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Feedback comments for LD31
locknic's games and stats for all events →
| Timestamp | Since previous | Game | locknic's comment |
|---|---|---|---|
| Dec 8 04:23:00 | ASDF ASDF | Hey man, I think you locked all of your categories. I cannot rate you on anything. | |
| Dec 8 04:28:00 | 5m 00s | Screen Space: 0 | Very interesting concept indeed. So abstract that it was hard to understand, but it really did have the theme right in the heart of it. |
| Dec 8 04:35:00 | 7m 00s | Arena One | Neat entry. I love the level changing mechanics. The movement and combat was really really rough, but it was really interesting to see how the entire game would change after 40 seconds. |
| Dec 8 05:00:00 | 25m 00s | Super Pong Quest | One of the worst pong clones games I've ever played. Haha but I love looking around the room for the different components and how that affected the computer. |
| Dec 8 05:07:00 | 7m 00s | Riveroboros | Man that jerky movement really hurts my eyes. If you are really careful, you won't die, but it is interesting how the warps and movement really disorientate you. |
| Dec 8 05:14:00 | 7m 00s | Sno-Man | Interesting game. I love the mechanics you have set in place, and the actiony feel to it, but it definitely needs some development and polishing up. In the end I surrounded myself in traps and just stacked up a million turrets in the middle and was safe. |
| Dec 8 05:20:00 | 6m 00s | The Box | Cool game. You actually managed to get quite a lot of mechanics in the game! Though it is very unpolished though. |
| Dec 8 06:00:00 | 40m 00s | PixelSim | One of these wait till you have enough. I suppose if you had a timer like how long you took to reach $1000000 it might be interesting to see how much you can optimise, but other than that it gets a bit boring. |
| Dec 8 06:05:00 | 5m 00s | Pong Invaders | Great music and art. Love the mash up concecpt. The gameplay needs a bit more to make it fun and non repetitive, but a great start for 48 hours. |
| Dec 8 06:16:00 | 11m 00s | Snowy Eel Perimeter | Awh man. I love the concept and the polish. It is really well done, and looked really finished. It took me awhile to see that it isn't complete. Can imagine it being great with some objectives. Mood graphics and music are fantastic. Very confused how to rate the game since it is so close to perfect but isn't technically anything because it is incomplete. |
| Dec 8 06:52:00 | 36m 00s | Nooo Bath Time!!! | Nice game, well polished. I am having trouble finding a good strategy though. |
| Dec 8 10:05:00 | 3h 13m | Microscope | Lovely game. So simple yet so much polish, juice and passion. |
| Dec 8 10:09:00 | 4m 00s | Glow Drop | I wasn't pulled in at first, but the more I played the more I realised the subtle mechanics. The game is surprisingly balanced quite well (no pun intended). |
| Dec 8 10:23:00 | 14m 00s | Outpost: New World | Fantastic game. I love it. One thing I dislike is how fast a load of enemies come. I would like to feel like I am building up something good, but it is really disheartening when all my buildings die. |
| Dec 9 04:32:00 | 18h 09m | GYMJA | Fun game. I like the items, they really come in handy. |
| Dec 9 05:40:00 | 1h 08m | 0000 : Press Z | Jeez that took me 234 retries to win. Movement felt a bit imprecise but was super fun. |
| Dec 9 10:28:00 | 4h 48m | AZOR | There is a LOT of level art in this game, but the bad movement really put me off. He needs some acceleration in there. Plus maybe jump animations might make it feel better. The music felt a bit too frantic. I feel like the game would be better with a more ambient feel without the oxygen timer and some calmer music. More exploration based. Other than that, good job! I got 2/3 of the files. |
| Dec 10 09:03:00 | 22h 35m | A Fine White Line | Awesome game. Shame about the wonky hitboxes causing actions to be really difficult, but it was really fun other than that. Would love to see it on ipad with more content. |
| Dec 10 11:23:00 | 2h 20m | DontSurrender | The lack of audio really bring the game down. I like the idea of passively surviving by placing blocks, but it wasn't really so apparent how to get more blocks and what I was supposed to be doing. I do like the graphics though, it seems quite polished on that end. |