Foon → Ludum Dare Explorer → LD32 → Feedback comment stats → ryguydavis
Feedback comments for LD32
ryguydavis's games and stats for all events →
| Timestamp | Since previous | Game | ryguydavis's comment |
|---|---|---|---|
| Apr 20 13:34:00 | DAGDROM | This was such a quality experience. Some of the puzzles were pretty tough, but I'm glad I stuck with it to the end. It was like a brilliant, nauseating, existential rainbow. Great work, Ditto. | |
| Apr 20 13:46:00 | 12m 00s | SFW | Great game. Like everyone else, I had a really hard time with the difficulty--which was a shame because I really was intrigued by the idea. Extremely innovative and fresh feeling. I would gladly play again with some difficulty tweaks. |
| Apr 20 13:54:00 | 8m 00s | A Snowball's Chance | Nice concept and great play on words. It really lends itself to interesting puzzles. The movement was a little stiff but did the job. |
| Apr 20 13:56:00 | 2m 00s | Metal vs Hipsters | Those darn cupcakes! Really funny concept and great take on the theme. |
| Apr 21 00:13:00 | 10h 17m | Ring Retorter | Nice mechanic, well executed. Amazingly simple concept for how engaging it was. |
| Apr 21 00:31:00 | 18m 00s | Shield Maiden | Really, really good. It's easy to believe there's a much larger game there. I would be really excited to see a later release of this. |
| Apr 21 00:42:00 | 11m 00s | Functor | I would really like to see a slower paced game using the same deformation system. The game mechanics are so tough and somewhat difficult to understand, but the sandbox they are sitting in is SO interesting. I especially love the world wiggle at the end. Great touch. |
| Apr 21 12:46:00 | 12h 04m | Ultra Hat Dimension | I really got sucked into this. It was a joy to play. I love the color scheme, the voice acting, the music, the level design, the story--it really came together into something quite special. I played through the whole thing and then wanted some more. Bravo. <br/> <br/>Some much smaller and less important thoughts: I think the text box between levels could do with a opaque white (to fit the rest of the aesthetic). The transparent black didn't seem to fit. Also, I finished 2-6 without too much trouble, but it had noticeably more moving parts than other levels. It could be improved, I think, with just one of the micropuzzles removed. |
| Apr 23 15:10:00 | 50h 24m | Miyu | I loved how the world insisted on surprising me. The mood and interactions were really great. I found the controls really difficult, which was a shame. I played with the mouse, but I don't know if the gamepad would have been any different. |