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ryguydavis

Feedback comments for LD31

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TimestampSince previousGameryguydavis's comment
Dec 8 20:47:00 Glow Drop Love the idea. Definitely a concept I could see people playing on their phones. I'm not really drawn to the visual style, but that might just be a preference thing.
Dec 8 22:21:00 1h 34m Microscope Excellent little game. I really want to see more depth of gameplay since what you have here is so solid. Beautiful movement, visuals, and sounds. Everything was really well fitting.
Dec 8 22:28:00 7m 00s Vindwoo Great colors and overall mood. I'm always up for a coop game. I'm not sure I cared for the jerkiness of turning--perhaps some width/height tweening could have helped in the transitions?
Dec 8 22:43:00 15m 00s Floor is Lava I really enjoyed this. The concept and overall execution were great, but the controls really made it difficult to get into. I LOVED the little person's animations, they were fantastic. Would have loved to hear it with sound.
Dec 8 22:55:00 12m 00s Tiny Square, Big Tower I liked the level design quite a bit, though some parts seemed unnecessarily punishing. Overall I enjoyed it.
Dec 8 23:29:00 34m 00s Final Swap Just as a start, I LOVE Twin Motion Games. It's been a few years since I've seen you guys around. Good memories :) <br/> <br/>So I reeeaaallly wanted to like this more than I did. Everything is great, but I was deeply held back by how slow the progress bars were. I actually looked away while things were loading. I think if the speed was double or tripled it would be very engaging. The concept and execution were great. Glad to run into this!
Dec 8 23:38:00 9m 00s Law Breaker Man, I really love your style. It's really about that simple. Great work.
Dec 8 23:57:00 19m 00s Tightrope Theatre I really really enjoyed this. Unicycle platforming is really a special idea, and you executed it brilliantly. This is just an all around great experience. Side note, I would speed up the curtain transition a bit (it was a bit tedious).
Dec 9 00:09:00 12m 00s Animal Roar I liked the art and platform feel quite a bit, though I wasn't too enthralled by a standard "collect all the things" platformer without a new mechanic. Overall it's very well put together. The mechanics and level design just didn't live up the the rest of it, which was quite good.
Dec 9 00:38:00 29m 00s This Is How It Comes About Love the direction you took. I'd love to see this kind of game more often. As it is, it's very frustrating and difficult to get lost in the experience because of punishing moments or looking for pixels on the screen. Overall the idea and execution is really something remarkable for LD. I want to see more of this kind of thing.
Dec 9 00:57:00 19m 00s Snow Need To Rush This was great. Really consistent with the rest of your portfolio. I'm really impressed this was a 48 hour game. Get some audio in there, it'll be extra great! <br/> <br/>As far as the sickness problem, I'm wondering if the key is the background. Try changing which direction it's moving, or have it move at the same rate as the ground, or have it not move at all. I think one of those will be helpful.
Dec 9 03:58:00 3h 01m Leaving This was really interesting. A little difficult to know the goal and direction throughout, but the range of things you can do with the aliens was really interesting. Loved the animations. I think the controls could have felt better, but overall were fine.
Dec 9 15:25:00 11h 27m Labyrinthian This was really compelling. I so enjoyed playing. It did ride the line between disorienting and frustrating, and I think tipped over into frustrating a few times (especially finding exits)--but I think the amount of this shows it was still worth the frustration.
Dec 9 15:32:00 7m 00s 1 Screen Hero Wow, you got a perfect score out of me. This was truly phenomenal. I loved everything about it.
Dec 10 04:16:00 12h 44m Neon Jellyfish Heart Attack I'm really in love with the pixel art. I think a different layout with more paths and perhaps some A* pathfinding would have improved this, but it was still pretty enjoyable. I got a score of 9, which started to get pretty darn hard.
Dec 10 14:51:00 10h 35m Galactyc Budget Flights Galactic Buddies indeed! I wasn't so sure about this when I saw a wall of text at the beginning, but you sure sold me on it with the humor and concept. I think I would have preferred sounds from bfxr for computer noises, but the ones you have were properly game-jam charming. The gameplay was great and I would have like to play more but I was unsure how to keep the engine stable. Overall high marks from me, great job!
Dec 10 15:31:00 40m 00s Super Snow Girl Hey, this is good stuff. I know it's just in concept state, but I can see where you were going with this and I think it's great for what it is.
Dec 11 21:31:00 30h 00m No More Boxes What a great set of mechanics around the crates. It's tough doing a multiplayer game for LD since most people are playing alone, but I can see there is something pretty cool here.
Dec 11 21:39:00 8m 00s Last Rooftop Hero This is really well put together and clearly tapping into something interesting. Others have already commented on the gameplay so I'll just note that I agree that I had no reason to jump right now--but I really want to! Really worth the download. Great work.
Dec 11 21:48:00 9m 00s Coliseum Crew Something about your mechanic of controlling everyone RTS style in the most clunky fashion made this very interesting, ironically. I didn't want to like it but found myself playing for quite a while. Definitely super unique.
Dec 11 22:08:00 20m 00s Cat-ana This was pretty great. I spent a long time wandering around because the world was so compelling. The controls were really awful--being locked to the diagonal grid just did not work for me. That said, I still have a great time and thought the concept was really amazing.
Dec 11 22:19:00 11m 00s GhostRing Full marks. This was a total joy. Even alone I had a great time. I can only imagine the hilarity with six friends. Wow.
Dec 11 22:33:00 14m 00s Lone This touched me. Thank you for sharing your heart in this way. You've hit a rare chord in the video game space and I applaud you for it. <br/> <br/>"The goal was to make the player fear Red dots, while most of the time encoutering Yellow one" <br/> <br/>I totally got that. Most people you run into in life sort of bump into you. But occasionally someone can really hurt you. I thought it was brilliant. <br/> <br/>Thanks.
Dec 11 22:42:00 9m 00s Screen Mover Really really great mechanic here. I've had similar thoughts before but never managed to take the ideas to any place this interesting. Cool stuff.
Dec 12 00:32:00 1h 50m Game of the Probability Goose I really enjoyed this. The idea was great, the art was well done, and I enjoyed the probability puzzles. I would have liked some simple sounds, even just something from bfxr to fill it in. Still, I enjoyed the play through very much. This would make a fantastic app (since that seems to be the best place for boardgame style videogames).
Dec 12 18:35:00 18h 03m Sweet Dreams Bear Now I feel all warm and fuzzy. This was great! I cannot believe you chose to animate things for a LD game. So impressed with what you were able to make in that time.