more effort put into them. But, the thing is, this style is so well done! So I can't score this game low on any aspect. I adore the sound. The style of the game is simplistic and retro. Worked great with the theme. I would only like some music, and this would've been quite a nice game for an old computer, haha! |
| Dec 9 05:43:00 | 40m 00s | Wizard Battle | I like the concept. It needs some work. But you should definitely think about doing something like this on a bigger scale of a project! :) |
| Dec 9 05:45:00 | 2m 00s | Champions League | Nice amount of detail for a game jam, though it lacked some personality. And am I the only one getting those giant circles spawning on our side? Nice entry, cheers! |
| Dec 9 05:48:00 | 3m 00s | Poltergeist | I loved the door animation and sound the most. It just made such a statement that "I AM A HAUNTED DOOR BOOOO!". Nice entry! |
| Dec 9 05:52:00 | 4m 00s | techRUN | This could've been really nice. Too bad that the controls were just a bit too sluggish. and the acceleration in the air is a bit too much. I like the idea of the game though, it just needed some polish! Good job! |
| Dec 9 05:57:00 | 5m 00s | No Rest When it's Over | Very confusing. You're kinda just thrown into it without any hand-holding. Which is good for simple games. This seems like it has something more going for it, and it should be addressed. I got the idea that there is more than meets the eye with this! :) |
| Dec 9 06:00:00 | 3m 00s | Down with Bio | I liked this really much! I can punch projectiles... Do I need to say more? Nice innovative design choice with boosting through the poles that hold up the platforms. You keep to the theme nicely, and this arcadey game has flavor! Some polish to this game and it'd be a good hit! Good job, overall! |
| Dec 9 06:02:00 | 2m 00s | Snow Fight | Link is not working. Maybe bug-fixing? |
| Dec 9 06:06:00 | 4m 00s | Dugeon Loop | Hmm. oddly interesting. The art was actually quite nice. Although it could be a bit more uniform all over. The knight looked good, and I'm always a sucker for a medieval style. Working with stats like you did here adds a lot more playing around with this rather simple game. Nice work! |
| Dec 9 06:14:00 | 8m 00s | Slime Spire Showdown | Only got to floor 4. but, I tried to play through 3 times! I really liked this. You nailed a lot of the aspects considering the short time frame. AI is good, shooting feels nice. colliders are cool. Overall a solid 4! |
| Dec 9 07:01:00 | 47m 00s | Existential | This is a nice base for a modern roguelike type of game. I can see that the work on programming is heavier than the art. There's nothing wrong with that! I liked it! |
| Dec 9 14:23:00 | 7h 22m | Rob | Great art, liked it overall! |
| Dec 9 14:25:00 | 2m 00s | Road to Heaven | Pretty fun, with optimalization it could be great! |
| Dec 9 14:27:00 | 2m 00s | Lich Lordz | Good game, really liked the look and feel of it!:) |
| Dec 9 15:15:00 | 48m 00s | The Icing on the Cake | Really liked your art style, its very pleasing to look at. Good job! |
| Dec 9 15:24:00 | 9m 00s | Recall | A fun little game, its addictive. Would be a great game to play at the buss stop if you add to smartphones! |
| Dec 9 21:52:00 | 6h 28m | Puddle maker | I liked this game quite a bit! I'm not voting on the theme, because even though I didn't feel it fit the theme, I know some others would disagree, so I guess the better option is to not choose a side on that matter. You had some cool music (guitar was your weapon of choice, I see!). Nice gameplay, the audio fit the style well. Above average. Some more polish and smoothness to this and you got yourself a typical addicting game! <br/> <br/>Btw. that death screen. When you slowly turn into a skeleton. Quite morbid, haha. |
| Dec 9 21:59:00 | 7m 00s | aspire | Solid work! Was playing this for around 10 minutes or more. So you can say you kept me interested for that amount of time. Which is impressive considering it being a ludum dare project! Your controls were nice, and I really like when the attention to the feels of the controller are given a priority. It's a lot more fun playing around with mindless action(violence) in that way, haha. Good job! |
| Dec 9 23:43:00 | 1h 44m | Hell: Redemption | It was too hard to control, in my opinion. The blocks were too small for that kind of controller scheme. atleast when the groundChecks aren't in perfect working conditions. The acceleration on the movement also made it almost impossible to ascend the level, I'm sorry to say. Good job nonetheless. Not easy creating a game in such a small timespan! :) |
| Dec 10 14:05:00 | 14h 22m | -- | I didn't get the game to work. Stuck on thinking mouse :/ Sorry |
| Dec 10 14:17:00 | 12m 00s | i_tried | I'm a sucker for multi-tasking, did you know that? Haha! Concept is great. You need to work a bit more on fluency. But, my god, only a month of coding this is very impressive. <br/> <br/>Keep doing what you're doing. (see you next ludum dare?) :) |
| Dec 10 14:30:00 | 13m 00s | DoomZone | This gun makes a statement every time you fire it, haha! Nice game. I'm a sucker for Twinstick-like games. By coincidence, my main project outside of ludum dare is somewhat like this! But that is a "hush-hush-secret-hush" thing still. Good job man! |
| Dec 10 14:39:00 | 9m 00s | Spirit of Nakagawa | I don't really need to say more than: "OH GOD YES". It's like playing IK+, but with physics. Didn't you hear me the first time? IK+ WITH PHYSICS. Awesome work :) |
| Dec 10 14:46:00 | 7m 00s | 'Hoff Time Shuffle | Nice! Another adventure game, I dig it! I see you've used AGS for this. Did you like using AGS? Check out my game! I also made an adventure game, but in Unity. Tell me what you think. <br/> <br/>I think your artstyle is pretty neat. The critique I have is that you could probably make the characters in the game a tad small. They were quite big, but that's just my opinion. Nice game anyway, good luck with your post-ld "release"! |
| Dec 10 21:54:00 | 7h 08m | One SCREAM! for the game | Sound hazard detected when using scream when there are many opponents on the screen. Quirky idea, but it's been used before, and it needs more polish! Good job, nevertheless. |
| Dec 10 22:05:00 | 11m 00s | Frostbite | This was one of the best ones I've reviewed as of yet! You actually made me laugh sometimes. I just kept thinking about what an extremely inappropriate appartment setup. "Keep your discs in the same place man, what is wrong with me?". The 2d would've needed some more attention to detail, but the mechanics were impressive. AT LEAST considering this is a 48 hour project. The 3d part was almost flawless. Just those headache inducing textures as you mentioned. You deserve a great ranking! |
| Dec 11 02:49:00 | 4h 44m | Super George | Quite decent. Nothing particular standing out, though. Controls are smooth and the game plays nicely. Decent AI work as well. But, voice acting wasn't the strongest side, haha! |
| Dec 11 03:32:00 | 43m 00s | Minimal Duel | Couldn't really get into the game that much, but the artstyle was pretty! |
| Dec 11 14:30:00 | 10h 58m | One Screen Game with Enchant | A little tips, use this site http://itch.io/ : ) it's good for hosting! <br/> <br/>Another one is gamejolt. |
| Dec 11 14:35:00 | 5m 00s | +1 Act Play | I liked the controls, but the game confused me. The theme was spot on with the whole "screen play reference". I get the artistic specter though : ) A little more polished it could be great! Good work. |
| Dec 11 14:37:00 | 2m 00s | -CHAMBER- | Really cool idea and a lot of fun! A litle more polished and better, sharpher controls you really got a fun game here : ) |
| Dec 11 14:42:00 | 5m 00s | 1 Screen Hero | This was polished and really well made. I can't find anything negative! full score! |
| Dec 11 14:46:00 | 4m 00s | 1 Screen | Haha, it was fun, but maybe from the wrong reasons? I just jumped around throwing things. THe mood was great. Maybe add more too it? God work though : ) |
| Dec 11 14:50:00 | 4m 00s | 180° Past Pluto | Great idea and great game! The only minus is the skill ceiling from the start is too high. After several tries I got more hang of it but it's still really hard. You need to practice the moves in your mind, kinda hard. But great style, sounds and mechanic : )!! |
| Dec 11 14:52:00 | 2m 00s | <HexaMem> | I like it! cool innovation, but a little hard! Great game : ) |
| Dec 11 14:58:00 | 6m 00s | 1Screen Theft Auto | Haha fun concept, liked it. But I don't quite now if I thought the police space ship fitted( i know it suppose to be a game) but wuld maybe be more fun if there was police cars that chased you after you ran over people? But a great game! good score from me! |
| Dec 11 15:03:00 | 5m 00s | A Very Short Age of Very Small Empires | Great game!! This one was fun to play and really well made. You should make this into something bigger !! : ) Full score from me |
| Dec 11 23:59:00 | 8h 56m | Block Dungeon | Well, you called it. Explosions. This was very awesome though. Surprisingly fluent gameplay for something that was only worked on for a weekend. It looks refined in some ways! Good job! |
| Dec 12 13:19:00 | 13h 20m | SnowFall | Nice! This is quite towerfall-ish, as you said. And I am a big fan of that game. I like that you were able to actually put in a charaxter select thing with multiple players, did that take a lot of time creating? <br/> <br/>Two things that I would consider first fixes if you would work on it in post: <br/> <br/>The force movement based on current speed for the double jump. (you cna jump really high if you double jump instantly after first jump). <br/> <br/>And rather use a trigger button for attacking, so you could utilize the free fingers already on the controller! :) |
| Dec 12 13:26:00 | 7m 00s | Frankfurt Ludum Dare Venue - Keeper | Nice controls. You're not explicitly mentioning the music anywhere, if you made it or not. If you didn't make this yourself, pleace uncheck "Audio" rating and add some credit information to where you ripped it off. This is all considering that you did borrow it from somewhere. Elsewise, that is some hefty orchestral sound for a Ludum Dare :P |
| Dec 12 16:27:00 | 3h 01m | Snowman calamity | Haha, that last level was bullshit : P "that esculated quickly" hehe. Good game! But for some critique. Kinda repetitive. That's mostly because there was no powerups, no new shuffles, anything. So the progress rate felt uneven and a little boring. I guess you already know this though. But all in all all games I play till the <br/>end is great; ) |
| Dec 12 16:33:00 | 6m 00s | Blob Thing's Epic Escape From the Lab | It was *almost* very good. The ladders were a little buggy and the green toxic could be slowed down a little, or a better level design. Also there should be a reset button. Annoying to refresh the whole page. And fix the text, it just shows half of it. Fix those and it would be quiet fun! : ) |
| Dec 12 16:38:00 | 5m 00s | Action Theatre | Not bad, but could maybe need a little more objectives, you don't lose, you don't get hit etc. I like the theme idea on a *screen play* ! Good work : ) |
| Dec 12 16:39:00 | 1m 00s | Frankenstein Fight! | Not bad it was fun! a real multitasker game! Good art. |
| Dec 12 16:45:00 | 6m 00s | The Hyperbeam | A real brain teaser. I liked it. Both the sounds and the gfx felt like a good match. Great game! |
| Dec 13 00:31:00 | 7h 46m | Fill the bar | Not really my type of game. Nice attempt at the humour, though! |
| Dec 13 00:35:00 | 4m 00s | BACKACHA | Pretty nice game! It looks very well done for its simple gameplay! My mind got tired, though, haha! Good job! |
| Dec 13 00:38:00 | 3m 00s | Color Collider | I like this concept! You get a plus for innovation. but all over it seemed a bit lacking in character. But it did keep my brain teased for some minutes :) |
| Dec 13 00:43:00 | 5m 00s | Furious Rush | This is old-school! I like it. But, there's definitely more that could be done here to make it a bit juicy! Good job, anyway. |
| Dec 13 00:47:00 | 4m 00s | Main Menu Fighter | Concept might be quirky, to battle from menu systems. I would like to see that explored a bit more in another game. Like a play on the stickmen playing around on your desktop :P Good job |
| Dec 13 00:50:00 | 3m 00s | Strikeout | This was so awesome! This was just neatly designed all the way. The controllers were great, and the sound design really hit the spot. Only need some good music to put on top! Awesome game! |
| Dec 13 00:54:00 | 4m 00s | The Floor is Lava | The perspective was a bit unforgiving, but I really liked the idea of this game. Decent controls as well. Good job! |
| Dec 13 00:57:00 | 3m 00s | Wizards Are Bad | Now I'm sad. The dwarves died and the piano kept sobbing with me... Good job with this :) |
| Dec 13 01:02:00 | 5m 00s | Clear Screen | 5,5,5,5,5,5,5,5,5. <-- My rating. This was so fun. It was innovative, fun, great theme, good mood. Awesome job. This has to be my most favorite as of yet! |
| Dec 13 02:24:00 | 1h 22m | V for Vectory: Maximum Overquill Edition | Good job, Quill! Awesome work! |
| Dec 13 15:04:00 | 12h 40m | Mobius Dungeon | Awesome job, mobius. Was chatting with you on the stream :) |
| Dec 13 15:19:00 | 15m 00s | Houston, We've Got a Problem | Awesome stuff. I was chatting with you on the stream. Please work more on this project. Make it mode advanced. You'll have guys theorycrafting all day |
| Dec 13 15:31:00 | 12m 00s | Man on the Field | "Papers, please" meets cooking mama-esque gameplay. Please work on this game postLD, and keep me updated, haha! |