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Feedback comments for LD31
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| Timestamp | Since previous | Game | ohsqueezy's comment |
|---|---|---|---|
| Dec 8 17:17:00 | Riveroboros | Excellent audio! It works really well with the setting. I got to the end without much trouble. It's a maze on a river with water instead of walls. <br/> <br/>P.S.: I had to remove the "import pygame._view" line to get it to run on linux. | |
| Dec 8 17:43:00 | 26m 00s | Squint Maze | Very cool looking maze algorithm. I made the game run in 1024 x 768 to see what it looks like. I don't know if I would ever get to the end even if I could see the whole map, but with the save feature it would be fun to do it over a long period of time like doing a huge jigsaw puzzle. |
| Dec 8 18:12:00 | 29m 00s | TITLE GOES HERE | They cornered him coming out of the shop! I may be crazy, but I for one enjoy beating things to death with a stick as a wizard then climbing piles of corpses. <br/> <br/>P.S. I had to delete the pygame directory and then it ran fine using the version of pygame installed on my computer. |
| Dec 8 18:43:00 | 31m 00s | Crumble | Having the explorer move by 1 pixel every frame is too slow for me... It feels like I'm dragging his lifeless corpse through the cave. I changed the speed to 4 pixels in the source, and it's a lot more fun that way. I feel like a real gunslinger now. Cool skeletons, all the basic elements of video games are in this. <br/> <br/>P.S. I keep spawning inside rocks and having to restart |
| Dec 8 23:29:00 | 4h 46m | Center of the Sun | I played this many times. It is fun and challenging. |
| Dec 9 03:23:00 | 3h 54m | Robo-Wars | The robots slowly approaching each other with the electro music is epic. <br/> <br/>It seems like I just have to run to the power-up, use it and then I win. This might be more fun/strategic with more power-ups scattered and each player getting to experiment with combinations. |
| Dec 9 18:33:00 | 15h 10m | 0x2603 | Awesome game! Like a bullet-hell version of Contra. Excellent audio and interface, really cool stuff, works well with the low resolution window. It took me a while, but I completed it with 11/12 stars. I found level one to be the most difficult. Maybe one turret would be enough to get players used to it. The one-liners are great. A melee weapon would be fun for really dismantling the droids. <br/> <br/>I ran it using the source, and I had to change the audio file names to lowercase or the game crashed. The main file is executable, but it only runs when called by python as a script. Otherwise, it runs fine from source. |
| Dec 9 19:53:00 | 1h 20m | Serpedelic | Wow superb, the greatest use of 300 lines of code |
| Dec 9 21:07:00 | 1h 14m | S.E.A.L. SHARK | The story behind these scenarios must be nuts! A shark strapped into robotic legs, a scientist on a fire-breathing chameleon, a giant cat chase across a table into a house plant. An open furnace in the dining room. <br/> <br/>So much potential, but there are many bugs. The shark disappears if I move the window. It turns into a tetris piece. It gets pushed into the ground by rotating platforms. |
| Dec 9 21:30:00 | 23m 00s | Jewely | I couldn't get more than 20 jewels, but I had a lot of fun playing!! The way the game gradually increases in intensity makes it exciting and challenging (and addictive). |
| Dec 9 22:00:00 | 30m 00s | Velcro | Cool integration of the title screen and game field~ |
| Dec 10 16:41:00 | 18h 41m | Wild Wipers | It also lags on my phone and laptop, making it difficult to do what I want which is to really slap the balls. Anyway, this is a great idea even without letting the player draw the wiper, and drawing the wiper makes it more interesting because it always feels like there's a more efficient way to draw it. |
| Dec 10 17:36:00 | 55m 00s | FlipDrop | Very fun and intriguing! I got over 700, too, but it looks like 1000+ is possible. As I was playing, I was wondering if the player can avoid losing pieces. If blue is closer to red and red is closer to blue, one of them has to be sacrificed eventually, right? Maybe you can tap them to change direction, or after a while they disappear because it takes some skill to keep them away from the edge? Or just let them perish! |
| Dec 10 18:15:00 | 39m 00s | Missing Picture | Beautiful, interesting animations and pictures and a trying exercise in patience. I found it more enjoyable when I forced myself to not look at the timer. |
| Dec 10 18:37:00 | 22m 00s | Debug Dungeon | Very cool basic idea with lots of potential. Lure enemies and blow them up. I like that you've added physics to the movement of the main player, and the bomb really has a blast to it. |
| Dec 11 00:36:00 | 5h 59m | FindMe | Neat 2 seconds hint button/mini-game |
| Dec 14 15:16:00 | 86h 40m | Avoid Rage | Fun idea! It feels like a scene in an action movie where the main character is rolling around avoiding enemies attacking from every side. |
| Dec 14 17:46:00 | 2h 30m | Banana TV | I love the reactions. Especially how horrified the baby is of pornography. |
| Dec 14 19:56:00 | 2h 10m | $2000-$3fff | Beautiful and profound interpretation of video games. |
| Dec 15 00:24:00 | 4h 28m | ERROR: Could not load graphics | I like the ASCII representations, especially the human and tree! This is a fun way to experience a story. |
| Dec 15 15:25:00 | 15h 01m | Down The Rabbit Hole | Cool interpretation of the theme and pleasant keyboard composition! |
| Dec 15 15:59:00 | 34m 00s | Kaleidoscope | That is a great effect, having the black lines rearrange every level, and the variations they make are cool. They make navigating the level fun even without obstacles. And I like the way the background becomes more colorful as you play. Impressive game!! |
| Dec 27 17:18:00 | 289h 19m | What is in the end? | Cool background music and easy to understand |