Foon → Ludum Dare Explorer → LD31 → Feedback comment stats → ManuSaiz
Feedback comments for LD31
ManuSaiz's games and stats for all events →
| Timestamp | Since previous | Game | ManuSaiz's comment |
|---|---|---|---|
| Dec 8 05:09:00 | MRBOX | Loved that Piano... | |
| Dec 8 13:10:00 | 8h 01m | Oshters Fishers | I loved the graphics and music, you certanly created a beautiful atmosphere here. The game was a bit confusing though, but pretty interesting overall, good job! |
| Dec 8 13:28:00 | 18m 00s | CHANGE - A homeless roguelike survival simulator | This is really touching but also entrentaining, I found the dog, yes! I hope there are more "friends" :D |
| Dec 8 16:27:00 | 2h 59m | Fido, Fiona & Fidel | Nice game idea, It is actually really difficult to play, I don't seem to get any further than to a Hot zone surrounded by walls. <br/> <br/>Very amusing art and sounds though, I overall liked it ^^ |
| Dec 8 16:34:00 | 7m 00s | Wanda | Pretty fun at the start, could use another mechanic for a grat result, because that core is pretty addictive, congratulations :) |
| Dec 8 16:43:00 | 9m 00s | Frosty Ninja | Ok that was fun, that song lol... |
| Dec 8 17:05:00 | 22m 00s | Memories of Seasons | This was really beautiful, I loved when I reallized what was happening. I wish the ending wouldn't have been so abrupt, but I guess that's why endings are so damn hard to make right. <br/> <br/>Great work though, congratulations, really amazing mood. |
| Dec 8 20:24:00 | 3h 19m | Get the fick out | Nice... <br/> <br/>Pretty funny particles, sound effects and screen vibration. |
| Dec 8 23:47:00 | 3h 23m | Window Rogue | Really cool game,nice use of the theme by the way. |
| Dec 9 02:31:00 | 2h 44m | Ab Intra | Very thrilling atmosphere! I wanted to know what happened to that guy, he seemed mentally disturbed. <br/> <br/>I hope you give my game a try aswell: http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=46211 |
| Dec 12 01:11:00 | 70h 40m | Time for an upgrade! | Oh that was a pitty, same problem here. What happens in the end? ^^ <br/> <br/>Here, have a look to my game if you please <br/> <br/>http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=46211 |
| Dec 12 01:38:00 | 27m 00s | Inventory | Oh cmon, poor guy! Now seriously, nice game, modest scope for elegant result, respect. |
| Dec 12 13:36:00 | 11h 58m | Zombies 'N Spies | Nice game, although it is true that a less dumb AI would do better. I personally would enjoy a shorter evacuation wait time, less enemies and less bullets. <br/> <br/>The thing I would love the most would be the ability to freely shot for the skill shot instead of having to click on the target. And enabling a key for shooting instead of clicking would help precision, but I am aware that is just me. It was an ambitious and fun game overall, congratulations! :) |
| Dec 12 21:57:00 | 8h 21m | Mine Shaft Monsters | It was fun, I played until the end and bought all upgrades. <br/> <br/>It would have been interesting if something happened after he saved the miners. Good job overall. |
| Dec 14 01:04:00 | 27h 07m | 7 Days of War | Wow. Ok lets see how to start this comment. <br/> <br/>It is very interesting how limited the playable character is, even for being the hero, as he/she is the only one that is not crossing hands or crying, but yet there is hope for him as bombs are almost a sure death for him thanks that there is a tiny space window for him to dodge, hope. <br/> <br/>Congratulations for the great mood guys. |
| Dec 14 01:25:00 | 21m 00s | RobFishing | Hey, some music and sfx would really wrap the mood of this fishing game. It would have been desirable that upgrades provided some kind of advantage or effect though, such as a bigger box, a stronger rod which could stan monster bites x1,x2... <br/> <br/>I missed some extra negative force in the game, such as clients leaving thus letting the fish go rotten without a sale. <br/>- Maybe being able to "travel" a bit and discover different fishes while managing oil. The rarest the fish, the more money for buying oil and bigger tanks. <br/>- Or maybe a fishing competition? <br/> <br/>Anyway, music could mean epic mood, go for it! Good job. |
| Dec 14 01:57:00 | 32m 00s | RIZUMUDEKATTO | It took me a while to understand it was a rythm game, I used button mashing as main technique for a while. <br/> <br/>It would be nice if percussion was tied to the sword hit though, good job nice game. |
| Dec 25 11:54:00 | 273h 57m | Underwater Fortress | Hi, you commented my entry, Picofrio. You gave me feedback on the poor level design, so I've been working on a better crafted level and I would love that you tested the improved version and give me the new feedback. <br/> <br/>By the way, your game is really hard! |