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drnick

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TimestampSince previousGamedrnick's comment
Dec 10 04:49:00 ENTER IMAGE I loved the sounds! psssshhhh prrrrrr pooow <br/>The music is also very nice and soothing. <br/>The idea of the letters is also a creative take on the theme. <br/>However, I found your game very hard. I couldn't beat it after many tries. As I wanted to see the ending anyway, I opened the web console, selected the embedded frame and typed "create_enemy=function(){}" to disable the enemies so I could finish the game, and even so I took 115 seconds! Perhaps you suffered from the gamedevers bane of misjudging your own game's difficulty.
Dec 10 04:57:00 8m 00s Train your Jedi ! Quite interesting! <br/>At first very hard it seemed, but then ancient strategy of standing in corner found I.
Dec 10 05:19:00 22m 00s Serenity Very good rxi! <br/>Certainly beats most games on the graphics sector, and overall your game is so well finished! <br/>I'd like to know more details about the lighting system later, perhaps we talk on IRC. <br/>A shame you didn't get to finish the damage system, but even though you are invulnerable, the game is still so interesting, simply for the exploration! <br/>Even though you can expect some poor theme ratings, I am certain your game will be well remembered.
Dec 10 05:47:00 28m 00s birdsong Very good indeed! We all knew managore was going to surprise us again. It is nice that you made a game that works well, and is not only based on a cool gimmicky. The game is very challenging. However, you should definitely make progress saving work. It is very frustrating to play as is, without being able to go back, having to play it all in one sit.
Dec 10 05:54:00 7m 00s Bad Television Quite well made, the difficulty is very frustrating, but I guess that is intended.
Dec 11 01:16:00 19h 22m Snowmen King Of The Hill Very fun! Perhaps the most fun game I played so far. <br/>"Bumper... uh, snowmen?!" - Bill <br/>I played for some good 20 minutes vs. awsumpwner27, we got 80s max time I think.
Dec 11 01:19:00 3m 00s Serpedelic What did you use for this game? Z80 assembly or a C compiler? If the later, we could talk about it @ #ludumdare, !leavemessage for drnick
Dec 11 01:28:00 9m 00s Planet Of The Snowmen Interesting, but the gameplay is repetitive, and standing is the corner is a too simple yet definitive strategy. I think most people didn't realize the scenery is destructible, which I think is a very cool technical aspect. I think you should make the radius of the scenery destruction on impact larger, add some different snowmen AI, make them throw snowballs and add different missions and levels and weapons.
Dec 11 04:50:00 3h 22m A Sketchy Game I like this unique take on snowmen, and the gameplay is certainly not the usual Ludum Dare games (those mostly being of the action genre). The art is also very creative and nicely done.
Dec 11 05:04:00 14m 00s Screencap'd The game is creative, though we can't call it original, as that kind of gimmick has been already used in games such as Super Paper Mario and Fez. Your execution suffers from having the player move ridiculously slow for no reason. Also, those flashing blocks are a detraction from the otherwise puzzle focused nature of your game.
Dec 11 05:08:00 4m 00s Mr. Duck and the room0 I am going to suggest that you don't host your games on Gamejolt, Gamejolt sucks. Choose another free solution like Google Drive. Also, you should use .preventDefault on your game's keyboard input event handler function, as the page kept scrolling up when I pressed up to fly.
Dec 11 05:19:00 11m 00s Milk and Cookie Dungeon The graphics are very good, so I think this your best skill at the moment. The gameplay and execution is otherwise very lacking. This is not only about the immediate close on 0 health and the lack of menu you mentioned, but also the fact that Santa apparently does not attack you. It is not clear that you have to attract the spiky things to kill Santa, and the player may have killed all of them. Since you need to, the cane is useless, you should just run for it while attracting the enemies. <br/>I realize that the limitations of your game may be in part due to Game Maker bullcrap (I think your version is not the complete version, perhaps a trial version). You should definitely find something else to do games with then. If you want to go into programming without GM, I recommend you Love 2d with Lua (I don't personally use that, but it is very good and very beginner friendly).
Dec 11 05:29:00 10m 00s Clay Pigeon Hunter 2k14 Here I was, playing a game called "Train your Jedi" (by user Jarry) thinking it was your game due to rxi's bot lack of user search hit precedence. I thought it was very weird it was a Flash game and not a Unity one. <br/> <br/>On your actual game, it gives me good memories of pointing that gun at the television (mostly it was used to shoot that stupid dog in the other game).
Dec 11 05:57:00 28m 00s Key Point I find it very annoying that people create games with spikes that point upward yet kill you even if you approach them slowly and/or from the side. That makes no sense. You should have used some sort of danger that is velocity and approach angle agnostic like fire or even a ball of spikes. <br/> <br/>Also, I'd like to note that I played your game to the end, almost two times. The first one I fell through the part of the screen that says the name of the game, then fell off the borders of the screen and never returned. There was a gap in the ceiling of that part that makes it look like it was done in purpose, which is very annoying. The other one I got to the end and only got a "You win!" text, which is quite a disappointment. I tell you that I played it to the end because one of the reasons I do Ludum Dares is so that people play my game, and I realize many people give up easily and do not finish, even if your game isn't that big. Also, even though this comment may sound slightly harsh, it tells you I actually appreciated your game.
Dec 11 07:06:00 1h 09m Atomic Space Vikings So interesting to see a RTS in LD! <br/>It is also interesting to see that apparently all team members cooperated in the making of the game, even surprisingly there was more than one guy doing programming.
Dec 11 17:28:00 10h 22m Dark Matter Very nice to see a adventure game in Ludum Dare, in the way of those old Lucas Arts games but also with the fine (and certainly time-efficient on your part) black &amp; white art of games like Shadowgate. <br/> <br/>I specially enjoyed the gameplay in that it is all very logical and makes sense, unlike the fridge logic we often see in those. <br/> <br/>The story of the game is also interesting and the opening sets well the atmosphere. The music sits nicely with the game albeit a little generic. <br/> <br/>Definitely gave you some good ratings.
Dec 11 17:51:00 23m 00s SIRTET Interesting puzzle, however, the idea is not original. I am not sure if you are aware of this? https://www.youtube.com/watch?v=gO0en7iaHWc
Dec 11 18:06:00 15m 00s Mobile Life I think you had a very creative usage of the theme. Your game definitely should have been longer, with progressively less time to accomplish the tasks.
Dec 11 18:30:00 24m 00s LD scan Interesting game, one that I enjoyed for its creativity. <br/> <br/>However, I think you got some medical terms mixed up. <br/>I think you have used "symptom" where "signal" should be used (symptom is what the patient feels, signal is something that can be seen or measured) and "prognosis" where "diagnosis" should be used (prognosis is how the disease is expected to progress, or how it has progressed depending on time we are talking about, after diagnosis and usually after treatment if such is available). <br/> <br/>I would also have enjoyed the ability to turn off the scanner while I was thinking and then turn it on again.
Dec 11 18:58:00 28m 00s Super Ultra Fishing Adventure Deluxe The throwing mechanic is actually interesting. <br/> <br/>Source of improvement is to implement some strategy over where to throw the line. You could see waves or bubbles in a part of the pond, and if you hit that part, you would get good fish, otherwise, bad small fish. <br/> <br/>You could have made the player catch junk sometimes, like the canonical old boot, for humor. <br/> <br/>You could have added some sort of challenge, like "catch X kg of fish before the day ends". <br/> <br/>A technical improvement: in the future, add ".preventDefault()" in your mouse event handling functions, so that the page won't scroll down, that is specially annoying in the embedded version.
Dec 11 20:30:00 1h 32m Last Ark As some other commenters I am not a fan of this type of game, however I think yours is well executed and sets the atmosphere nicely.
Dec 11 22:39:00 2h 09m ☃ I found it quite fun and played until I got to the highscores (3rd place). It is interesting how the snowballs regenerate your life, but also make you bigger and easier to hit by the cars, so there is an strategy in getting hit by an equal amount of snowballs and fireballs.
Dec 11 22:46:00 7m 00s SnowCard Quite limited, also the idea overall is quite nonsensical. Perhaps you could explore this nonsense idea and make something dada.
Dec 11 22:58:00 12m 00s MRBOX I played it to the end, even though some jumps were very frustrating. This is a very complete game for your first LD entry. I also did like the story and how you established it with a beginning a middle and an end.
Dec 11 23:03:00 5m 00s Talking Heads The mechanic is very unoriginal, the game is quite short and there is not much challenge. However, the graphics and their style are very good.
Dec 13 23:52:00 48h 49m Leaving very good game, the only thing I didn't give you 4+ stars was theme because the theme interpretation you used is the obvious one
Dec 15 23:25:00 47h 33m Cell 09 The gambling machine mechanic was quite interesting. <br/>One critique I have is, despite the fact that the bazooka/rocket launcher is the last weapon in the game, it actually sucks.