Foon → Ludum Dare Explorer → LD31 → Feedback comment stats → Rulrite

Rulrite

Feedback comments for LD31

LD32 →

Rulrite's games and stats for all events →

TimestampSince previousGameRulrite's comment
Dec 8 11:55:00 Mobile Life Small but very well-executed! I really like the concept/interpretation of the theme and think that the game itself is very polished (especially as your first LDJam game). <br/> <br/>A mobile version might seem a little ironic, but maybe the message would be even stronger as a result.
Dec 8 12:16:00 21m 00s Don't Stop Sharp graphics, and really fun to play. It's difficult but not frustrating, and it's very addictive - I just had to keep giving it 'one more go!' <br/> <br/>If you wanted to give the player more warning, you could try making the platform flash before it spawns turret/spikes appear - but I think it's perfectly fair as is, being as you're told that the white platforms are dangerous.
Dec 8 12:30:00 14m 00s Microscope Simple ideas often turn out to be the best, as shown in this game. The audio and visuals make it strangely soothing to play - I liked the decision to hide the timer until the end; it would have added a tension that doesn't need to be there. <br/> <br/>A great game, and a brilliant use of the theme.
Dec 8 13:17:00 47m 00s Puzzle! A great jigsaw-puzzle game. I really liked the quirky music and the humorous image; it is indeed beautiful hand-drawn art! Well done for finishing it all in only 14 hours. :D
Dec 8 13:37:00 20m 00s Egyptian Labyrinth Great game! I liked the idea of using torches to prevent rooms from being randomised, and the Egyptian aesthetic works really well with the concept of a shifting dungeon.
Dec 8 14:10:00 33m 00s Snow Need To Rush Great game! I really like the concept and the graphics are really well polished (the snowman's animations are especially awesome). <br/> <br/>I'm not sure what you could change to fix the dizziness issue... I would suggest hiding the bottom half of the 'planet', but I've really no idea if that would help.
Dec 8 14:29:00 19m 00s OhYeah! Very addictive! The sound effects, sharp controls and the bullet-time dodging make this very satisfying to play. I feel that not restarting the music each time would help with the flow state, but other than that, I can't think of anything to suggest.
Dec 8 14:44:00 15m 00s The 5th Layer Simple, yet very moreish... I think you did a great job with the difficulty, although I haven't gotten past the third phase yet!
Dec 8 15:13:00 29m 00s Spiral Wings An absolutely gorgeous game, and one of the most impressive I've seen so far. It may be more of an interactive story than a game - but it hardly matters when you deliver such a polished experience. Congratulations on getting this all done in 48 hours - you're very talented, Mr Williamson!
Dec 8 15:37:00 24m 00s Remote Control A very innovative use of the theme and a real brain teaser! I beat it with the help of a notepad, haha. Great work - it was fun to work out the right path through the game.
Dec 9 04:25:00 12h 48m Dungeon of Jest The simple mechanics lend themselves well to a clean game with a clear and interesting use of the theme. I very much liked the focus of the level being 'rebuilt' around the character! <br/> <br/>There's a lot of potential for additional mechanics and innovative puzzles, if you ever do choose to expand the game.
Dec 9 04:48:00 23m 00s LD scan A bit confusing at first, but once I understood what to do, I really enjoyed it. The gradual increase in rules/complexity stopped the game from getting stale, and I liked the relevance to the theme (as well as the relation to Ludum Dare). It's a very well-executed game; congratulations!
Dec 9 05:50:00 1h 02m One Act Awesome game! I really enjoyed the concept, and the entire thing is presented very nicely. <br/> <br/>To suggest additions: maybe you could consider numbering the steps on the script/showing the number of the current phase, if you want to avoid confusion. I also think that something like an optional 'end current phase' button would help to minimise waiting. :) <br/> <br/>Well done on making a really polished entry!
Dec 9 06:13:00 23m 00s Blue Screen of Love A great game; I really had fun playing this one. I wish it was longer, but given the replayability/multiple endings it's probably about the right length. The dialogue is well-crafted and humorous, and I couldn't help but test out different options to see what would happen. Very well done, guys - Dorothy would be proud!
Dec 9 06:35:00 22m 00s Space Roach Exterminator Such a fun idea! I really enjoy playing in the zero-gravity environment, especially as the debris accumulates... It feels almost like a 2D, arcadey Dead Space (but with more Space Roach Party)! <br/> <br/>Bad news, though... I think your game might be bugged. x:
Dec 9 06:58:00 23m 00s Sales Pitch I love the idea behind this! Who can't relate to the feeling of stumbling your way through a presentation? <br/> <br/>The dialogue is funny, the graphics are clean (another reason why it's such a good idea; you did a great job making the most of your assets) and it's a very interesting game to play overall. If you go over the text and iron out the little typos, you'll have a very neat and perfect little game! Congratulations on getting it all done in only 10 hours.
Dec 9 15:07:00 8h 09m 1 Screen Hero This is really cool; it's one of the most polished games I've seen so far and (more importantly) it's great fun to play. You guys did an awesome job! I definitely think you should take a little time to perfect it post-jam - it wouldn't take much effort to turn it into a short but publishable game.
Dec 9 15:31:00 24m 00s Chance Encounter A slot-machine RPG is a great idea; I had great fun with this one! If you choose to develop it further, maybe you could consider including some illustrations to accompany the events (I understand that'd be a lot to ask for in only 72 hours). Well done on an awesome interpretation of the theme.
Dec 9 16:31:00 1h 00m Pocket Contra Force A really solid game! I liked the emphasis on 'pocket'; it really does feel like I'm playing a mini Contra. The graphics are wonderful and the controls are very sharp. If I could suggest anything to increase the difficulty, I'd probably recommend playing around with the range of the player's bullets - it was easy to jump and shoot all the way across level 4, for instance, so maybe you'd want to prevent that. <br/> <br/>A very polished entry, considering the time restraints!
Dec 9 17:41:00 1h 10m Get Bigger! A very sweet little game! The simplicity of the mechanics makes it easy to play but difficult to master, and the movement is just spot on - it feels great to play. Definitely one of my favourites so far!
Dec 10 16:52:00 23h 11m SPIN-2 Very engaging gameplay, solid visuals and a great soundtrack! Congratulations in making such a polished rhythm game in three days; you've done an excellent job. I just wish I was better at maths. :P
Dec 10 17:14:00 22m 00s Snowman's Land: SNOVERCHILL This game is ridiculous, and I love it. :D Landing a difficult trick is as satisfying as it should be, and I imagine multiplayer must be crazy fun.
Dec 10 18:09:00 55m 00s AZOR Very nice game! I liked the pressure of the time limit, although I feel that the game could have benefited from less linear and more open level design because of it (in-keeping with the idea of exploration). <br/> <br/>Fantastic job with the mood and the narrative; I haven't seen many ludum dare games that attempt to establish such a strong atmosphere.
Dec 10 18:25:00 16m 00s Talking Heads A wonderful entry! I'm pretty sure I saw a screenshot of this before the deadline passed, and I'm so glad I finally got to play it. <br/> <br/>I wish the game was longer, but that's really just me being greedy - it's such a novel and wonderfully executed idea. The graphical style is very pleasing and works perfectly with such an abstract concept (I love the reward at the end). <br/> <br/>I hope you'll pursue this further; I'd love to see where it goes!
Dec 10 18:58:00 33m 00s Fill the bar Very nice game; it's worth playing for the surprise alone! I can't help but feel this is a commentary on most freemium mobile games, haha. :P
Dec 10 19:59:00 1h 01m Node Alpha An awesome puzzle game with an easily understandable goal. I liked that you kept the core concept simple and not overly contrived, as the best puzzles do! <br/> <br/>Have you considered making the blocks move/rotate a little faster? I liked that everything felt very deliberate, but it would speed up the process of getting everything in place once you've figured out a solution. :) <br/> <br/>Overall, a very solid entry!
Dec 10 23:39:00 3h 40m From Well A really nice little game! The graphics are awesome (I like the pseudo-3D background) and the sound effects made stomping on enemies very rewarding. The boss was definitely the best part, if a little too easy - but I can understand that it's hard to add movement patterns, balance difficulty, etc. in the time limit given. <br/> <br/>All in all, well done to you guys! You should all be proud :D
Dec 11 01:45:00 2h 06m Ragtown Fantastic game! It took me a few attempts to get the hang of the duels, but now I'm the fastest finger in the West. :P The timing is super-satisfying, especially when you manage to shoot all three in quick succession. I also liked having to balance the factions, keeping a mental note as I played - although I wasn't sure if I should let criminals in or not! <br/> <br/>You did a really awesome job with the aesthetics; I love the visual style, and the music really hammered home the Wild West mood. To make a game that's both pretty and fun to play is a big achievement in a game jam, I think! I couldn't help but keep trying until I got a 'perfect' playthrough. <br/> <br/>Very well done - this deserves all the praise it gets.