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ryguydavis

Feedback comments for LD30

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TimestampSince previousGameryguydavis's comment
Aug 25 14:02:00 Sol Nice game! It took a moment to figure out the relationship between population and fuel, but I figured it out in a couple levels. The visual style was great and fit very well. I had a little trouble with the camera, too--I would have liked a restriction on how far away from the sun is allowed, just so getting lost didn't seem like an option. Minor gripe though.
Aug 25 14:17:00 15m 00s elemens I really enjoyed this. It's a shame you didn't get to finish the way you had hoped, but as it is I am really impressed. I want snappier controls and maybe a bit more contrast in the art, but otherwise I had no complaints. Great work.
Aug 25 16:16:00 1h 59m Heart Star Very nice. I love the Game Boy Color feel. I want the controls to be a bit snappier, but minor note there. The mechanic is definitely not that new, but it is implemented very well. I love the simple animations, especially the hair. I would definitely play more of this if it were updated post LD weekend.
Aug 25 18:12:00 1h 56m 6 Dimensions Great concept. The first time I completed a level was surprising and delightful. I was impressed with the number of levels you were able to create in such a short time.
Aug 25 19:31:00 1h 19m HexConquest Well, I agree with your notes--it's definitely rough around the edges. And yet I played it longer than any other LD game so far. It felt clunky but I was very compelled to take all the cities, and eventually won. It needs some TLC, but overall it was a pretty good experience. Solid 48 hour work.
Aug 25 21:41:00 2h 10m APOLLO This was absolutely phenomenal. I loved the polish and mood you were able to squeeze into the 72 hour limit. Great intro and ending as well. Some controls felt vaguely clunky, but that is to be expected for a LD game. Great, great work.
Aug 26 13:22:00 15h 41m Worlds Collide This was really fun. I played through a few times because I realized there were much larger planets I had not been able to collect yet. There's a need for more polish, especially for moving objects/camera movement, but that did not detract from the game too much. I had a great time playing.
Aug 26 13:33:00 11m 00s Solar War I had significant trouble with lag, which made the game pretty difficult to play. I also found the colors very hard to look at. I managed to touch the planets a bit and shoot at people, but there was no way I was going to hit anybody. Props for doing multiplayer for LD, though.
Aug 26 14:07:00 34m 00s The Lion's Song This was very, very good. The graphics were excellent but to be honest I was mostly taken in by the rich story. It could easily have veered into trite but you managed to completely avoid ham-handing the dialogue. I was truly touched. Thanks for sharing it.
Aug 26 14:25:00 18m 00s Orbit I really like this. It could make a pretty good mobile game with some extra work. Great use of theme, too.
Aug 26 14:52:00 27m 00s The Verse Wow. Just wow. Gorgeous, smooth, moody, minimal, and yet extremely complex. I see you have updated the AI, which is good. This version was unbelievably hard but still worth the play. Overall very solid.
Aug 26 15:56:00 1h 04m Impossible Worlds Great idea. It was a bit hard to play. I had a lot of trouble with the jump button--it worked only about half the time, unfortunately. Even when it was working the game felt pretty difficult to control and not terribly user-friendly, which was a shame since the game itself looked very interesting and I wanted to see what it had to offer.
Aug 26 16:07:00 11m 00s Super Alien Bro After a while I played this just for the candy. Very, very funny. I would have liked check points and fewer difficult/frustrating jumps so early in the game but overall it was quite nice.
Aug 26 16:21:00 14m 00s Elyseus I almost quit after the first play, but once I realized that you can go back to the living realm it became very interesting. Nice use of the theme. I would have liked more macro goals, it seemed to boil down to "run back to the portal and collect health."
Aug 26 19:10:00 2h 49m Space Vikings Took a few tries to figure it out, but it was pretty fun once I got the hang of it. The moving HUD was frustrating, since I wanted to see how much of each resource I had at the end of my turn and had to memorize the stats before choosing an action to see the effect. Overall it was very charming and I quite liked it.
Aug 26 19:19:00 9m 00s Escape Dungeon I really liked your energy rope idea. I think it might play better if the player snaps to the grid so it does not get stuck on corners. The game was a real challenge, especially with the lighting effects. I liked that the energy crystals glowed in the dark, because it felt more fair that way.
Aug 27 12:46:00 17h 27m Close Your Eyes Great graphics, strong mood, and fantastic execution. Like many LD games, it got way hard, way fast. If you want to take this further in the future I would figure out what lessons the player needs to learn and give it to them in small bites before doing anything complicated around new ideas. That said, I really enjoyed this. Excellent work.
Aug 27 13:03:00 17m 00s Planetoid Pilgrim I like this a lot for what it is, but sadly it isn't very much yet. I would love to see what you have after a few more days of work. The visual style and movement were fantastic. Unfortunately there just wasn't much to do yet. I also noticed that once you killed all the little creatures nothing seemed to happen and it just felt like a big empty room. Again, I would love to see this after more work.
Aug 27 16:42:00 3h 39m Tinyverse Very solid game. I'd love to see lots more levels with some attention to the occasional overly difficult level to get rid of bottlenecks. I want to see this on mobile platforms. Everything was great. I'm blown away at what you were able to accomplish in so little time.
Aug 27 17:46:00 1h 04m Trappy Tomb I really enjoyed this. The previous-plays ghost mechanic is always fun and the addition of a dying message is even better. Good choice on keeping the ghost transparency down. It's really cool how the ghosts turn into a river and you stop seeing the individuals until the end.