Foon → Ludum Dare Explorer → LD31 → Feedback comment stats → undefinist
Feedback comments for LD31
undefinist's games and stats for all events →
| Timestamp | Since previous | Game | undefinist's comment |
|---|---|---|---|
| Dec 8 03:25:00 | One life hero | Had to run it on Mozilla Firefox. I think the game was too small for me: it strained my eyes. | |
| Dec 8 03:39:00 | 14m 00s | Collector | Can't run the game, the splash screen opens then dies immediately |
| Dec 8 03:45:00 | 6m 00s | Mazimon | PS: Use a coroutine when generating the maze so that it doesn't hang the game for that short period of time |
| Dec 8 03:50:00 | 5m 00s | Winter Madness | No game over? Icicles/tree balls should affect your health or something ;) |
| Dec 8 04:03:00 | 13m 00s | Maze Escape | Loving the concept. Pretty fun, some nitpicks: <br/>- The wall jumping is tough. <br/>- Hard to control, I found myself pressing my keys pretty hard <br/>- Like someone above said, there was a bug trying to get the yellow key :( I really wanted to see how it played out <br/>- After some time the sounds stop playing. |
| Dec 8 04:11:00 | 8m 00s | Color Wheel | While I'm unzipping the master zip: Why not export it to flash? |
| Dec 8 04:27:00 | 16m 00s | Your Screen is Mine! | THIS GAME. I really love how this game is literally on the screen! |
| Dec 8 04:33:00 | 6m 00s | Visual Out | Lovely game, great concept. The art and the mood is spectacular - the chains at the start really did it for me. Although: I didn't get it at first -- it took me a while before knowing how to progress past that first part. Really great for a Compo entry. Good job! |
| Dec 8 06:06:00 | 1h 33m | Tyrannicide | Really interesting concept. The art was pretty cool too. I'd like to add that it took a while for me to understand the teleportation mechanic. |
| Dec 8 12:35:00 | 6h 29m | Guns & Bricks | Cool lil' game, but way too tough! Also I'm not seeing the point of the gun. |
| Dec 8 15:20:00 | 2h 45m | Shellshock | Wow, really love this. The UI is spectacular, but I wished the text was larger. <br/>It took me a while to get the last one: "The arguments must connect!" didn't make much sense to me at first. <br/>Overall a great puzzle. I'd like to see this expand further! |
| Dec 9 15:18:00 | 23h 58m | Biased & Blazed: Beyond Belief Beyond Control We're Stoned as Shit and Ready To Roll HYPER DANK EDITION ALPHA+ | Holy shit this game is funny, hahahaha. Pretty fun. Only got 71, but I know I can do better! |
| Dec 10 02:24:00 | 11h 06m | Diametric | Good concept! First impression is I loved the effect when multiple circles touched. Couldn't tell how the circles affected the music. Oh yeah -- music doesn't loop so well. <br/> <br/>Agree with the above comment that it would be a cool game if you work on the gameplay a little more. As it stands, the scoring system is pretty bad. <br/> <br/>Overall, good job for a first jam :) |
| Dec 10 02:37:00 | 13m 00s | RIZUMUDEKATTO | A pretty sweet rhythm-ish game! Firstly, one nitpick: I didn't know what the hell the 'S' button was, it looked like a 'g' the first time playing the game and I died quickly not knowing what to hit. Restarted and saw the 'D' button this time, and realized I was supposed to time WASD. <br/> <br/>Not sure about other people but I personally wished the gameplay ramped up faster, it was getting boring at the start. <br/> <br/>Also, it felt like I timed the button correctly during (what seems like) the boss, which feels unfair. |
| Dec 11 15:16:00 | 36h 39m | SacredGeo | The circle is bugged, sometimes you can't hit it. I REALLY love the concept. Wished it was expanded further! Hope you'll continue working on this :D <br/> <br/>Also: Did you submit the debug mode? |
| Dec 11 15:23:00 | 7m 00s | Screen Clean | Haha why the hell does the food attack you?! :D <br/> <br/>Currently it's rather difficult at the enemy can damage you even when there's a big gap. One idea is to give health when you beat an enemy (or few). (You're eating the food after all!) |
| Dec 12 06:16:00 | 14h 53m | Dungeon Cards | Cool concept. Controls make sense, but you need to be able to access help while during the game because otherwise you'd have to exit if you forgot the objective of the game. <br/> <br/>Could be polished more with animations and sounds. <br/> <br/>As above commented spikes don't really make sense. I'm guessing there were more features planned (Like the gold, etc.) Also, I didn't figure they were spikes the first time and died. <br/> <br/>As it stands the game is pretty fun with me wanting to get to the end, but I wish there was more strategy involved! <br/> <br/>Pretty neat game, hope you continue expanding on it :) |
| Dec 12 07:48:00 | 1h 32m | Is This Title Fancy Enough | That last part made me laugh :) Is Advanced supposed to work at all? The Action button should be DOWN button so I can play with the comfort of just one hand. Finally, doesn't really fit the theme? |
| Dec 12 08:04:00 | 16m 00s | FEMA Break | Not a bad escape game, but a lot of the puzzles don't really make sense. What I did was just go to random stuff and hit the spacebar randomly and see what works and what doesn't. <br/> <br/>Unless intended, the controls should be simplified. WASD can simple move the character. No unnatural rotation or backwards movement, just moving up, down, left or right. |
| Dec 13 03:10:00 | 19h 06m | 0000 : Press Z | Interesting game. Came here trying to get a highscore, but left the game twice. The first time not knowing I could double jump, and the second time just deciding it was WAY too punishing. And this is from a guy who loves VVVVVV, SMB, etc (BUT HATES DUSTFORCE SO MAYBE) <br/> <br/>I feel like the controls are too stiff for a hard platformer like this. I think the fact that the game is so tiny accentuated this. <br/> <br/>The ping-pong ball obstacle felt too random and when I was hit I didn't blame myself, I blamed the game. <br/> <br/>Loved the aesthetics and all the juicing up. Knockbacks, little particle things, nozzle flash... Pretty well polished, but I wished it had music. In contrast though, the sounds were brilliant. <br/> <br/>Loved how the game started / the introduction by pressing 'Z'. Good job on that! <br/> <br/>Overall, not a bad game, but I feel this would be more fun if it wasn't SO punishing. |
| Dec 13 03:29:00 | 19m 00s | Color Code | Neat concept. It took awhile before getting it, but once I did I used my brain more and enjoyed it more. I got 290 on my first and only run. |
| Dec 13 04:50:00 | 1h 21m | Kilo Bite | It ate my homework :( <br/> <br/>Nice idea, though! And first chrome app I've seen |