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Leo

Feedback comments for LD31

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TimestampSince previousGameLeo's comment
Dec 8 13:53:00 ENTER IMAGE Not great but not bad either. The BGM gets a little annoying and I wish I knew where the collectibles were. <br/> <br/>I can't shake off the feeling there was enough time to polish the idea and make this game better :(
Dec 8 15:12:00 1h 19m Snowman Escape I played it for a bit and stopped after it got repetitive. <br/> <br/>I like the burning snowmen of evil. That was a nice touch.
Dec 8 15:35:00 23m 00s Punch Squad The AI you developed is much better at kicking grannies than me. <br/> <br/>Awesome game!
Dec 8 16:18:00 43m 00s Attack with Stealth I could get until the level where the ground rotates. <br/> <br/>This game is rather frustrating. I don't die as often from the enemy bullets than I die from falling into the void emptiness. When you are invisible you have to guess where you are otherwise you lose. <br/> <br/>IMHO guessing where you are and staying stealthed to avoid enemy fire are two nice game mechanics, but I'm not sure if combining them is a good idea. Maybe it was just the way you combined them that made the combination frustrating. <br/> <br/>I see you used Blender to make the graphics. You couldn't get the animation rigged right, but the light effects are cool. Given that you don't use 3D movement isn't really necessary in the game, I think it would have been a better idea to do it in 2D. <br/> <br/>Good concept, bad execution. Next LD work on playing and polishing the game more, rather than doing 3D graphics, I'm sure you can make something great then :D
Dec 8 16:28:00 10m 00s Booty Chaser! It's really a shame you only had 3 hours, were you studying for the finals? This game is great. Imagine what you could have done if you had more time!
Dec 8 17:07:00 39m 00s Blondmare The controls could be made more responsive. It takes too long between pressing a key and the character moving. The bullets are too fast to dodge without these controls. <br/> <br/>I see I got 3 different kinds of bullets but I don't know the difference between them, plus , they recharge over time, so I just shot all of them at once. You could add some sort of strategical value to each bullet or give them in powerups. Or just let all of them on all the time because it looks cool. <br/> <br/>The things that recover health look evil. They don't look like the kind of thing you could try to touch, so I avoided them unknowingly. Maybe if you changed their color or something you could make them look like they are good things for the player. <br/> <br/>The health indicator is too small. It takes too much effort/time to see how much health I have left. Maybe it could be made more obvious? <br/> <br/>Many things to improve but I like the direction where this is going, it was fun to play and neatly well made :D
Dec 8 17:57:00 50m 00s Alien Invasion The lighting looks cool but the initial setting of ambient light is too low, I didn't know where to go. I also didn't know you could change it in the options. Maybe you should try changing the initial ambient light?
Dec 8 18:45:00 48m 00s Fibonacci Grid I &lt;3 puzzles. <br/> <br/>This is neat. if you want some feedback, let's see... I think the way to move the camera isn't obvious at first, you could do something about that. Also maybe it would look better if the colors "scaled" with the values on the square. You could change the color randomly a bit to keep it interesting, but a major part of the color could be decided on the square value. <br/> <br/>Also, I think previewing what the value is going to be would be cool. Everyone can do the math of how much is 3 + 4 + 3 but that's kind of not the point of the game. The point should be about planning how to reach the goal value and not doing basic arithmetic, I think. <br/> <br/>Nice game, I really like puzzles like this :)
Dec 8 20:36:00 1h 51m Razor Dodgor ( Razer Dodger) I got to 20s, the my head was chopped off and I bled to death. This game is brutal! <br/> <br/>I think if there was more variation for the blades or a difficult scaling it would have kept me entertained for longer.
Dec 8 21:05:00 29m 00s Bullet Beat Amazing game, very well thought and polished. Good work.
Dec 8 21:18:00 13m 00s Peeping Screen Except for the part that I have fun taking photos of nude women with a camera that automatically adds a mosaic filter, everything else, the art, the idea, etc., is very solid. <br/> <br/>Pity that this isn't more fun to play :(
Dec 8 23:38:00 2h 20m Tower Falling Great game, great idea, great ending.
Dec 9 00:04:00 26m 00s Hampered Very frustrating and buggy. Movement lags, a wall spawned over me and I got stuck, shooting is completely pointless. Not fun to play at all :(
Dec 9 01:31:00 1h 27m Galvatross I can't start the game :( <br/> <br/>I press X but nothing happens.
Dec 9 02:16:00 45m 00s Scan Lines Clever idea, interesting game. <br/> <br/>I don't know if it's because my computer somehow can't handle the graphics but the controls felt really sluggish. I wasn't able to beat a level because it needed me to jump with precision I didn't have. I was able to enjoy the game until then, however. <br/> <br/>Excellent presentation.
Dec 9 02:53:00 37m 00s SplitScreen That was amazing xD
Dec 9 21:01:00 18h 08m Cuberot Short, but a really nice experience.
Dec 10 09:30:00 12h 29m You Gotta Feed the Wizards Interesting puzzle game, very well done. <br/> <br/>I managed to get stuck with a spawning food without losing health, you might want to check on that.
Dec 13 20:24:00 82h 54m Snamwons Revenge Great idea for the compo.
Dec 18 00:55:00 100h 31m Snowman Saving Very fun game. Scored 158. <br/> <br/>It's a little buggy, I didn't hear any sound even though it had audio files and after the time up it just froze. No way to replay without closing it. <br/> <br/>Still, very nice game.