Foon → Ludum Dare Explorer → LD31 → Feedback comment stats → Olive
Feedback comments for LD31
Olive's games and stats for all events →
| Timestamp | Since previous | Game | Olive's comment |
|---|---|---|---|
| Dec 8 18:32:00 | I am Sigma | I love the mood, music and atmosphere. Makes me think of Knytt stories. I love how the character turns into a ball when you move it. It's surprising and the physics are enjoyable. The vortex feeling of the camera movement when transitioning between levels is super cool and innovative. Didn't see that coming. Great work! | |
| Dec 8 18:49:00 | 17m 00s | The Lonely Realm of Tom Thaum, the Space Wizard | I love the art and visual style of the game. It has a simple, crafty, mixed media, papery feel to it. I like the story concept a lot. Reminds me of the Little Prince 50 years into his future. I found it hard to read the controls due to the low contrast in font and background color. Also I was bit confused, maybe because I have poor memory and I can only remember three controls at a time but it was difficult for me to intuitively know how to prevent the asteroids from the destroying the planet. Seems like a really cool idea, wish I knew how to play! |
| Dec 8 22:14:00 | 3h 25m | My Weekend in Front of a Screen | This is too funny! I love how open-book it is and relatable. I think I saw a type within the first ten minutes of playing it, forgot what it was, and there seems to be a glitch when clicking on options. Other than that I didn't see anything wrong. I like how the words appear on the screen. It's retro and I feel I'm reading the text extra fast. I've been wanting to learn programs like this and Ren'Py but I decided to first test out the waters with Twine. Now you've given me some inspiration! Great work, great characterization, totally funny! I appreciate your hardwork. |
| Dec 8 22:40:00 | 26m 00s | Ebola | Great idea to use a theme relevant to current world issues. I enjoyed what you were trying to do here. I like having three little games that are all variants of the theme. I liked that I actually started to understand the dynamics I had with the systems you created. I enjoyed finding patient zero and trying to trace the spread of infection before time runs out. It felt like an invisible dot to dot that carried the concept of what it's like to prevent the spread of disease. Same with discovering how to prevent cell infection and finding samples quick enough to promote cures. I'm guessing that this is what you were going for. The concepts and experiences illuminating what it is like to struggles to maintain public health were more clear to me than the gameplay and rules. Great visual design. Thank you for sharing. |
| Dec 8 22:51:00 | 11m 00s | Play Space Outvaders | Totally surprising! Interesting challenge to fight on multiple screen at once! The sluggishness of the controls is challenging but in a sense adds authenticity the retro arcade style games. Nice work! |
| Dec 8 23:02:00 | 11m 00s | The Worm | I totally loved this! So funny, so cute, awesome music, great flying worm dance moves, random hilarious characters, so much personality! It all just worked and flowed as a whole. It really did make me "laugh out loud." Great job! |
| Dec 8 23:24:00 | 22m 00s | Bear With Me | I like the perspective of looking down in the room and the creative idea of illuminating the room at only a certain radius away from the main character, as if she's holding a flashlight. I really enjoy the mysterious feeling and detail and collecting magic wands. It 's interesting to try and use the controls for opposite directions. There was one part that I got stuck and couldn't get the heart at all and even the bear looked stuck but other than beautifully done! |
| Dec 8 23:40:00 | 16m 00s | Fuckin'Dark ! | Great puzzle! Challenging! I have three rooms left before the exit but I don't know what to do!I swear I pushed all the buttons! Not finished with this level but it makes me want to play more. Great work! |
| Dec 9 02:41:00 | 3h 01m | Dolly | Love the story idea of everything off camera dies and seeing behind the scenes of the set in the cardboard world. I am a very biased player when it comes to crafty style games. They get me every time. I love the style and physics of the character. I like the simple ambiance of the audio but maybe a little bit more background music or sound effects would be nice. Fix the glitches and you have a great game! |
| Dec 12 01:54:00 | 71h 13m | Crime Prevention | I'm excited to see where this will go! I like how you used a real world system and the creative way you decided to express it! That was a productive hour! :) |
| Dec 12 02:25:00 | 31m 00s | Organ Crush Saga | I like the intricacies of the rules yet it is still simple. Very strategic. Using limited amount of resources (turns) from the secondary objective to accomplish the main objective of matching specific organs to each other is very clever. Great job! |
| Dec 12 02:34:00 | 9m 00s | Dot Dungeon | Great idea to make appearing levels! It's great how you had you had challenge by making rooms appear clear until you walk into them. Lots of surprises to keep you on your toes! Great work! |
| Dec 12 03:18:00 | 44m 00s | Network Programming | Loved this! I'm keeping it on my computer too! So much story and jokes! Great use of the theme! TV's really do have one screen, don't they? :P Very creative. Love the drawings and the variety. I actually feel I need to play it more now because I just read a comment about a progress bar which I din't notice. I only got one piece of soul which is another reason to keep playing. But great work! Seems like you put a lot of hardwork into it! Thank you so much for your inspiration and innovation! (I gave you 5 stars for everything btw ;) ) |